Average User Score: 6.1Sep 10, 2014This game has a learning curve. It is not Modern Warfare: Halo.
There are complex systems, but they are easy to get into if you have aThis game has a learning curve. It is not Modern Warfare: Halo.
There are complex systems, but they are easy to get into if you have a little bit of patience and appreciation for depth.
Everything I wanted, and then some.… Expand
Average User Score: 5.7Aug 17, 2014It feels like Piranha Bytes was attempting to do Gothic II from Gothic I with this game in that there is significant reuse of assets andIt feels like Piranha Bytes was attempting to do Gothic II from Gothic I with this game in that there is significant reuse of assets and improvements to deliver basically the same game with significant improvements and a new story. But the game fails to deliver the kind of polish and value that Gothic II had relative to its predecessor. I was hoping for a 'fixed' Risen 2 with improved combat and story/content etc, but instead I got Risen 2's expansion pack. There's a bit right with the game in that it checks all the boxes of the franchise you've come to expect, but its not quite there in terms of polish. I feel this game was released about a year too soon. There are a lot of really obvious graphical problems. Even on solid hardware busy fights will appear to tax the system. Occasional textures do not load. The games combat system is worse than Risen 2. I have no idea why they didn't just go back to Risen 1/Gothic II style of combat as that was functional, fun to play, and rewarding to master. There is a mess of content here for fanboys like myself, and I'll probably play through it more than once, but honestly, if you're a Gothic/Risen fan, wait for a 50% sale and replay Risen 1 and/or Gothic II again for your fix and wait until there are some fixes. Perhaps the only graphical improvement is the only thing I turn off in every game -- the foliage. The game is enjoyable, but I don't think it lives up to what I expected from this studio. If you need your Gothic fix, load up Gothic II or III, or Risen 1, and wait for a Steam sale.… Expand
Average User Score: 8.5Dec 23, 2013This game is really quite overrated by the so-called critics. It is certainly not a masterpiece of storytelling, or even particularlyThis game is really quite overrated by the so-called critics. It is certainly not a masterpiece of storytelling, or even particularly interesting in its apparent critical treatment on American exceptionalism. The pseudo-Americans seem quite impressive and exceptional with their flying city, even if their social beliefs seem beyond the pale. However, the "Columbians" don't even seem to hold beliefs that are terribly out of pace for the day. Eugenics, racism, and a puritanical protestant faith emphasizing civic life were part of modern life in early twentieth/late 19th century America. If anything the game only exaggerates the actual belief systems held by most people in those days. The populist faction is also portrayed just as exaggerated, and are shown to be bloodthirsty maniacs who just want to steal everyone's property as the game unfolds.
The game has more plot holes than Star Wars: The Phantom Menace. The ending seems to be a play at some deep, philosophical point, but winds up imploding under its own absurdity. When you beat the game (12 hour finish on hard for me, and I will probably not be playing through 1999 difficulty, unlocked after HM completion), you will likely come to the conclusion that the game would have been better without the ending. A simple fade-to-black after the final battle would have been more satisfying. Instead the player endures a painful revelation sequence where all questions about what is going on are answered, and simultaneously rendered moot.
If I had payed the sticker-price for this game (I picked it up on a Steam sale), I would have been very disappointed. It was worth 10 USD.
As a FPS it is fine. As the inheritor of BioShock it does not live up to BioShock 1 or even 2. Several interesting features are left out which were enjoyable and well-tuned in the previous games. There is no map; making completion difficult. Money is tight in the game, but this is intentional and forces the player to prioritize upgrades. Ammo was always a problem on hard, and there was never quite enough cash to buy anything, so pluses for that.
The primary failures of this game are in the narrative, which might seem nitpicky, but for a single-player FPS, the story is all we really have to hold the thing together. Without a tight, compelling narrative there is really no reason to play the game to my mind. There were several instances in the game where the main character develops a case of macguffinitis, and can't see that it is actually absurd that he continues toward the next objective given what is going on. If anything the highly-trained Pinkerton agent would have been intelligent enough to figure out there were better ways to go about his objective. At least in BioShock there was a concrete in-game reason for the mindless objective chasing, and the second part followed naturally. Infinite has no such coherence on the plot level.
This game is really a 6, maybe a 7.5 if the reviewer was feeling generous. I cannot understand how this game gets such fawning institutional reviews. It is a mixed bag at best.
If you're a BioShock fan, you will (somewhat) enjoy this game. Wait for a sale.… Expand
Average User Score: 8.3Jan 10, 2013This is an entirely decent game. That being said, there is nothing exceptional or otherwise noteworthy about it. I picked it up during aThis is an entirely decent game. That being said, there is nothing exceptional or otherwise noteworthy about it. I picked it up during a Steam sale at a discount (I payed $30), but had I purchased it at full price of $60 I would have been very disappointed. It may be worth $30 if you want an OK game, but it is by no means worth $60. Wait until the price drops for this game to purchase.
The voice acting is quite superb. The game creators got very good cast together to deliver some very good dialogue.
The overall feel of the in-game universe comes across quite well, especially during the first few missions. I recall that Viktor Antonov, one of the guys who designed the art behind of Half Life 2, designed the overall feel of Dishonored, and this feeling is pervasive through the game. The tone and mood of the environment come across very starkly to the player, and this adds to the immersion of the game, and contributes to feeling like you're actually in a real dystopian steam-punk world, not unlike Half-Life 2.
The gameplay is weak. This was a difficult observation to make based on the great overall feel of the universe. This game manages to combine a masterful universe with mediocre gameplay, and gameplay that belies the mastery of the in-game universe. This contrast is quite jarring at times.
The control system was clearly no optimized for PC play. The game is nothing like Batman: Arkham City, where clear effort and time went into a PC input scheme to optimize the play for the PC players. With the plethora of powers and abilities that the character has access to, it would stand to reason that some powers could be directly mappable to the keyboard. This is not the case: the character may only use one power at a time (and this includes some of the less-active powers, such as dark vision and blink, and have the sword out all the time. This becomes awkward in certain non-aggressive missions when having your weapons out is quite silly, and could have been solved with a better keyboard mapping system, and a little bit of time spent optimizing the controls for PC play.
The plot is terrible. I won't give any spoilers, but if you have half a brain you should figure out exactly what is going to happen by the end of the first mission set. This game fails to surprise, but that alone does not condemn the plot. It failed to be unsurprising in a passably interesting manner.
The game feels incomplete, and there is not enough game, especially for a $60 big-production title. This is to say, it's way to damn short, and it moves far too quickly. I have the distinct feeling that this game was intended to be about twice or three times as long, and then got pushed out to sell the title more quickly.
For an example of this incompleteness. The first mission is amazing. Several side missions, tons of content, many paths to victory, later on this is simply not the case. The mission maps become increasingly linear, boring, and lack the side content of the first few missions.
Play it when its $20-30 or wait for something better. This game surfers from a serious lack of game time, and a rushed plot. 9 missions is simply not enough. With so many ways to play this game it could have been much longer without getting boring since there is always more than three ways to accomplish the mission objectives. The controls are frustrating, and combat is utterly trivial. This game survives a failing rating due to its excellent "feel," but suffers critically from a lack of in-game substance, insufficient storyline, control issues, and mediocre game-play at best. This game has potential, but we'll never know unless they release a SDK or something where players can add mod content, but I wouldn't hold out for that.… Expand