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Average User Score: 7.9Feb 1, 2015This game is phenomenally good fun. Having played GTA V Remastered, Last of Us Remastered, Far Cry 4, Destiny and Diable III in recent months,This game is phenomenally good fun. Having played GTA V Remastered, Last of Us Remastered, Far Cry 4, Destiny and Diable III in recent months, I can honestly say this game is the most *fun* of all of them.
The other games mentioned are incredibly polished games, some of which have a brilliant story and great voice acting. Dying Light doesn't achieve the same level of polish with voice acting (although on average it's very good), though the story is compelling and variety of missions is decent enough.
Where the game really shines is the atmosphere and the gameplay. Playing this game is essentially like playing an episode of The Walking Dead (TV Series, not game) as you scavenge for resources, make do with what weapons you have, and weave strategically through, over and around large crowds of zombies .
The game leverages many fantastic elements from other games: lock picking from Elder Scrolls oblivion, parkour from Mirrors Edge, grapple "zipping" from Just Cause 2, plant boosters from Far Cry 3/4. The elements operate so well together, and form a thoroughly entertaining experience of travelling within and interacting with the world.
The combat is simply fantastic - it's like melee combat in Skyrim but without the weightlessness: you actually _feel_ the blows you're striking, and smile in grim satisfaction as you sever heads, legs, arms, hands and feet from your undead foes. Beginning the game with metal pipes, hammers and crowbars, over the course of progression you'll be trying out cricket bats, baseball bats, daggers and scythes, later taking down entire zombie crowds with ease as you wield a machete, saber or meat cleaver, and also enjoying a handful of guns such as pistols, semi/full auto submachine guns and shotguns. All weapons are an absolute joy to handle.
There are two maps in the game; the first is a modern city that's been overrun by zombies, with survivors peppered around the place to give you missions and reward opportunities. Later in the game you'll uncover a second area which resembles venice with its waterways, verticality, architecture and adds some open squares where you combat zombie crowds as well as gun-toting soldiers.
The physical reactions of zombies during melee combat are spot on. You can slice a zombie's leg off as it clambers over a fence and it will topple to the ground in a very realistic manner. Bashes, smashes and slices to different parts of a zombie cause it to react as the primate within you so desperately expects.
The three ability trees offer unlocks that are Far Cry-like in how fun they are and how much they add to the variety of your fighting and terrain traversal experience. There are many different abilities to unlock, and all feel valuable in their own way.
The day vs night atmosphere is very different. You'll quickly realise that nighttime is about stealth evasion of the more powerful zombies which appear from 9pm - 6am in game time. Later in the game you're strong enough and sufficiently well equipped to take this devastating foes on head-to-head, though even then they represent a significant challenge. Running away from such a foe and using the slow-mo "Look back" feature, glancing over your shoulder to see the string of zombies tearing after you and one mid-air about to pounce, gives one of the most atmospheric game experiences I've had to date.
Let me say I'm not the biggest fan of scary games. I would call this game atmospheric rather than scary - after the first 30 minutes when you're more familiar with the controls - and have died a few times so know what that's like ;-) - you'll quickly sink into the atmosphere and enjoy the game rather than be terrified.
I cannot recommend this game enough simply for how fun it is. Both single player and co-op are an absolute blast to play. From my play sessions (15+hours) I've found that two-player coop always works flawlessly (coop is superb fun, truly - you even retain the "slow-mo" zombie executions in a personal time bubble). However, when playing with others in another country I've found that 3 players _can_ slow the game down, and 4 or 5 players took the frame rate down to about 10FPS i.e. almost unplayable. Hopefully those issues will be patched soon - for now, the 2-player co-op is plenty to enjoy :-)
If you like games that are about fun rather than award-winning narrative or story, buy this now. You won't regret it.… Expand
Average User Score: 7.1Jun 6, 2014Pixeljunk Shooter 1 was great fun on PS4 as was its successor. This compilation of both games with a massive visual revamp is fantastic,Pixeljunk Shooter 1 was great fun on PS4 as was its successor. This compilation of both games with a massive visual revamp is fantastic, especially if you get it for free with Playstation Plus. You pilot a ship whose goal is to rescue survivors, gather gems and survive varies environmental hazards, destroying enemies along the way. What makes the game so fun is the excellent visuals, the tight controls and the combination of environment elements like lava, water, gas and oil coupled with special "suits" your ship can acquire which give you the ability to shoot some of these elements or manipulate them in other ways. Realistic fluid/gas physics are applied, meaning you can rapid-fire rockets into a body of water and see it splosh around believably. Need to get through a pool of lava without burning your ship up? Try shooting through rock underneath a pool of water to release it, creating rock when it hits the lava, then blast your way through that rock. Need to destroy a crowd of enemies quickly? Use your missiles to propel lava onto a cloud of gas surrounding them then watch the resulting inferno. Put on your ice suit to shoot cold rays that freeze water, or your magnetic suit to repel oil (ok so that one's a little whacky, but it works in the game! We'll pretend it's "iron oil"). The game is fun when played alone but even more fun played co-op. Local co-op is supported for the entire single player campaign - which is huge by the way; 150 levels in total. Secret areas are in abundance, and to find gems you'll have to be cunning in your exploration of the environment. A gem might be hidden beneath a pool of lava, so solidify it to rock with your water or ice suit then blast to the bottom to get the gem. A new multiplayer mode has been added which is very entertaining too; it's 1v1 with the defensive player trying to rescue survivors and take them back to their "safe zone", while the offensive player attempts to take them down. A ton of fun power-ups can be earned through XP, these include abilities like shooting homing rockets, reversing the other player's controls and more. All in all this is an extremely fun game for single-player, local co-op and multiplayer, and I'd highly recommend you grab yourself a copy.… Expand
Average User Score: 6.3May 28, 2014Let's get the crucial questions out of the way first: Is this game as good as GTA V in terms of dialogue, gunplay and carplay? No, all theseLet's get the crucial questions out of the way first: Is this game as good as GTA V in terms of dialogue, gunplay and carplay? No, all these features are better in GTA V. Is it as fun as GTA V? Yes. This is Ubisoft's first foray into a modern open world on the scale of GTA IV / V and it's an admirable first step. The gun controls could be tighter - the game should have an auto-aim system with soft lock-on as with GTA V, but the existing controls are certainly decent, and when bullet time is enabled it does auto-lock onto heads when you aim close to them. The car controls are a let down but nowhere near as bad as some reviews claim; the first car you drive in the game at the end of the beginning tutorial sequence drives horribly, but immediately afterwards you can "call in" a car of your choice, and most handle much better. High-speed car chases require you to brake a bit instead of drifting round corners due to the heavy vehicle handling, but that's fine once you accept it's necessary. The joy of this game comes from the still-very-capable gunplay, gameplay, hacking, and a world as alive as GTA's - maybe not quite as many intriguing landmarks, but awesomely detailed, great people animations, and tons of mini-games and sidequests. The hacking is a brilliant mechanism: jump from camera to camera hacking people/devices along the way, jump to a security guard's helmet camera and see what he's seeing, wait for him to inspect a control panel then hack it to explode it and take him out. Very cool. All in all this game is brilliant fun, has loads of content, and is worth your money despite its gun/car play inferiority to GTA V.… Expand
Average User Score: 8.5Apr 3, 2013There are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much moreThere are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much more appealing; we all prefer to look at sunny skies and bright pastel colours than dark greens and browns in murky subterranean tunnels, right? The skyhook is a novel gameplay mechanism. Combat is more enjoyable thanks to larger areas for the enemies to seek cover in, more vertical battles and tighter controls alongside dual-wielding (vigour weapon).
However, I can't give this game 9 or 10 as others have, because the gameplay simply isn't _fun_ enough.
The skyhook and skyrail while an interesting idea feel extremely limited. If this were an open world where you could use the skyrail to get anywhere you like, that would be fun. Instead you're stuck with very localised skyrail sections that are designed to aid the player for a big battle in that particular area; they help you travel up and down vertical areas, much like an elevator, but that's all. When you've played games like Just Cause 2 with its grapple hook, or Batman: Arkham City which allows you to glide between locations, you become aware of just how "on rails" you really are in Bioshock Infinite.
There are still too few enemy types. The majority of the game sees you deal with 2 enemy types (civilians/militia, bombadiers) with the occasional handyman appearing. Aside from a couple of one-off encounters with unique enemy types, this is the entirety of opposition you'll encounter.
Ken Levine has been bragging about Elizabeth a lot since the game was announced, stating she had incredible AI that took months to develop, and would always add to the experience rather than require your aid/attention.
I find this statement more than a little overbearing, because (i) she is invulnerable, and (ii) no enemies attack her. These very simple changes to the game logic are what enable you to forget about her in battle. Hardly revolutionary.
Her ability to throw you weapons and other items is undoubtedly useful and again an interesting new mechanic in an FPS but again it just doesn't have the "wow" factor the creators intend it to.
The game ending is excellent, and the dialogue between Booker DeWitt and Elizabeth is well written throughout the story.
If you enjoyed the original Bioshock then I would certainly recommend this game. However, if you're looking for sandbox fun, replayability value or exciting new combat mechanics, I'd have to say: don't bother.… Expand
Average User Score: 8.6Dec 4, 2012Phenomenal game. Rarely do I spend time writing reviews, but this one deserves it.
A brief personal purchase history from the last 6Phenomenal game. Rarely do I spend time writing reviews, but this one deserves it.
A brief personal purchase history from the last 6 months: Borderlands 2, Halo 4, Dishonored, Black Ops 2.
Far Cry 3 is more *fun* than any of these other games, and has more single player content than all except Borderlands 2. Personally I've grown bored of the sameness in Borderlands, whereas Far Cry 3 feels like a breath of fresh air. Realistic graphics and weaponry and excellent AI are such a pleasant thing to experience.
I'll list the few negatives first, then the positives to leave you on a high as is befitting the game :-)
* There's only one save game per playthrough. You can have up to 3 playthroughs. I find this annoying and unnecessary - if you want to get certain more predictable parts of the game out of the way to unlock more skills and weaponry, then make a memorable save from which you can start replaying to enjoy the carnage when you're at your most powerful, the only way is to backup your single save game to a memory stick. Not the end of the world, but it seems a shame.
* Early in my first playthrough I saved/quit just as I was throwing a molotov. Following this my player has had a molotov bottle sticking out of his right hand, permanently! This was very annoying, especially when holding the bow undrawn since his right hand is close to his face then and it was huge! But this is a bug that a patch will sort out I'm sure, and it hasn't happened on my second playthrough.
Positives (there are many!):
Graphically it is excellent - sometimes breathtaking, most of the time simply up there with the best. I wouldn't go as far as saying it's the best looking console game ever (indeed, many people say that about Halo 4 which simply isn't true. Look at Killzone 3 or Mass Effect 3!). However the environments look impressively realistic, as do the animals. The people look very good at the distance you typically see them, though the consoles are getting old enough now for texture detail to disappoint in most games. It's fair to say the amount of foliage you see in this game along with some truly amazing effects such as dynamic fire and water make it one of the best looking Xbox games. Though when you're driving in your car it doesn't look better than GTA 4 did from the same perspective all those years ago.
Gameplay - brilliant. If you like sandbox games and enjoyed the stealth vs action choice of Dishonored you will love this game. As with Dishonored you can play as fast-with-action or slow-with-cunning as you like. There are some awesomely kickass kill moves you can gain through unlocked skills, plus the controls are top notch for movement across terrain and general FPS'ing.
Story - the story is engaging and exciting because of the crazy characters you meet, how well defined each is, how different they are from one another, and the award-worthy performances of the real-world actors playing them.
Value for money - I played for 20-25 hours to complete about 60-70% of the game. I've done everything except mission boards (you'll understand from other reviews or playing it yourself). And it's the first game this year besides Dishonored that I've wanted to go back and play again, just to do things differently the second time around. There are 38 outposts in the game, each is akin to a mini Dishonored mission where you have varying enemies in different patrolling patterns amongst different building configurations. You can eliminate them as you please: run and gun, death by stealth, environment kills (e.g. set fire to surrounding grassland and watch it spread to their buildings!) and animal assassinations (shoot cages to let loose tigers, bears etc. or entice animals to the enemy's location).
I'd describe FC3 both graphically and in terms of gameplay as half first person Just Cause 2, half Dishonored. It has amazing stealth skills you can learn (e.g. assassinate a guy, whip the pin out of his grenade and kick him away!) plus some great FPS action with tight controls in a visual busy jungle environment.
For me it's game of the year. I feel bad for Dishonored, because that was a phenomenal game but just a bit too short for my liking. FC3 is a bit more fun because it gives you more content and some brilliant vehicles and environment mechanics like realistic spreading fire that really up the ante.
Buy it. Buy it now.… Expand
Average User Score: 7.0Nov 6, 2012Ignore the stupidly negative score - users on **** have been intentionally spamming all day with negative reviews.
The game is amazing,Ignore the stupidly negative score - users on **** have been intentionally spamming all day with negative reviews.
The game is amazing, improved in all the right ways - most notably the graphics and sound, which are staggeringly good. The story and voice acting are also mesmerising and truly complement the technological improvements to create a game that you care about and that has you both grinning inanely and hugging yourself in despair.
See you online for the next 24 months :-)… Expand