Average User Score: 8.1Oct 21, 2012As i understand, XCOM:EU is a reimagining od the old game, but can this "excuse" everything? They left out quite a bit. This is more of a tactical game with a little something else, than a fully fledged invasion-simulator like the original. The research is to simple, to straight forward, there is no inventory, you only have 2 actions per round, most alien groups on the map have to be triggered to do something, there are no attacks on your base, you have to make artificial decisions, because the XCOM who has been assigned to save the world, can only afford one skyranger transport. The list goes on about things that are of questionable design, don't make a lot of sense or are just plain missing. Despite these flaws and shortcomings, XCOM can be an enjoyable experience, just not the game i expected. I expected a modernisation, an increase in possibilities, more micromanagement etc. The new XCOM game is a streamlined version of the first, with a lackluster storyline, small tactical maps, lack of options and possibilities. In my opinion the replay value is very small, because the game follows a hardwired chain of events. If you like to concentration on tactical combat, and don't like micromanagement, then this XCOM is for you, If you liked the old one, liked the richness of its gameplay, the possibilities and options, to do what every you like, than this game will most likely disappoint you. After 20 to 30 hours of fun tactical combat, unsatisfying strategic gameplay, and totally unnecessary und illogical decisions forced down your throat, the game is over.… Expand
Average User Score: 5.5May 3, 2012It's hard to understand why PB failed so miserly again.
Risen 2 is an example of the disease that the whole industry has contracted. They don't listen to their fans, they don't listen to common sense. There are so many bad design decisions made in Risen 2 it's appalling.
The game is haunted by defective visuals. Morphing trees, flickering shadows and bugged lod-algorithms. In addition there are awkward character models, which are recycled very often, and look like aliens with huge hands and an extra joint between the hands and wrist. The combat system is totally broken. There is no defense against non-humanoid enemies. No dodge, no shields, nothing. Most of the time you are stuck in the "i have been hit"-animation. So early on you use your companion as enemy bait, and use your musket and pistol to get rid of all the aggressive fauna around you. Even the combat against humanoids is lackluster to put it mildly. You chain up attacks, you can't interrupt them, and even with a lot of dirty tricks the combat in R2 is just not fun. It's a frustrating chore, nothing more.
Another flaw of the game are the repetitive and really uninspired quests. It's just fetch this, kill that. It's plain boring. Even the story is not very interesting. You have played similar stories before, so no surprises here. Even the pacing sucks.
Normally i wouldn't waste another thought on this game, but there are a number of good ideas and gameplay expansions, that it's extremely sad, that the rest of the game is flawed beyond belief.
The training skill with the monkeys stealing for you etc. are really nice. The dialogs are "ruffy" and the the world feels believable with a working stealing system and daily routines of the NPCs. There are a lot of thing that could redeem the game, but the combat system, the uninteresting story and the boring quests are responsible for letting this shooting star crashing down really hard.
I'm not sure if they can fix enough of the flaws, to make it a worthwhile game, but at the moment i would not recommend it.… Expand
Average User Score: 5.2Mar 7, 2012This game is not a surprise at all. The second installment was a real disappointment, but the direction for the third game was clear. Dialog is limited to 2 answers, one is nice, the other is more of the harsh kind. You have to play the boring MP to actually increase your odds collecting fleetstrength, a lot of the dialog is uninspired and boring, the animations are clumsy, the combat is repetetiv and forgettable, and the rest is just an interactive movie with game elements. Its not a good game and not a good sf-movie. It is something in between unable to satisfy even the lowest expectations. To be blunt: ME3 is a weak last installment. The shooter part is not up to par compared to a full fledged shooter, while the the weak rpg-elements are hardly worth mentioning. It's a dumbed down interactive movie with very little gameplay and an unsatisfactory story which ends with a huge letdown.… Expand
Average User Score: 5.3Feb 13, 2012How someone can screw up a remake of such a great game is beyond me. They had everything. The story, the maps, the weapons etc. They could have just COPIED everything with better graphics, and most fans would have bought this game outright.
The AI is very erratic. Most of the times it just seems stuck. It ignores weapon ranges and tries to hit you with a shotgun, 120 yards away. Other times it moves in loops without actually doing something useful.
There is no fog of war. You enter a map, and you can see where everyone is. No surprises, no suspense. The plan&Go is an ok mechanic but in no way as good as the round based system in the original.
The management aspect has been botched extremely. You don't have to pay your soldiers regularly, you just "buy" them. An illogical and unnecessary streamlining. On the other hand you have to arm militia by hand like in XCOM. But the militia can be so numerous, that you have to arm 30 people by hand. Why?
Even the story presentation is bad. How can someone make cutscenes which look WORSE and more ugly than in the 13 year old original, with its minimalistic graphics?
Sorry, how someone can fail so badly in doing a remake with had nearly perfect mechanics is beyond me. Please don't buy this game, or we have to endure comparable **** games in the future!… Expand
Average User Score: 8.4Dec 20, 2011Skyrim is a good game, but by no means the game it could have been.
The graphics are improved, the music is fantastic, and the nordic atmosphere is captured quite well.
The problems however make the game less fun on the long run, compared to the older installments.
Attributes have been removed completely, the magic system has been gutted, to a mere handful of effects left, the spellmaker is gone, there are very few good quests, most of them are kill&Collect quests, the guild quest series are mostly very short and unimaginative, and the main story, while better as in Oblivion is also average at best.
But there are a number of improvements too. The graphics have been updated, you can cook and smith now, buy multiple houses, and marry someone. The perk system which is introduced works quite well, but can in no way compensate for the loss of attributes, spellmaker and magic effects.
There is more wildlife now, and the cities are denser populated, making the world more "alive". The dungeons are handmade now, and have a shortcut at the end, so one does not have to run through the entire dungeon to get to the exit. Unfortunately the variety of the enemies is extremely limited. There are bandits, trolls, Rogue magic users/vampires and Draugrs(Most of the time), that's it, that's all you will ever encounter in dungeons. All in all a good game, which lacks the complexity and replay-value of its predecessors, and gets boring more quickly. While i played more than 500h in Oblivion(with the extraordinary OOO-Mod), Skyrim gets tedious after less than half of that time.
Despite that, i see a concerning development on the horizon. The dumbing down of games has reached TES. No spellmaker, no attributes, less skills, gutted magic system, imaginative quest replaced by boring grind quests. If this continues, Skyrim is the last TES-installment i will buy. I played all of the TES games, and never was this trend so obvious as in Skyrim.… Expand