Average User Score: 6.8Jan 12, 2014I cannot call this a remake. It's almost an insult to call it a reboot. I don't know what else to call it, other than severely disappointing.
From what I can tell, this game was not a "labor of love" so much as a quick way to cash in on nostalgia. They tried to modernize a game that needed no modernization to be fun and it turns out to just be a garbled mess of modern physics and classic callbacks. And that formula just does not work, in my opinion.
The redone levels -- of which several are missing -- don't seem all that interesting to me in the slightest. They only bear a passing resemblance to their MS-DOS counterparts and all the added areas and content really adds nothing to the experience. You could argue that if the original map designers had a more powerful engine to work with (such as Doom's engine or the later Build engine), they would have made more intricate levels with even more craziness, but they didn't. And they happily worked with what they had, ending up with some absolutely fantastic levels! But that goes right out the bloody window with this remake. It's all about hopping over pits and traps now, or running through catwalks. It's prettier, sure, but it's also far less interesting somehow.
The graphic style for this game seems... questionable, at best. Some of the textures seem a bit generic. The original game had a lot of repeated textures, but you never really got tired of seeing them because they were used in a variety of ways. Here, it's just like... "Here's a cave level. Here's a warehouse. Here's an active volcano." It's a modern gaming convention sure, but that's not how the original did it, technical limitations or not. And it worked very well in the original.
The gameplay isn't all that impressive, either. We've seen games where you hop around like a maniac and shoot rockets at things until they die. We old-school gamers called that "Doom". While there were a number of enemies in any given Rise of the Triad level, in this remake, it seems like they just throw wave after wave at you in the action sections of levels, not really caring about the placement too much. A YouTuber said "it's non-stop action". The original at least gave you the chance to catch your breath.
The original also had better sense about weapon placement. Given that this is an "old-school-style shooter", you'd think they'd make you hunt down weapons and think about ammo conservation. But no. If what said the YouTuber said is true, if you need a rocket launcher, there's probably one not five steps back from your current location.
And now on to what I really wanted to talk about... the thing that upset me the most out of everything... The music.
The original soundtrack is something I greatly enjoyed from the original. Here, however... Every single track is utter garbage. They had a perfectly good soundtrack they could have just redone to fit the given styles. But no. Instead, it's thunderous electric guitars everywhere you turn! Every song in this game has them. Every song! Even Adagio for Strings and Mist Ache! How?!
The arrangement of every piece of music is also poorly done. All my favorites, "Adagio for Strings", "CCCool", "Goin' Down the Fast Way"... terrible! Absolutely terrible! There may be an option to change to the original soundtrack, but why did they bother? The original soundtrack doesn't work with what they've done at all!
This absolutely does not feel like Rise of the Triad to me. It's almost a hollow parody... Clearly, they were going for "darker and edgier" here and while they succeeded in both aspects, it also loses pretty much all of what made the original game fun: Great music, curious weapons of mass destruction, simple level design with complex secrets, and above all, humor and inside jokes! The YouTuber I mentioned said this game has humor, but I sincerely failed to see the humor in sub-bosses named after body parts and innuendo. That's the extent of the humor, by the way. I did not see even the slightest sign of any of the inside jokes from the original game. At all.
I were to give the game some credit, I guess I'd have to say they did some mildly interesting stuff with the source material. Complete redesigns of weapons, characters, and levels make this game completely detached from the original. Some would say that's a great thing. I personally don't.
As I said at the start, I just cannot call this game anything other than disappointing. There was so much potential, but it was utterly wasted here. At every single opportunity.… Expand