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Average User Score: 7.4Sep 10, 2013Sometimes its nice to play threw a simple but well crafted game. The idea of releasing a demi ratchet and clank game at first scared me offSometimes its nice to play threw a simple but well crafted game. The idea of releasing a demi ratchet and clank game at first scared me off however after experiencing Quest for Booty there is little doubt that this was an excellent instalment in the games franchise.
Short but sweet, Quest for Booty is a step back from the grandness of a normal Ratchet and Clank game, yet retains all of the bolt juicy joy that the games are so famous for. Over a short campaign you will re-join Ratchet, now alone after the mysterious Zoni abduct Clank in the conclusion of Tools of Destruction. As well as picking up on the story, the game also carries on a lot of the previous games mechanics, graphics and general feel. This is by no means a new Ratchet and Clank experience but a 1.2 version of the previous game. This is all right as the style and story of the game is different enough, to make sure it in now way feels a drag. There are however a few positive changes mainly involving Ratchet who now has an upgraded wrench and weapons. Not having clank is a major system shock at first however you quickly make do as your plunder into your pirate filled adventure.
Oh yes I forgot, this game is Ratchet Vs Ghost Pirates! Surely that IP is enough to get you to out to the shops to pick up such a ridiculous yet entertaining combo of characters.
There’s little more that needs to be said about this game, in no way is it some kind of major leap forward for the franchise but it doesn’t want to be and neither does it try. Insomniac have delivered a solid instalment, which keeps the thirst for Lombax fuelled adventure parched long enough to get to the next full on Ratchet AND Clank game.… Expand
Average User Score: 6.8Sep 6, 2013Sometimes in life it’s the little things that make you smile, hearing a cheesy joke from a good friend, perhaps finding a pound in yourSometimes in life it’s the little things that make you smile, hearing a cheesy joke from a good friend, perhaps finding a pound in your pocket, little big planet delivers this in an immaculate bundle of creative fun.
Media Molecule has create a game that doesn’t strive to deliver complexes plot points or attempt to create the best possible dynamics at any given point. Instead they’ve done something a lot more ambitious, they have produced a beautiful sand box for players to fill with their imagination. Truthfully the only limit to this game is your own creativity.
The game is divided in three very different experiences; the first is a ‘campaign’ where you are plunged onto little big planet from your ‘pod’ to experience what can only be described as one of gaming’s most random and spontaneous stories. I have no grievance to the chaos of the story, as a solid plot is not what the game is striving to achieve. Instead you are submerged into beautifully crafted play sets with vibrant areas, beautiful art style and extraordinary focus. Its hard to communicate what exactly brings these levels to life but its perfection can be put down to the sheer amount of love that has clearly been poured into this game at every level of production. As well as simply playing threw these platform levels you can explore to find ‘prize bubbles’ that will unlock new materials, stickers and music that you can then use in your own levels.
This brings me to the second section of the game, ‘creator mode’. Here you start of with a set of tools that you can use to make anything from a simple car all the way to a vastly complicated Godzilla robot that can fire lava from its nostrils and crush cities. This mode can be as simple or complex as you want it to be, there are good tutorials at the beginning giving you the basics to have fun and more have been added with a patch, there are also countless publicly made tutorials that can teach you everything from making a trap door to how to make your own killer shark. When you have made something you’re proud of, you are then given a major opportunity and perhaps the most ambitious aim of media molecule yet, you can publish your work to the world.
The final section of the game is the LBP community, with a few simple clicks you can publish your level so that the entire world can play it. A robust rating system will give you both feed back and praise and your work can easily rise up and even be placed on the world stage. The possibilities of this feature theoretically creates an infinite amount of content and although not all of this is worth playing the sheer concept of how much fun there is out there is mind-boggling.
There are other features of this game that make it special, sack boy being one of them. This little sack of joy doesn’t utter a single line threw out the entire game, however the amount of communication portrayed threw his moment and facial expressions is staggering. He is truly one of the most loveable characters you’ll meet in a game, standing along side Sony mascots like Ratchet or Spiro. Another astonishingly impressive feature of this game is its music, with a large library of songs from the supper alternative band of ‘Battles’ to the Mexican band ‘Café Tacvba’, there is truly a wealth of interesting and appropriate music woven into the identity of this game.
Last but not least is the inclusion of multi player. At any time, local and online friends can jump into your game. Hosting up to four players per party at any time the presents of others truly enriches the experience further, giving you access to new areas, multi player focused puzzles and games.
Little Big Planet is a truly special game that doesn’t come around every generation. There really isn’t a target market for it as anyone with a soul can enjoy the humor, thrive with the creativity and have a little big load of fun.… Expand
Average User Score: 7.4Sep 1, 2013There is one reason alone for purchasing Assassin’s Creed Revelations, Ezio.
In Assassin’s Creed II, Ubisoft created what would become one ofThere is one reason alone for purchasing Assassin’s Creed Revelations, Ezio.
In Assassin’s Creed II, Ubisoft created what would become one of the most successful video game characters of this generation. Ezio’s elegance, class, humour and all round entertaining persona carried the Assassin’s Creed franchise away from the monotone days of Altiar, into the success it has enjoyed in recent years. The same can be said for Revelations.
The greatest asset of this game is Ezio, the performance by Rodger Smith is spot on and the writing has actually improved in relation to his lines making it more sophisticated to create a more believable story around a man looking for answers, that have deluded him over the previous games. In fact the story that actually centres on Ezio himself has never been so good, it’s a shame the plot around Constantinople is significantly weaker, portraying a power struggling in the Ottoman empire that you simple don’t come to care to much about. Over the game the story of Ezio will be neatly and most importantly satisfyingly tied up into a nice ribbon, doing the previous two games justice. However to get to this point you will have to get threw the other story plots including the Ottomans.
The truth about this game is that you have most likely played it before, the fundamental mechanics, gameplay and style of game has not changed drastically since Assassin’s Creed II’s release in 2009. You will still be sent on quests by colourful characters to assassinate certain targets, find out important information to progress the story line and occasionally a nice curveball may be included such as stealing a street entertainers clothing and instrument. There is nothing wrong with this formula, as we know it works, however three games later it’s starting to wear thin.
It must be said that Ubisoft has tried to innovate in some areas however even with some success, not enough has been done to actually make this game feel like a sequel rather then an extension pack. The hook blade does in fact create a new stance on combat and exploration, also the introducing of bomb crafting is a nice touch. Beyond this though is nothing but a tedious fort defence game and minor tweaks to the open world map. There is no way Ubisoft could get away with making so little changes again.
Leaving these quarrels behind, if you have played the previous two titles in this series Revelations is definitely worth getting to complete the tale of one of video games most beloved characters, if you haven’t played any of the Assassin Creed games, I would strongly suggest buying Assassin’s Creed II as you get the same gameplay with a better story for a much lower price.
In conclusion Revelations was a game needed to put Ezio to rest and it does this well, so it should be commended. Lets just hope that Ubisoft has a something up its sleeve so that it can build upon such a successful franchise.… Expand
Average User Score: 8.4Aug 31, 2013The Ratchet and Clank Collection is one of a long line of HD remakes spewing onto the gaming market, however you feel about the remake genreThe Ratchet and Clank Collection is one of a long line of HD remakes spewing onto the gaming market, however you feel about the remake genre this trilogy is a great purchase.
There are two audiences that this game will be great value to; firstly the gamers that experienced this trilogy back in the 00’s on their beloved PS2s. The second is the new generation of children being introduced to the gaming world.
As I grew up in the PS2 era of gaming, Ratchet and Clank was at the heart of my collection of games. Its witty charm, colourful charterers and general epicosity created stories that are still with me today.
This brings us to the first audience for this game, nerds. Anyone who played these games when they were first released and loved them should go out and buy this trilogy, seeing these worlds again and bumping into familiar characters is extremely satisfying especially with the sweet sweet HD patches.
However these games are not only good value to nerds that wish to revisit their childhoods, such as myself. It is also perfect value for the new generation, these games are still perfect for the younger audience of today to play and enjoy. Therefore is you’re a parent wanting good value for money, what could be better then three extremely well made games, with a cut price tag compared to new releases.
Technically the game runs fine and the HD graphics are fairly standard, there’s nothing wrong with them however the aging style of the game itself does reflect in its visual presentation. The game play is as solid as it was ten years ago and the controls integrate well with the new Duelshock 3 controller.
My only issue with this game is minute and picky, however I do feel that more could have been done to celebrate the decade of Ratchet and Clank with a nicer user interface when loading up the games from the menu or perhaps some kind of bonus unlock-ables such as concept art or video interviews as rewards to completing the trophies.
In conclusion, Ratchet and Clank Collection is an appropriate use of the HD remake technology, as it serves well as a trophy for nerds like myself to have as a memento of those three brilliant games made in the past ten years by insomniac studios. However the main audience I would push this to, is the new generation of gamers who are looking for great quality games for very good value and maybe we can keep the love for our furry tailed Lombax and green eyed robot friends going a generation longer.… Expand