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Average User Score: 5.5Oct 27, 2014I've played well over 1500 turns at this point and still haven't had what I would call a "fun" game. The UI is pretty miserable when comparedI've played well over 1500 turns at this point and still haven't had what I would call a "fun" game. The UI is pretty miserable when compared to Civ 5. The tech tree, for instance, doesn't really *pop* out anything except the affinities. You get to search and hover over everything to figure out where the wonders are.
And on the topic of wonders...why don't many of them build anything at all? The feel very uninspiring and not very wonderful at all. I built 3 or 4 last game and not a single one of them had a building on the landscape.
The aliens are annoying. You go from barbarians that can be turned off or at their worst can be defeated in a 100 turns or so to aliens that are never ending, respawn nests, and harass your units ceaselessly. Or, you can build your tech tree to focus on being friendly and adapting to them. Who cares though? That isn't really very interesting, and again, the lack of anything physical from this (other than alien units) is very bland.
As for the AI, it is downright annoying. Diplomacy is one thing. Being spammed by the competition every single turn with the exact same boring audio and requests is awful. It doesn't take very long for their voices (especially the Asian lady) to grind on your ears like nails on a chalkboard.
Speaking of annoying, the trading is just awful. Every 20 - 30 turns you have to reassign your traders. They should adjust this to only needing interaction if they are attacked, the city is attacked/under siege, or if something changes with your relations with the other faction. If you have 10 - 20 trade convoys or vessels running, you can easily expect to spend 50% of your interactions in the game just managing them.
Oh, another UI problem....the victory types aren't explained. You can hover over most things in the setup of the game and get some information, but the victory types just say Domination (ok, duh), Contact, Promised Land, Emancipation and Transcendence. I had to look them up to figure out what some of them were.
The game **could** be fun, but it really is just a slightly different take on past Civ games with less of a physical presence in the world. Most of the things you do augment what you've already built, not build anything new. It is very common to have the territory and your units looking bland and similar at turn 1 and turn 200.
As it currently stands, I would not recommend this game. Civilization 5 was so well done, has so many mods, and the expansions are actually most of what this game contains. There is no reason to upgrade, and it is arguable that this is not an upgrade at all.… Expand
Average User Score: 7.1May 9, 2014Everyone seems to be talking about the controls and other technical issues on the PC, so I will instead talk about the actual game.
TheEveryone seems to be talking about the controls and other technical issues on the PC, so I will instead talk about the actual game.
The game itself is bad enough to deserve poor reviews. As others have mentioned, the open, interconnected, beautifully woven story and world from the original is gone. Instead, you get a very closed in, maze like, and contraption filled mess that barely stitches together a world.
The "quests" are just a mess, because there is almost no required order for anything. While I enjoy the open world and found that the ambiguity of the first one really helped pull me in, that isn't the case with Dark Souls 2. Ambiguity is replaced with obfuscation and plot holes. This means that even pouring enough into the game to play through it multiple times (100+ hours, easily) will still not lead to the results one might expect for some of the quest lines. I hate using spoiler sites, but when you have a game that hinges every bit of story progression with the NPCs on minutiae, you can't help but go looking for a friendly helper to make sure you're not having to start another new game because you didn't talk to the dwarf at X first instead of at Y....seriously? He doesn't even tell you where he's going at any point, just a "see ya around".
As for difficulty, there really is none. The bosses in DS2 do not show nearly the same level of challenge as Artorious, Kalameet, Furtive Pigmy or even 4 Kings. They are all much slower fights. They can all be easily beaten by anyone choosing to play a caster spec. Melee players may have a little harder time, but definitely nothing on par with even Ornstein and Smough from DS 1.
I could go on, but I will end this with my complaints about the online aspects of this game. First, the PVP isn't PVP. It is mostly griefing. Getting jumped by some random guy who comes in completely healed, completely geared for PVP, and has many other advantages, every 5 minutes while you're trying to progress the story line is just not fun. Disconnect so you can save yourself from possibly losing all your souls and the game will punish you. FromSoft relies on their famous ambiguity here as well, not telling you jack about this punishment until it is too late. Hey FromSoft...I paid for your game, let me play it how I want. If the PVP is so amazing and so desirable to such a huge amount of your fan base, you should have no issues finding enough people to voluntarily join in without also forcing those of us that enjoy the coop to participate in said farcical PVP (read: griefing).
So another option is to play offline, right? Not really. You play offline at all during a play through and you can kiss achievements for that play through good bye. Start over time, again. And again, FromSoft does a horrible job of notifying people about this.
I loved Dark Souls 1, even on the PC, and even with GFWL. At least with GFWL I could chat with people I played with without being required to use creepy and invasive voice chat. I'm not letting some random stranger 12 year old into my home, FromSoft. Are you out of your mind? The best thing about GFWL summoning not working all of the time was that I actually got to enjoy the game. Being invaded once an hour or two wasn't a big deal. Being invaded literally every other group of mobs in NG+ is just harassment, and quite frankly shows the maturity level of those developing this series.… Expand
Average User Score: 7.6May 16, 2013Beyond the name, this game has almost nothing to do with the first Sanctum. Whereas the first game had a limitless time to plan out defensesBeyond the name, this game has almost nothing to do with the first Sanctum. Whereas the first game had a limitless time to plan out defenses and limitless combination, this one has a timed (short) building phase, a limit of 10 towers, and the resources, well that's the real kicker.
In the first game, resources were awarded to everyone automatically at the end of a round, beginning of a build phase. So, you just worked your butt off killing of this invasion, now you can immediately take the time to start planning out for the next wave. That was Sanctum 1. In part 2, you now have to return to the "Core" (which isn't exactly close all the time, oh yeah, and there is no more teleportation to make it fast), then collect the resources. Does everyone get to in co-op mode? Nope, just 1 person. So you get 1 gopher and several people that do nothing but play an FPS. There is no tower defense portion of the game to them at all.
They sacrificed an amazing game so they could port this one to consoles, it seems. Gone are almost all of the elements that made the first so unique: teleportation, limitless planning/building phases, resources for all, and a great balance of just about 50/50 TD/FPS. Now, it is 10/90, with a very heavy emphasis on FPS. Even worse, now you can no longer upgrade your weapons, they "reload" at a much more annoying rate, and they are all pretty much new weapons from the ground up.
Do yourself a favor and play the first Sanctum. It truly was a unique experience that should be enjoyed by all. I grabbed it after Steam had it for free for the weekend. It impressed me so much that I hurriedly preordered Sanctum 2. I wish I hadn't done that.… Expand
Average User Score: 6.5May 3, 2013Another game that releases with a (relatively) massive amount of Day 1 DLC. The product description, which once read that you could play "upAnother game that releases with a (relatively) massive amount of Day 1 DLC. The product description, which once read that you could play "up to 3 factions and 11 ships" has been removed. Why? Because you can only play 1 faction and 3 ships for your $10. For another $4.50 each, you can by the other 2 factions. So, to actually get the game they advertise, you have to pay $20, not $10.
This puts Paradox right up there with EA in terms of shady practices. Not something I ever expected from them, hence I bought it without waiting for a review. My mistake. Won't happen again, Paradox. For that matter, you won't ever get my money again without an apology for this product.… Expand
Average User Score: 7.7Apr 1, 2013Any game with ridiculous DRM requires a 0 rating. You're a traitor to other gamers if you allow these people to continue without biting themAny game with ridiculous DRM requires a 0 rating. You're a traitor to other gamers if you allow these people to continue without biting them as hard as you can.
This game requires you to register it the moment you load it the first time. There is no option to bypass it. This is idiotic, and these guys, who I use to support with my cash, will never see another cent. I'm not giving you my personal information for you to spam me with email offers or to sell as part of a list. To say this is DRM is ridiculous. The game takes a minute to break with a crack, and these developers know that full well.… Expand