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Average User Score: 8.6Aug 3, 2012Braid is broken. Everything about Braid is a mess. But that is the point and that is the beauty. The game takes everything linear to whichBraid is broken. Everything about Braid is a mess. But that is the point and that is the beauty. The game takes everything linear to which gamers have become accustomed and challenges the player to adjust. Music goes forward then backward, breaks then stops and all the while sets a mood that is so very fitting of the nature of the game. It is all classical music but it feels fairly new, because never will you experience a full song. The music is so traditional, but it is not ever traditional. Constantly Braid challenges the gamer to forget what they know about what is linear. Most importantly, Braid wants you to forget what you know about time. In this way, moving backward is commonly the only way to move forward. That is about as broken as a game can be. If you get killed by a goomba-like monster; no worries, you can reverse time. All the while the music reverses with you. The game only moves forward if you move forward. In one world of the game your steps forward or backward decide whether or not time moves forward or backward. The story is also nonlinear. The elements of the story are presented throughout the game but it is never clear exactly what the main character's attitude or mindset is, but all the while it is heartbreaking. There is a message trying to sneak out of the broken remnants, but the character is so engulfed in his fantasies that it is difficult to understand who he is. The game is literary, in a medium which often fails or makes no effort to be. Luckily, Braid does not force it down your throat, but rather leaves you to interpret. And finally, breaks your heart with an ending that forces you to rethink what you thought the story was attempting to purvey. Braid is more art then it is video game. The only aspect which felt off was the length and I personally would have liked to see a few more worlds implemented to push the game to about nine hours or so. But it is difficult to complain about a game so well conceived and thought provoking, as it may have helped create a much more fervent interest in indie games, as it is a perfect example of the passionate heart which can be packed into such a small game.… Expand
Average User Score: 8.5Jul 27, 2012The phrase indie game is sometimes viewed as a negative term. It implies low graphic quality, mediocre sound, and unfortunately short games.The phrase indie game is sometimes viewed as a negative term. It implies low graphic quality, mediocre sound, and unfortunately short games. Bastion manages to forgo all of these stereotypes. The art quality is astounding, as it is all handpainted and carefully crafted. The soundtrack is an invigorating mix of pounding electronic drums and rustic acoustics, which keep the player involved and motivated. The game also warrants multiple play throughs, as it includes a new game plus which is a feature more rpgs should include. But beyond the aesthetics and minor details the game plays incredibly. Each weapon has advantages and is upgradable to fit multiple play styles. Your pistols can be adjusted to shoot faster or shoot slower and more powerfully. Your hammer can be a raging damage machine or stun foes. Each weapon has a multitude of options, all of which are fun to experiment with. The keyboard interface is great and the game paces itself well enough that combat never becomes boring.
The narration and story are also quite welcome, although the narration from the sultry stranger far outshines the story. Its not as though the story is bad, its quite decent. Unfortunately the details are fuzzy at best. Details are given but there is never truly a picture painted for the player of exactly what has happened and why. The lore needs a bit more fleshing out. Luckily it does not matter in the end as the whole game is emotionallly gripping and a fantastic experience. I would recommend it to hardcore and experienced gamers alike.… Expand
Average User Score: 6.6Jul 26, 2012It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, theIt is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful, as are the caves and water. Its stunning to walk through and be able to observe, much like a stroll in a place you will forever want to go to but never be able to go. The landscape is only outdone by the caves, which are dewy and wet and feel as such. Truly though the mastery of the game is in the audio. Jessica Curry's soundtrack is sublime and brimming with melancholy. Each piano strike feels somewhat forlorn, but remains beautiful and reminds one of the nature of the adventure. To accompany the music is a wonderful narration, which is the basis of the game. The narration guides the player through and allows the player to try and piece together the broken pieces of the past of the main character. Multiple play throughs will allow for more narration to be opened, as it becomes further evident that the character is deeply troubled and that he is not coping well with the past. The game is not without flaw as the play time is very short. Its unfortunate as the story being more fleshed out would have been welcome. But game is fantastic regardless and deserves reflection and discussion about its narrative. A true rarity in games.… Expand
Average User Score: 8.5Jul 11, 2012The quintessential gamer's game. One of the most engaging and unrelenting games created in history. It requires attention, focus, andThe quintessential gamer's game. One of the most engaging and unrelenting games created in history. It requires attention, focus, and perseverance; qualities which most games have become actively attempting to remove from their games. It rewards exploration and discovery, all while demanding you do not lose focus on the tasks at hand. It is difficult to describe the feeling Dark Souls gives me upon turning it on. I remember conquering bosses and overcoming tasks that I formerly found impossible. But, while that is often the accredited or most maliced part of the game, simplifying Dark Souls as being a completionist's or masochist's wet dream is far too generalizing. Forgotten are the beautiful environments, precise combat, fascinating (although minimalistic) lore, and the incredible amount of loot and upgradable items. The game is incredible in its ability to linger. It leaves a satisying feeling not for the constant accomplishments, but for the true greatness of the game. For myself it was very difficult to move on afterwards. Finding the best can sometimes ruin everything else for a gamer.… Expand