Average User Score: 7.7Dec 6, 2014If you enjoy first-person shooters with vague plots and flat characters in which you get attacked every ten seconds by enemies that spawn outIf you enjoy first-person shooters with vague plots and flat characters in which you get attacked every ten seconds by enemies that spawn out of nowhere, even in totally implausible situations, and absolutely hate it when a game gives you time to think about strategy, immerse yourself in a story, or even just stand still and admire the scenery, then Far Cry 4 is for you. If, on the other hand, you enjoyed Far Cry 3 precisely because it wasn't that way, then you may wish to avoid this brainless, noisy, lazily-designed sequel, or at least wait until you can buy it for under ten dollars. FC4 is basically a Himalayan-themed retread of FC3 with the game mechanics modified to appeal to people with severe attention deficit disorder.… Expand
Average User Score: 4.8Sep 10, 2014This review contains spoilers, click expand to view. Destiny has some of the best music I've ever heard in a video game. Unfortunately, that's the highest compliment I can give it at this point, after having played about 5 hours. As a sci-fi shooter, it's adequate but nothing special. The graphics on the 360 are a bit shabby (both Halo IV and Skyrim looked much better on the same console), and the voice acting is unmemorable.
But the most severe drawback, in my view, is the lack of an immersive storyline. I would love to know more about the Destiny universe -- what is the Darkness, exactly, and what did it do to Earth's former civilization? Where did all these aliens come from? How was it that my character was dead for centuries? -- but there appears to be nowhere in-game to uncover this kind of information, apart from extremely vague references in cutscenes. Now, some vagueness about the big issues behind a game's backstory is fine, even adding to the sense of mystery, but too much just makes things dull and incomprehensible.
Other MMORPGs like World of Warcraft, not to mention most shooters and virtually all single-player RPGs, have been full of books, letters, data terminals, NPCs you can actually converse with, etc., from which you could learn more about the history/lore of the game. That really adds a lot to the experience, and I hope Bungie will consider modifying Destiny accordingly. They certainly proved with the Halo franchise that they are capable of telling a great story. But until then, I have to agree with the people who are saying that Destiny will be worth purchasing only when the price has dropped to about $19.99.… Expand
Average User Score: 7.4Jul 21, 2014This review contains spoilers, click expand to view. While the gameplay, graphics (even on the X360), and overall story of Wolfenstein: The New Order are very good -- provided you accept the premise that a man in his late 40s could emerge from a 14-year coma with the physique of a Navy SEAL -- I was extremely put off by several of the main characters, who looked, talked, and acted like they had dropped straight out of the present day into 1960. Take Caroline Becker: it simply is not believable that a middle-aged German woman of that era, even in an alternate timeline in which Hitler won the Second World War, would have been covered with tattoos. And the Jimi Hendrix standin is just ridiculous. The characters in the previous Wolfenstein game, including the main character BJ Blaskowicz, felt far more authentic to the setting and time period.
The other major thing I disliked was the soft-core porn cutscenes with Blaskowica and Anya. It would be one thing if these actually added something to the story, but they're just gratuitous and tacked-on, a lazy ploy to make the game feel more "edgy."… Expand
Average User Score: 6.3Mar 2, 2013For me, the most obnoxious thing about Dead Space 3 wasn't the game mechanics or overall story, both of which are adequate, but the veryFor me, the most obnoxious thing about Dead Space 3 wasn't the game mechanics or overall story, both of which are adequate, but the very character you play. They really should have left Isaac Clarke mute like he was in Dead Space 1. In that game, you could project whatever personality you wanted onto him: I personally thought of him as someone who would under normal circumstances be thoughtful, self-controlled, and quiet, like many real-life engineers and scientists tend to be. I like people like that, so I liked Isaac. Unfortunately, in Dead Space 2 they gave him a voice, and did ever he use it. I no longer liked him. The trend is ramped up even more in Dead Space 3, making Isaac Clarke one of the most exquisitely annoying video game characters in recent memory. There's something wrong when you regularly have to suppress the urge to yell "Shut the f**k up and quit your whining!" at your own character in a single-player shooter.
What is it, exactly, that makes Isaac so grating? First there's the voice itself: he sounds like he's about eighteen, even though he looks at least twice that. It's jarring. Then there's the melodramatic moaning and groaning during combat why does Isaac have to shriek like he's being tortured on the rack every time he falls down or takes a punch? And then there's the frequent and usually pointless chattering, both to himself (essentially to remind the player of the goals of a mission, in case they've been forgotten since the previous reminder two minutes ago) or with the other members of the team exploring Tau Volantis. All the talk-talk-talk makes you appreciate how the general lack of dialogue in games like Bioshock, Half Life, and the first Dead Space adds to the eeriness of their atmospheres. But worst of all is Isaac's personality, which emerges fully in a puerile love triangle side-story that has been unnecessarily grafted onto the plot. Isaac's endless sulking and complaining made me understand why Ellie left him for the far more dignified Norton. He comes off like a self-obsessed, self-righteous, self-pitying high school student mooning over an an unrequited crush, and not like the embittered and traumatized adult he's presumably supposed to be.
I don't know why the developers chose to make Isaac such an immature putz maybe it's just lazy writing, maybe the marketing department wanted them to appeal to a younger demographic, whatever. But I'm seeing this trend more and more in games the strong, silent (and undoubtedly scared s**tless) type of computer game main character seems to be going extinct. Someone ought to make a mod that lets you replace Isaac with the Doomguy then you'd have a pretty good game.… Expand
Average User Score: 4.7Oct 9, 2012I am a casual WoW player -- I play maybe a few hours per week when I get the chance. I almost always solo quests and I've never joined aI am a casual WoW player -- I play maybe a few hours per week when I get the chance. I almost always solo quests and I've never joined a guild. I play video games primarily to be entertained, not challenged. From my point of view, Mists of Pandaria is a fine expansion, perhaps the best to date. There are new zones and quests, and the Pandaren are a well-imagined new race with a culture obviously drawn from medieval China and Japan. The Monk class is powerful, and many of the more tedious aspects of advancement in the game have been simplified (for example, at least for Monks, you no longer have to visit a trainer to learn new abilities when you level up). More intangibly, MoP has somehow brought back the sense of wonder and fun that made the original WoW, as well as the earlier single-player games, so appealing -- if the three previous expansions had a sort of dark, epic Lord of the Rings feel to them, MoP is more like The Hobbit. By taking itself less seriously, WoW has become more enjoyable. The only significant drawback is the graphics engine, which is definitely showing its age -- WoW will likely need massive upgrades in this regard if it is to continue for more than another year or two, especially after the next-generation consoles are released.… Expand
Average User Score: 4.0Feb 2, 2012AMY has an awful checkpoint system that makes the game truly frustrating and tedious to play, and I suspect that this defect, more thanAMY has an awful checkpoint system that makes the game truly frustrating and tedious to play, and I suspect that this defect, more than anything else, accounts for the extreme hostility of a lot of the reviews. If the saving issue were fixed, though, it would be solidly in the "okay" category -- not the second coming of Resident Evil, perhaps, but certainly not an unmitigated disaster either. The concept is interesting, and it's somewhat refreshing to have a protagonist who is not particularly strong or powerful, i.e., resembles an actual human being. What AMY ultimately comes off as is a somewhat promising game that needed a few more months of beta-testing.… Expand