Average User Score: 7.8Mar 3, 2014First off before I justify my average score or "yellow" score, the game was fun. This of course is coming from a Castlevania fan who alsoFirst off before I justify my average score or "yellow" score, the game was fun. This of course is coming from a Castlevania fan who also thoroughly enjoy the first game in this portrayal of the long time video game adaptation of "Creatures of the Night" as were some of my fondest memories on NES as a child. With that being, I also do not get caught up in the typical "God of War clone" dribble that meat-headed IQ lacking gamers tend try to compare any 3D action game that has been created since that serie's release. Apparently there is a plethora of uneducated, inexperienced gamers who have never played DMC, RE, and even Castlevania Lament of Innocence.
Before the negatives, I will say that yet again Mercurysteam has created another beautiful world of Castlevania, definitely much darker than it's predecessor. The combat is more challenging and engaging, requiring the thinking cap & press continue button alot more than your typical button mash action game. That was very enjoyable IMO, and the bosses were great too. The overall gameplay + combat was very good in this game and getting play as Dracula in a Castlevania game for the first time ever is another bonus.
Now that I've gotten that out of the way, on to the nitty gritty of the negatives. I have been anxiously awaiting this game since the after credits cut scene from LoS 1, and I can't deny that it was a cool, fun ride. I can't help though leaving this game with a feeling that it felt rushed due to the fact that they tried to do too much, but couldn't fit it all in their time frame. Going from the past to present day and seeing modern technology in a Castlevania game just felt awkward to me, but I played on none-the-less. Even with this aspect in the game, certain other aspect just felt tacked on and cheap such as Chupacabra's shop which I never used once, especially since it requires currency from which you must also use to acquire new abilities. The entire relic system seemed overdone, half of them were never used from my experience so that felt wasted as well. Although the game is meant to be "open world" it still feels a bit limited, and can be exhausting traveling around to find previous secrets, especially considering that some areas are impossible to get to without completely backtracking around. The map room which is supposed to reduce travel time is somewhat confusing, and was rarely used as well. When you went somwhere, you would oftentimes feel lost if you were not on the main mission path. The also felt very short in a sense that they wanted to do so much with it like I said earlier, but because of the scale/magnitude with I imagine development time constraints, they had to hack up a lot of what they wanted to do and piece together what is currently Lords of Shadow 2.
I don't really see myself doing any second playthroughs, shooting for any completionist acheivements or anything like that TBH but I could be interested in DLC for a continuation of the storyline. Others may have been happy with it, but I feel rather disappointed and short sold on the ending with out giving away any spoilers of course. It's not a terrible game by any means and I don't regret my purchase or playing it, but I think this game could have been so much more. Think the developers should have stuck to one time period or the other, then focused on making the story better than the first...… Expand
Average User Score: 7.6Dec 3, 2013This game is quite refreshing since the mild and gradual downturn (in my opinion) since ACII. I've played and enjoyed all the games in theThis game is quite refreshing since the mild and gradual downturn (in my opinion) since ACII. I've played and enjoyed all the games in the series, and even enjoyed the newer style and fresh era of III, but am very happy they expanded upon what was actually so great about ACIII.... Naval Combat. The graphics are breathtaking and this era will be very hard to top because let's face it, who doesn't dig pirates? The game is extremely engaging from the start, there is always something to do. If you find yourself with nothing to do, you either don't want to do anything, or aren't looking close enough. A lot of the in-game unlockable content (special armors/weapons) etc. can be obtained without progressing too deep into the main storyline so that you can actually enjoy those cool new toys. I really dig that because it seemed that in the past, they always left the best armor or coolest toys in the game only obtainable at the very end. The voice acting is some of the best I've ever heard in a game, hats off to that department for sure. The new massive open world is an absolute pleasure to explore, sailing island to island, jumping off of your ship to search each one for hidden treasure chests etc. The beautiful white sand/blue water carribbean beaches make me want to take a tropical vacation very soon!
The only reason I'm not giving this game a solid 10 is due to the fact that at a certain point is sort of feels like a "grind" in the naval combat aspect, which looks to be what the game was mostly built around. If it would have been given a more evolving role where the combat felt "refreshed" it wouldn't be so repetitive sometimes(yet it is still strangely fun in a sense). They do attempt to do this with different ship classes/difficulty, but in the end, it still becomes a grind. Also, contrary to other reviews I've watched/read/seen it still feels rather sticky like previous games when in towns etc. There are still your typical bug issues, but with a game of this magnitude, I am not surprised nor offended. In addition to that last point being lost, the final and main reasoning would be of course the Desmond story (refraining from spoilers) and how the Animus back story is portrayed in this installation. I don't particularly care for it this time around, but I am curious as to how they plan to improve upon this or return back to the older style where we had two great storyline interwoven with each other.
I do not regret my pre-purchase of this game at it's full price plus it's season pass on PC. I rarely if ever pre-purchase a game, even more rarely do I buy a game at full price. I usually ALWAYS wait for a steam sale, or a few months down the road. For how meaty this game is (a solid 40 hours PLUS), it's been worth every penny and I recommend it to not only TRUE fans of the franchise but fans of pirates/naval games alike!… Expand
Average User Score: 8.5Jun 11, 2013This game never really caught my eye, nor did I have any initial interest in it. I've played a couple of the original Tomb Raider games onThis game never really caught my eye, nor did I have any initial interest in it. I've played a couple of the original Tomb Raider games on the PS1 growing up and enjoyed them no doubt, but the series was never etched into my memory banks as one of my best gaming experiences. That aside, I will admit that Steam sales are the bane of my existence, and never in my life will I catch up on completing all the games in my Steam Library.
So considering how amazing the deal was, I figured "why not" and purchased Tomb Raider. I never got around to actually playing the game until weeks if not a month after the purchase, and boy was I pleasantly surprised. This game has been a blast. The graphics are top notch, the rpg element is just right, and the story is definately engaging. Even though the combat mechanics are a little easy, and the puzzles are much easier than the originals, this game (for me) has been an absolute blast.
I'm not going to write an elaborate review about why this game is good piece by piece, and what is wrong with it in the same fashion. This game really boils down to the type of gamer it will appeal to. If you like interactive story driven rpg'ish games, this is for you no doubt. If you're a button mashing, pvping, shallow type of gamer, move along.
My score stands, based of my own opinion and experience.… Expand
Average User Score: 8.5Apr 2, 2013I was very excited for this game, and rightfully so. I cannot deny it's beauty, it's tummy tickling steam punk mythos and it's violent action.I was very excited for this game, and rightfully so. I cannot deny it's beauty, it's tummy tickling steam punk mythos and it's violent action. For the most part I had alot of fun, and enjoyed the story to an extent. Despite all the good aspects of this game, the negatives is what brings the score down below all the raves it's receiving by the majority of the gaming community. The story had the chance to be something amazing, but it's pace seemed somewhat forced and monotone.... and the climatic ending(which was the only real climax) was extremely "unclimatic" in my personal opinion. I feel as if the story could have been so much more, especially with an extension of good, solid playtime. From start to finish, this game is an average of 8 to 12 hours total play time. For 60 dollars, that's a major sell short for me personally. I think the story could have bloomed into so much more, with spaced out re-visits with a better attention to details/unlocks. The lack of total storyl ine gameplay time also brings in a sense of "incompleteness" as you will be unable to fully unlock the plethora of powers/weapon upgrades that are available in the game. I understand from the devs perspective that they wanted to add replayability by choosing different weapon and power upgrades with each play through, but with the story's pace and briefness, I can only see most gamers getting 2 or 3 play throughs before putting Bioshock Infinite down for good.
I sincerely hope that quality DLC may be able to breath that small bit of extra life into the game that it so desperately needs, but I cross my fingers that it won't be too little too late. By the time it would come around, I as I can imagine most will have moved on to new or other games which may raise the bar and overshadow this brief champion of the "now".… Expand