Average User Score: 7.6Jun 4, 2012I really wanted to like this game, especially after paying $60 for it on Steam. The inability to skip the cut scenes pretty much kills anyI really wanted to like this game, especially after paying $60 for it on Steam. The inability to skip the cut scenes pretty much kills any likelihood of ever replaying any of the campaign. As someone else pointed out, you can't even exit the game while a cut scene is going (which is the majority of your gameplay time). The environments are tiny and the action is highly scripted. Don't expect to be able to get creative with your tactics here - everything has to go according to script or you'll be doing it over.
The voice acting is fine, but the dialog is campy and never really sells the whole "noir" thing it's going for. I thought the investment they made in getting the character to consistently aim in the specified direction regardless of his position/movement doesn't really pay off. It just makes him seem a bit ridiculous as he contorts himself to keep his weapon pointed where you're aiming even though you're not firing. I hadn't played the previous Max Payne games, so I was intrigued by the bullet time concept. It works OK, but there are too many cases where you have to use it. The cover system doesn't work very well because there's no good way to move from cover to cover. The environments aren't big enough to flank your enemies anyway. The whole "jump dodge" thing looked cool in the previews, but seems a bit ridiculous in actual gameplay since you inevitably end up rolling around on the ground to shoot at the remaining bad guys.
Overall, I regret spending $60 on this game. Since you can really only play through it once, It might be worth $20 if you wait for it to get discounted. Personally, I'll be steering clear of the Max Payne series. I'm much more interested in gameplay mechanics than in storyline. Hopefully Hit Man Absolution will be more compelling in that regard.… Expand
Average User Score: 5.0May 15, 2012I'm not a fan of the earlier splinter cell games for PC. I tried them (after buying them at a deep discount on Steam) but didn't care for theI'm not a fan of the earlier splinter cell games for PC. I tried them (after buying them at a deep discount on Steam) but didn't care for the clunky controls or the tedious gameplay. Conviction on the other hand is really fun to play. As others have mentioned, the single player campaign does go by pretty quickly. There's some replayability if you ratchet up the difficulty and try to work through the levels without being detected. The inability to skip through some of the "story telling" bits on subsequent plays does get annoying.
The Deniable Ops pack gives the casual action gamer a nice variety of missions that you can play through in 10-30 minutes depending on how you want to play them (run & gun vs. stealth). These are highly replayable as you can experiment with a variety of tactics and approaches to each level. Given that I bought this game years after it's release, I haven't played much multi-player. Seems like it would be fun over a LAN though.
For the next release, I'd love to see a few improvements. While you can use the "human shield" feature to grab someone, pull them into the shadows, and dump their body somewhere it won't be noticed, it's pretty clear that the feature wasn't designed with that scenario in mind. It would also be nice to have ways of disabling lights without shooting them (cutting wires, unplugging lamps, etc.). It would also be nice to be able to do knife take downs instead of always using your primary weapon. It would also be nice to incorporate some other close quarters combat options. I'd also like to see the "realistic" mode be a little more realistic :). You can discharge a silenced weapon in the same room as an enemy and they won't respond. I do love the interactivity of the environments. There's a level with a grandfather clock you hear ticking as you creep by. Vaulting, cat-like over a desk can disturb objects on top of it. Vaulting over a chain link fence produces the appropriate sounds. And, contrary to some of the other reviewers, I found the controls (with practice) to be extremely fluid - much more so than any other game of this type I've played. I would like to see even more interactivity in the sequel: running through puddles, climbing onto objects, etc. should produce the appropriate sounds.… Expand