Average User Score: 6.0Jun 22, 2013It's actually painful to see people complaining about this game's controls too hard or complicated. This game was made with this in mind. TheIt's actually painful to see people complaining about this game's controls too hard or complicated. This game was made with this in mind. The quirky controls, the stupidly weak engine, the unnecessary objects (like lemonade) all must be viewed as a satire, a parody. It is also not for anybody, for example, people with no friends might find it hard to enjoy this game. Surgeon Simulator 2013 is best played by two people, one of which screaming into the other's ear "DON'T PUT THE LEMONADE BOTTLE IN THERE! WE WILL PUT HIS LUNGS HERE!" while the other is laughing like a maniac. I have enjoyed myself more in this game than both Dragon Age games, Dishonored and Mirror's Edge combined, and I loved those games. My only complaint is that it is rather short, but for those 20 minute breaks with your friends, and considering the price, it is worth it.… Expand
Average User Score: 7.7Mar 29, 2013This is an interesting case, where I know the game is somewhat weak, but I enjoyed it nonetheless. Lets start. The game is about the InazumaThis is an interesting case, where I know the game is somewhat weak, but I enjoyed it nonetheless. Lets start. The game is about the Inazuma Eleven anime series, where junior high school students use various "hissatsu techniques" Killer techniques to win their games. The game itself is immensely fun there is hundreds of characters, each with their own hissatsu techniques. The gameplay is fun, easy to pick up, but deep to master. Most of the poor reviews here are thanks to the fact that people try too much to play it like a regular soccer game, like FIFA series. Inazuma Eleven is actually best played as a fast paced arcade RPG and while played like that, many of it's flows seem to have little reason. First of all, the graphics. They are absolutely amazing. Knowing the original Wii's capabilities, they are insanely polished and visually pleasing. A huge difference from the super edgy DS graphics, to which most of us got used to. The hissatsu's are super flashy and with loads of nice effects. The graphics get a huge plus for me, as rarely any Wii game has so much visual prowess as this one. The main game mode is the "Club Room". Here you create your own team, manage it, have them train, play friendly matches and participate in tournaments. At first, you will have the traditional Raimon team from the end of the first season. Following the show, you will battle teams like Royal Academy (Teikoku Academy), Zeus, Chaos, Dark Emperors and more. Most of these teams are straight from the show, with the exception of Alius Academy, Int'l Allstars and the Girls Team, which are composed of the strongest and most notable players of the Alius arc and the Nationals arc respectively. Each team has from eleven to seventeen players, and since there is twelve teams plus a load of secret unlockable characters, the total number of players exceed two hundreds. After defeating teams in tournaments, the players from other teams you beat may be scouted and added to your own team. This gives a great sense of progression. You can also train your teammates to improve their maximum TP (the game's Mana equivalent, needed to launch hissatsu's) and bonds. Bonds are useful, because they give great variety of stats as well as unlock potential combination shots, who far exceed normal hissatsu shots.
The flow of the game is one part, where the game starts to struggle. Trying to score a goal without using a super flashy hissatsu is incredibly difficult. I have to confess, after playing this game for sixty hours, I only scored once in a non-penalty-shot without a help of a hissatsu. To perform a hissatsu shot, you need to charge a single player's power by holding a button. Charge it up and release it the animation will play and hope for the best. To counter this, all defenders and some other players have hissatsu blocks to instantly take the ball away from the opponent. Just shake the remote, animation will play and the ball is yours. Then there is dribble hissatsu's, the game's way to counter blocks and get the ball through. Just shake the remote with the ball in possession animation will play and you get past the defenders. If an opponent performs a hissatsu shot, your goalkeeper will automatically be selected. Then, you can choose the type of hissatsu block you want, mash buttons, see the flashy animation and hope for the best. Notice the trend? Animations. Everywhere there is animations. They are unskippable and might irritate or get annoying, but they are pretty short and the graphics just pay it off. The controls are good. Very easy to learn, ability to play without the nunchuck perfect. The only downside is that the dribble button on the "remote only" controls is on the minus button, so you can't charge up a shot, run and dribble at a same time, so you are left with a huge disadvantage in later stages of the game. Other than that, it is perfect and responsive.
The AI. It is mediocre. Like probably any soccer game ever, you will eventually start beating the strongest difficulty in huge score differences, but that is okay, I guess. However, since it is a stat based game, the stronger difficulties repay by incredibly high player stats. The AI however, can't dribble or use Inazuma Time a great feature to make you blast off anyone in contact so it kinda handicaps itself.
Multiplayer. It has the classic multiple controllers to the Wii mode, however, no WiFi play. That is a pretty big minus, as everyone wants to show off their team and skills to strangers. there is also a feature to "support" the main player by waving the second controller at the certain time. That feature just makes the teams so incredibly overpowered, that they are able to destroy anyone in their path. That's another small minus.
The sound. Well, it is bad. The players have two or three phrases and the commentator is just ridiculously annoying. It's bad, but understandable the Wii discs didn't have enough space for all the phrases.
Bottom line BUY IT.… Expand
Average User Score: 5.7Feb 4, 2013Short story: this game made me bite off some off my own Wii Remote in frustration. Long story time now. This game has some sort of potential,Short story: this game made me bite off some off my own Wii Remote in frustration. Long story time now. This game has some sort of potential, however, it is wrapped by awful gameplay and probably the worst controls in Wrestling history. The game mostly remains unchanged even if you played WWE 07 or some sort, you will easily find your way into this game. The roster is fresh, and finally, full of superstars from previous eras. The main attraction of this game is the "Attitude Era". Here you beat people up, sort of like in a "story mode", but with much more acting and fake screams of pain. The era is actually the best idea the developers thought of in a while the stories make you remember the awesome time when wrestling was actually incredibly entertaining. All the matches are divided into sections be it Rise of DX, Austin 3:16 or Brothers of Destruction, and they follow the events happened more than a decade ago pretty closely. Every match has a main objective usually it is "beat the guy down" or "win the match". Everything is perfect. But here comes the first awful decision Historical Bonus Objectives. I don't mind that in order to unlock a costume or an extra arena, you have to do something really hard, like win without finishers and in two minutes, but when it is almost necessary to get them, because they unlock the superstars and other matches which also unlock more superstars. It would be somewhat fine, but the objectives are incredibly difficult, but all for the wrong reasons. The controls ruin the game. The Wii lacks the buttons, agreed, but why couldn't it improve the detection of strikes? It seems you are playing a cheap port made by a two people group. Worst of all, there is no way of changing the controls, or any settings in fact! Whenever you change any setting, like turn on the HUD (because for any dumb reason, it is off by default) and proceed to a next match, the settings return to default... The poor controls would be excusable, but when the objectives require you to perform an EXACT move at a specific time, it gets horrible. Let us take one example: The Historical Bonus Objective says: Perform a 10 punch combo. Of course, you have no idea what it is, and there isn't any explanations in the game, so you go to the web and find that you need to Irish whip an opponent into a specific corner when he is injured. But that's not all, after you, say, Irish whip someone, you have to perform a specific input to start punching the foe. But that still isn't all, you have to start tapping the button by 3 or 4 mashes and not more, because then you would be reversed. But in order to do THAT you have to injure the opponent hard enough, so he wouldn't reverse you in the first two punches, and that is why you have to perform a signature. Not only is that hard enough already, you can't use any finishers, since that is an another Historical Bonus Objective. And unused signatures become finishers in like, 5 seconds or so, but you can't USE the finishers (which are way stronger). But here's the thing, after you succeed at performing the combo in 20th time, you have to escape the cage. Not only you are incredibly injured and tired after trying in vain to perform a combo, you just can't escape. You just can't! If you try to climb the wall after your opponent is reduced to pulp, he miraculously wakes up and throws you back, giving a 0.02 millisecond time window to react. Then he tries to climb the wall, and you can't even stand up! This part itself took me over 4 hours. 4 hours for a BONUS objective! (The unlock was the original Triple H, who happens to be my favorite superstar). After reducing the difficulty to Medium from Legendary (Legendary proved to be too difficult for this exact mission after 4 attempts), then reduced it to Easy after 3 more failed attempts, and, after the Easy mode beat me another 4 tries in vain, I was so enraged, I took a bite off my Wii remote. I regret buying this game and taking a bite off my remote. PS. The Superstar creation is worse than WWE 08 on PSP (a dated, portable console) … Expand
Average User Score: 7.0Dec 9, 2012This review contains spoilers, click expand to view. To put it short, this game is just as good as any game of this series, if not better, and that is pretty much all it need. Now, to put it long. This game is, in my opinion, is not only decent, but one of the best Wii games of 2012. Although it isn't a huge of an achievement for a console that most people count off as "dead", I must say that this is one of the games I played more than any other Wii game with a couple of exceptions. First of all, the graphics. They are indeed nice, and pretty fabulous for the Wii. Although not an area hugely improved from the previous games in the series, it still remains a good point on this game. The dancers are detailed, the backgrounds are pretty fun, and best of all, lots of attention for details. Like the dancer you are to follow in a song sometimes starts to sing on the main part of the song, or some songs include tiny cameos from other songs. Overall, the graphics are really good. Next, the game-play, probably the quality in a video game most people enjoy. In Just Dance 4, it is great. It managed to make a couch potato style geek not only start dancing, but also I got my groove on such songs I never even cared about. It is absolutely mind blowing that I sometimes start to dance so much I don't even notice that I just went through 13 or so songs sequentially. Next, the songs. Another great aspect of the game, the songs are perfect. At first I thought that this game is going to star mostly modern pop songs. To my enjoyment, there is a huge variety of songs: from Elvis, to Flo Rida, to *shudders* Bieber, from Skrillex to P!nk to Selena Gomez to Rick Astley. Yes. This game has Rick Astley. The God of all internet trolls, the Never Gonna Give You Up is in this game. This alone is incredible. Replayability, it is huge. Not only this game gives 2X Mojo (experience in Just Dance 4) for playing different songs, but this game also has different achievements for different songs but also has different difficulty levels. Also, playing the songs with your friends is super fun. It loses at least half of the charm if you play it alone. The control. This is where the game falls short. Although the slow movement is registered correctly, it just doesn't feel right. Some of the actions, even when performed correctly, are not registered. It is quite frustrating to get a lower score just because the Wii didn't count it. Also, the game doesn't use neither Wii Motion Plus and neither the nunchuck. If both of these would be used, the control not only would be better, but also your smarter friends would not be able to cheat just by waving one of the arms (while the rest of the body only performs basic actions, it is because the game registers only the right hand's movement). Summing it all, the game fulfilled 4 out of 5 most basic criteria, so it is fair to give this game 8/10. If the next game the controls would be better and if they would get rid of Bieber and Minaj, the game would be near perfect.… Expand