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Average User Score: 6.9Jan 9, 2017I'm giving this game a ten because it's highly entertaining, exactly what it sets out to be and refreshingly unforgiving. Everything I wantI'm giving this game a ten because it's highly entertaining, exactly what it sets out to be and refreshingly unforgiving. Everything I want or expect in a basic space-colony sim. Everyone complaining about the AI simply played the game incorrectly/made mistakes. If you fail to proportion your production, resources and workers you WILL lose, quickly. If you blindly recruit new colonists without the oxygen/food to support them, you WILL lose. If you fail to build a power buffer for the inevitable downtime. . . Yagonnalose. Save often. But once you get a hand of the mechanics—and a decent supply of bot buddies—it's surprisingly manageable, to the point where I'm looking forward to tackling the more difficult planets (just getting into). Using the hotkeys helps track vital stats.
Gorgeous graphics. Decent music. Satisfying to see the whole base humming along. Zapping meteors never gets old. Reminiscent of Startopia, an amazing space station sim, though Planetbase has fewer features. Great game. Looking forward to future work from this developer.… Expand
Average User Score: 8.2Apr 30, 2013I'm a jaded gamer, especially for fps, but man do I love this game. I actually like it more than the normal FC3. Feels like running aroundI'm a jaded gamer, especially for fps, but man do I love this game. I actually like it more than the normal FC3. Feels like running around an eighties sci-fi flick complete with your character cracking one liners. The humour and quirkiness and lack of giving a single (all games need these load screen messages) really makes it for me. Weapons are supremely satisfying, both in how they fire and how blue cyber blood sprays all over the place. Side quests feel more necessary now because you need them for weapon upgrades. In normal FC3 I did like jack for side quests other than unique animal hunts cause they weren't necessary; money wasn't needed cause radio towers meant free guns. Honestly some of the most fun I've had in a game for a long time, because it doesn't take itself too seriously and has awesome core mechanics. And the music and cinematics are great, and the writing and story despite not being of the most serious tone (which: who cares) entertained me more than those in many full price AAA titles. I also liked not having to worry about an upgrade path.… Expand
Average User Score: 8.6Sep 20, 2012Diablo 3 wasn't Diablo 3. Torchlight 2 is Diablo 3, made by the original Diablo team. Diablo 3 was an experiment by a company who owned theDiablo 3 wasn't Diablo 3. Torchlight 2 is Diablo 3, made by the original Diablo team. Diablo 3 was an experiment by a company who owned the IP and were cashing in on its name. Torchlight 2 is real game, and a damn good one. Even the original Diablo composer is back with his moody sombre soundtrack. One can only dream of what Runic would have accomplished if they owned their baby. As it is, we get Torchlight 2, and lemme tell ya. . . It rocks.… Expand
Average User Score: 8.8Oct 21, 2011This game took me by surprise. From the other reviews I was expecting a very tough game with mediocre content, with no one admitting theThis game took me by surprise. From the other reviews I was expecting a very tough game with mediocre content, with no one admitting the content was mediocre because hey, if you don't like hard games, you're a pansy. Boy was I wrong. It's a very tough game with EXCEPTIONAL content. The art direction, atmosphere, creature design, combat, levels, items, unique multiplayer, every gameplay aspect is exceptionally polished. Triple A, must play game.
Almost ironically, Dark Souls is empowering. Most games coddle you, pampering you with replenishing health, soothing you with infinite lives, but this one kicks your ass and tells you jack squat about how to do anything, forcing you rise to the occasion, learn it yourself, and feel like someone for whom these kinds of challenges are meant. When the going gets tough, the tough get going. And it is challenging. Boss fights typically range from ten to twenty tries before you memorize the weaknesses and play without messing up, sighing with relief as you watch whatever fatty (in joke) evaporate into souls.
I haven't rapped it yet, about forty hours in and level thirty-five, but I highly recommend Dark Souls. It's one of the few games that feels rewarding because you actually have to earn the rewards. The only must play of the year so far for me, and I'm a jaded gamer. Expect a bit of an adjustment period as you get used to the game's pace and difficulty, and I recommend checking out IGN's guide which shows you how to get the Drake Sword and recommends the Master Key gift for your character (get it). Dark Souls is awesome. If you like RPGs at all and enjoy a challenge, can't get a better bang for your buck.… Expand