Average User Score: 5.3Oct 27, 2012Pre-ordered MoH Warfighter for BF4 beta access, with low expectations. After finishing the campaign and playing a good bit of multiplayer, IPre-ordered MoH Warfighter for BF4 beta access, with low expectations. After finishing the campaign and playing a good bit of multiplayer, I must say that the game is pretty decent. I'll start off with the singleplayer; The story they want to tell is interesting - how a soldier's life affects a family. This could've been interesting and added a lot of emotions to the game, but for the most part it's pretty poor. I was never really able to fully grasp what the objectives of the enemies were; if they had put in more consequences it would've added a lot of drama that would've spiced up the story quite a bit. It has a lot of Hollywood-elements (for example lots of explosions, cranes falling on you etc). It would probably be overdramatizing it a bit, but the story needs to make you feel like you're actually doing something important. When it comes to the gameplay - the shooting is good, and the weapons feel great. But that's pretty much it. It's very linear, you'll constantly meet groups of enemies (I mean a lot), and generally what a mission consists of is just clear out these massive amounts of enemies. This can take a while and will eventually grow boring, and the horrible AI doesn't help out either. Your mates will rarely hit, and sometimes allow the stupid enemy AI to just run at you, and stand right beside you when you're trying to kill something else. For highly trained soldiers, they really really suck. You'll often find yourself very vulnerable because of your fellow soldiers' inompetence. The game does allow some variety, sometimes you're a chopper gunner, other times using a robot (of sorts) to clear out an area in advance. Sometimes you'll get to snipe, or call in an artillery-strike somewhere. Other than that you'll find yourself pretty much only moving forward to see more bad guys you'll have to spend 5-10 minutes killing every **** time. They also added some driving missions (yes, driving), where you'll... have to drive a car, to either chase someone or escape. While cool the first time, you'll come to a second mission where you're trying to avoid being spotted by enemy cars by hiding and **** The first driving mission was good and added variety to the game, but when they added the second... I asked myself; am I playing a shooter, or **** Need For Speed? Because it seemed like I was playing the latter. In short: The story is interesting, although the storytelling sucks monkeydick. Levels aren't vary varied and it gets very tedious after a while. Now for the multiplayer: This is where the game is best. Obviously the biggest part of a shooter has become its multiplayer, something MoHW is able to pull of pretty well. The class-system is good, and that you can change between different soldiers is cool. The weapon unlock/customization, on the other hand... It's extremely annoying to navigate and you get a very limited amount of weapons to use at the start. You don't even get to start with iron sights, something I find very annoying. You get new weapons/customization features by acquiring new soldiers (that you get through ranking up). The server browser is OK, but there is one big issue. You can't see if a server is hardcore or not. Speaking of hardcore - you get absolutely no HUD (you can't see amount of ammo, radar, etc), but there's one thing that's extremely annoying about it. You don't get any notification when you kill someone. It adds to the "hardcore", but when two people are shooting at the same person, you don't get to see who killed him without checking tab first. There are a few gamemodes - plant/defuse bomb, classic TDM, sector control (conquest, essentially) and Home Run. Hotspot/Combat Mission is where the attacking team plants bomb, defending team defuses. Simple enough. Home Run is capture the flag, really. The rest should be self explanatory. In game you get a fireteam-buddy, a great feature IMO. You can spawn on him (as long as he is not endangered). The game-modes are all quite fun, although the maps aren't very open and have a lot of narrow corridors, so you have to concentrate to avoid getting smoked. This can get especially annoying when you're trying to attack an objective, as these areas can easily be locked down. And the fact that you can't kill someone with three - THREE shots to the head doesn't help. From a distance, that is. The amount of damage your weapons do is so low that it's absolutely ridiculous. Shooting from the hip is impossible, as your accuracy pretty much falls to 0. Even while looking through your sights, you have to spend a good amount of ammo to kill someone. This is extremely annoying and you'll often feel very cheated. This ruins the flow of the gameplay, and enemies behind cover can be an extreme pain. That's not enough - most of your teammates are **** who'll ignore any objective, and just go for kills. But when the game works as it should - it's very fun to play, Can recommend if you have the patience to ignore its faults.… Expand
Average User Score: 7.9Oct 20, 2012Haven't played the game in a little while, but will write a few thoughts about it anyways.
First of all it has a gigantic, beautiful worldHaven't played the game in a little while, but will write a few thoughts about it anyways.
First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making something can take some grinding. The combat system is good, and I like how they implement a few action elements to it, so you don't feel like you're just clicking on something, and engaging you more into the fight. That if you participate in killing something, all the loot and experience is shared, so there isn't some manical battle for the item drops like in for example Runescape. The only PvP mode I played reminded me a bit of League of Legends, something that I find good. Overall - the game is very good. I liked it a lot the first three weeks I played it. Then...
I realized how redundant and repetitive the game became. While you get different areas to explore, you're just doing the same quests over and over and over again. Either it's kill this, or fetch a lot of this, and this goes on for EVERY area in the game. I've never really been a gigantic fan of MMORPG's, and this shows why. After a while you'll just get so bored with the game that you won't play it again for a long time. Maybe after a while I'll go back to playing it, but after a while I'll grow bored of doing the same things over and over. This pulls down my score of the game a lot, something that could've been a perfect ten. When I play games I need a bit of variety, and Guild Wars 2 sadly doesn't provide that.… Expand
Average User Score: 7.2Oct 19, 2012For something that was 14 euros on Steam, this is a very solid strategy game. I've only played a little bit of it, but so far I'm enjoying itFor something that was 14 euros on Steam, this is a very solid strategy game. I've only played a little bit of it, but so far I'm enjoying it a lot. It's a fairly simple game, but getting into it might take you a little while. The visuals in the game work very well, and the interface is nice and 'clean'. You control a number of different divisions during the invasion of Russia. When advancing towards your objectives, you need to consider the consequences of what you're doing - if your supply line is broken, you're going to have a tough time, because without supplies your units can't attack. The game allows a lot of different tactical options, which is very good. You'll have to get a bit smart in order to defeat your enemy, because the game is fairly challenging. The game seems like it lacks a little polish - a few changes would've made the game more convenient.
If you're a fan of turnbased strategy, or strategy in general, this is a must buy for this price.… Expand
Average User Score: 8.9Oct 14, 2012I haven't played multiplayer yet and my review is restricted to the gameplay and singleplayer only. Company of Heroes is one of the best RTSI haven't played multiplayer yet and my review is restricted to the gameplay and singleplayer only. Company of Heroes is one of the best RTS games I've ever played - possibly the best. The graphics look good even today, and the sound is pretty good as well. The game is almost a perfect ten - but it has drawbacks. The biggest complaint I have is the AI. It **** sucks. Infantry is almost completely useless (it can stand 4 meters away from an enemy unit and still require 1000 shots to kill it). If you meet an enemy that's inside a house, you might as well just turn back until you get a tank to come along. This brings me to another point - the tanks. Not only do they suffer from poor AI as well (sometimes they'll mindlessly drive into what you want to attack, which might end up in it getting flanked and shot to bits, instead of attacking from a safe distance. And it's not enough with tanks having poor AI, they are practically necessary to complete anything. If you want to attack an objective, you NEED tanks to clear out the enemy's defence. If not, your infantry will be eaten alive. Basically how the missions play out is that you defend your base until you've gotten a few tanks - then you can launch your offensive. The only thing you need infantry for is to capture objectives.
There isn't a whole lot of strategy involved either. No need for tactics - getting creative is not necessary at all. Just get a few tanks and steamroll through the level.
That said, I still love the game and like it very much. It's fun to play, even with the issues it has. I'm looking forward to the sequel - which'll hopefully fix these issues. I definitely recommend this game to anyone who like RTS's or would like to start playing them - you'll have a great time even though it can get a little boring. It's cheap on Steam at the moment, and very much worth the money.… Expand
Average User Score: 7.9Nov 22, 2011I haven't played the game fully and I might do another review once I'm fully done with the game, but so far the game feels great. The motionI haven't played the game fully and I might do another review once I'm fully done with the game, but so far the game feels great. The motion control really add to the experience and the challenge. I have one complaint on it, and that is that there is no left hand feature. It makes it difficult for me to do a proper vertical slice from the left, as I need to slice quickly, so my hand doesn't go far enough to the right to do a slice, and it ends up not slicing at all.
The antagonist looks gay and stupid, but still does a good job at being the villain, although a more masculine character would've been better. The storyline isn't the best so far, either. You're just trying to stop the villain.
The game also feels a bit linear, and there isn't a whole lot to explore. You're restricted to running around in a pretty small area as opposed to Twilight Princess where you had a huge area to explore. There are pretty much no people or shops on the ground, either. The only people you can talk to properly are in the sky, making the ground a boring place where you're pretty much restricted to following the storyline.
Fi (your helper) is the most boring character ever. She doesn't have any characteristics at all. She just so... straight. Midna had a personality which made her a loveable character, while Fi doesn't have any personality at all and functions pretty much like a robot. She's nothing to hate, but nothing to like either.
The ability to run is a well needed one. Good work, big N.
The soundtrack isn't very good so far. There are absolutely no masterpieces. Really disappointing for a franchise that has delivered quality soundtracks for 25 years. Theme flying-theme is my favorite piece so far, even though it doesn't really sound all that adventurous and reminds me of Super Mario Galaxy 2. Maybe that's because it's orchestrated, but it still does.
The flying is fun for the first hour or so. After that it gets repetitive and boring. There is nothing to see except floating islands with maybe a treasure chest on them or something uninteresting. Absolutely boring, and you have to use the Loftwing every time you want to go somewhere. In Twilight Princess you could just warp to different places where you'd been. In Skyward Sword you have to save at a bird statue to get that warp point, and you still have to fly your bird to it.
On the topic of bird statues - what a load of **** If there's one thing I hate in a video game it's not being able to save whenever you want to. I was in the middle of one of the spiritual training-things when I had to leave. It was either turn the Wii off, lose progress, or let it be on for the rest of the night. Power-consuming and irritating. Why Nintendo, WHY!?! Fair enough, you have to use them to get yourself back above the clouds, but why not just call Fi and let her do it?
The shield system is ass. The iron shield breaks after a couple of hits, and you don't get the Hylian shield until way later in the game. Why not save us the trouble of having to go back to Skyloft whenever the shield gets destroyed? The shield is so necessary during certain boss fights that you have to leave the dungeon and come back.
On the topic of bosses - some are fun and challenging, others just annoying. Due to the graphical style in the game, you can't make the bosses nearly as fierce as they were in Twilight Princess. Instead you have to deal with some bosses that just look stupid, and not scary. Even Ocarina of Time, with all it's polygons had scarier bosses. And that's saying something.
The graphical style was a major disappointment when I first saw the game at E3. I felt that it would limit the game, and it does. The game does look good, but it doesn't make the experience as good as it could've been with a darker style. Everything would look more "badass". Bokoblins looks like something a two year old has drawn. Same for the fifth temple boss. As a 17-year old I do of course enjoy more realistic enemies. Nintendo wants to reach out to a wider audience, of course, but for long time Zelda-fans it's disappointing.
All in all it's a good game and a nice addition to the franchise, however it has its flaws. Really not a whole lot innovative other than the new controls. The story isn't spectacular so far and it's not a whole lot new. It could've had a lot more done to it and a bit more polish, but it's a good game which will provide you with a lot of fun for a good amount of time. It was a tough decision to decide between 8 and 9, but it gets a 9. The annoyances and soundtrack pulls it down from a perfect 10.… Expand