Average User Score: 8.6Mar 8, 2014This is a great game. For an RPG, it is a bit short. Beating the game while doing some (but not all) of the sidequests presented to you will take about ten hours. Finishing up all the sidequests will probably be just 12-14 hours. But it is a very fun game and even after beating it, I want to play again with a different class. There are four class options: Fighter, Thief, Mage, and Jew. The Jew class that I chose tends to benefit from being at low health. Their abilities grow much stronger as they get lower and lower in hit points.
The other characters you get to bring with you are very fun as well. Butters, Stan, Kyle, Princess Kenny (or Kyeennny if you incorrectly talk like Cartman), Cartman, and Jimmy can be on your team (just one of them at a time) to help you. There are certain points in the game where you must choose a certain buddy to perform a command to get past obstacles.
The game's flaws are few, but they are common flaws for PC versions of console games. The controls are poor at times. Some points in the game would have normally used an analog stick for your controller, but you are forced to use the A and D keys in a poor attempt at emulating the analog controller. Thus, some points in the game can be a bit frustrating as a PC user.
Another issue is that, during cutscenes, if you have ALT-TABBED during your most recent session of this game, your character will blink in and out from the scene. You have to close the game and open it again to fix this.
But despite those PC-only bugs, it is still a very enjoyable game. It is more fun if you enjoy South Park as a show, but even if you're not the biggest fan, the game is still good on its own. It's not a typical licensed product, which usually consists of a ripoff of a better game with sounds from the TV show (Simpsons Hit n run).… Expand
Average User Score: 7.9Jan 22, 2014This review contains spoilers, click expand to view. It is a very enjoyable game. Yes, it can get repetitive, and the strategies can seem mundane... but if you let your imagination work along with the game, you can really get lost in it.
The best part about the Steam Update was that they randomized which game topics you start with. In the earlier versions of the game, you started with the same basic standard 80s-game lineup: Military, Space, Medieval, Sports... and then I think Sci-Fi, Fantasy, and Racing were the ones you could learn next.
So back then, you'd just hammer out Medieval/Adventure and Medieval/RPG, learn Sci-Fi/Fantasy, make more Adventure/RPG... get Racing, learn casual games, etc.
But with this new random starting setup, you could have a tough break if you get a game like Surgery that only has one "Great Combination" or you could luck out and get Fantasy that works very well with anything.
The game is addictive and at some level it may seem like a free game you'd play on Kongregate, but it's much more than that.
One minor issue: In the third office when you have Hardware lab and Design lab, switching between the three causes some lag.… Expand
Average User Score: 8.1Sep 2, 2013A very nice game. At first, the challenge will seem daunting. Instead of having a yearly budget... you have one every month. You have to balance taxes, "business deals", and neighbor deals against city services and loan repayments.
The starting cash on Easy will seem endless at first... but it won't be. $500,000 goes a pretty long way, but you still need to make sure you can balance your budget for long term solvency. Starting a game on Medium grants you $200,000 and Hard will give you just $100,000.
That is a lot more than any prior Sim City version gave, but with the monthly budgeting, it's needed.
Overall the game is amazing and probably the best Sim City ever, though 3000 comes close. A couple of minor things that bother me...
1) No years for technology being invented. Building Nuclear power plants requires you to have a certain level of energy demand within the city and I believe 85,000 population or so. Instead of starting in 1900... you start in a generic Year 0, and new power plants come when you meet requirements within the city, not in a certain year.
2) Lots of flaws and poor design of traffic simulator make getting NAM (Network Addon) an excellent choice.
3) To play this game properly on a dual or quad core system, you must go into Task Manager and Set Affinity to only one of your processors. Otherwise, the game will frequently crash.
But still, a great game. You can get it in a "5 game box" along with SimCity Societies and it's expansion and SnapCity. SimCity 4 alone is the only one you want from that box.… Expand
Average User Score: 2.1Jun 19, 2013Before SimCity came out, I was hyped for it. The idea of working with friends (and even strangers) to build a region was something I've wanted to do for a long time. I knew going in that the game would not be quite as detailed as SimCity 4. But at launch, and even a few months later, hardly any of the "online play" features have come to pass.
You have to sign in to Origin to play, yet the region rankings and other leaderboards hardly seem to work at all. Disappointing. The game itself isn't terrible. The missions are enjoyable and the game maintains its sense of humor and excellent music that have been with the series for its entirety.
But overall, it's just not what I was hoping for, and I still play SimCity 4 more than I play this.… Expand
Average User Score: tbdMay 19, 2013Really enjoyable game, though not without its flaws. The game is sort of a hybrid of sports and RPG. You start by setting up your "RPG" attributes and your initial skills. Later on, you will set up a weekly workout for your player that allows you to have skill increases in Contact, Power, and Gap Power.
A lot of bonuses will come from buying special bats, batting gloves, gloves, and cleats that give you bonuses when they are equipped. They can be purchased from the "Sport Center" or bought online on "Bbay".
The main bug I found in the game is when your player retires... when you start a new career in the same league in whatever year you retired... there is automatically an MLB Amateur draft set on that day, meaning for that season there are two drafts.
But overall, this is fun.… Expand
Average User Score: 4.6Sep 26, 2012I'm really enjoying it so far. I wonder if all the negative reviews have played it at all. I don't mind the graphics being a little lower-quality than the nicest-looking games out there. The graphics are still nice if you have them on the highest settings, and it's easier to play this game on an older machine because it does not have insane minimum requirements.
Another solid game .Battle pets are fun, guild experience comes more easily.… Expand
Average User Score: 5.7Mar 11, 2012This game wasn't terrible, but the controls were poorly ported from the Xbox to the PC in an attempt to get this game out. You had to read the instructions or the help files in game to figure out what keys corresponded to various buttons in various situations.
The announcers were quite buggy as well. They had very canned conversations and would repeat themselves twice. He'd say. "He flew out last time up. Last time up, he flew out." I don't think that is what they intended.
Create a Player was fun, but I felt like it became too easy and the Hall of Fame options were very limited. You also only had one standard player... you always started with a 50 score or so in every category (maybe 40 in stealing)
Yet I saw other minor leaguers flailing away with power scores below 50 or even 40. So why couldn't I do that?
It was still fun. The best part is the dynamic rating system. The game is always tracking your performance and will have a little detail like "6 RBIs in the last week" or "no HR in 3 weeks" etc.… Expand
Average User Score: 5.8Dec 26, 2011This game is excellent, and it would be nearly as good as a single-player game than it is as an MMO. The single-player content is more developed, the stories are richer, and the characters seem to have more personality with excellent voice-acting. Yet that is also a bit of a problem, as multiplayer content sometimes seems like an afterthought, with pointless "social points" tacked on to reward players for doing soloable content in groups.
For social points, you seem to get them for picking the same answers in conversations with NPCs as you turn in a quest. This seems to be interesting, and I suspect that the timing of your clicking on one of the 3 options provided to your characters also influences the number of social points awarded.
The Jedi and Sith have four "different" class types each, but the catch is that the Jedi and Sith roles seem very similar. The Sith Inquisitor shooting streams of lightning at a monster is just like a Jedi Consular striking them with debris... both are damage over time spells that don't allow the player to cast other things without losing concentration.
Each class has two sub-classes, and then those subclasses have 3 trees of their own where they can choose talents that interest them. One of my favorite things about SWTOR is that the classes are more unique than in other games, and really can't be compared to WoW, Everquest, and don't seem to be influenced by Tolkien and D&D like most MMOs, at least not as blatantly.
I haven't done any end-game content as I am level 24 as I write this interview, but so far this game looks promising. It probably won't be the WoW killer, but I think it can appeal to enough people to compete with WoW and not fade into "free to play" status.… Expand