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Average User Score: 7.6Aug 31, 2016I myself have always been a Deus Ex fan and even liked Invisible War for what it was worth. While ignoring IW Deus Ex has been considered theI myself have always been a Deus Ex fan and even liked Invisible War for what it was worth. While ignoring IW Deus Ex has been considered the thinking man's shooter. In my opinion Mankind Divided fully lives up to the Deus Ex name.
You can always play it like an fps - take cover, use an aug or two and you will probably blast through the game within 10 hours or less. But by doing so you will probably be ignoring most of the carefully implemented ventilation shafts, hidden safes, alternative routes ang quite possibly also some easter eggs and other rewards. For me, a minimum of 2 playthroughs is necessary to experience everything. Because even the wittiest player can make a mess out of a situation with the outcome possibly blocking off alternative aspects. You can for example infiltrate optional sections of the gameworld before actually receiving the proper mission for it. And by doing so, completing the mission by skipping half of it. Every action has certain consequences. A different playstyle can obviously also produce a different outcome. Using diplomacy can be useful in obtaining allies rather than a gun-to-the-face approach. The diversity is what hooks me but could also be off-putting to other potential players.
Side missions are few compared to other RPG's, but all of them are lengthier and more thought through than your average fetch quest. Many of them are multi parted and actually require to do some investigation without direct guidance from the developer. Main missions are mostly lengthy and take place within or in the outskirts of Prague. So there isn't as much globe-trotting as there was in Human Revolution. Prague can also feel small at first, but when you decide to explore the world fully, you come to realize that it can be rather overwhelming even.
The interface is heavily inspired by the first Deus Ex, while the movement, augs and shooting follow the Human Revolution steps. It might take some getting used to, but the new approach can also bring back some heavy vibes from the first game. The game uses a heavily modified Human Revolution engine without the inherent yellow-ish piss filter, resulting in a much clearer and suitable look, as there is also daytime gameplay now (while Human Revolution took place almost exclusively at night). There is also a very agressive sharpening filter in place which results in some very sharp looking textures, but the effect could be off-putting for those who prefer a softer, more realistic look. Mankind Divided does run decently, a 30fps lock is mostly in place while traversing the cityscape, but occasional drops can occur when in combat.
Overall the game is a real treat to Deus Ex, cyberpunk and/or RPG fans. The adaptive playstyle approach can make it appealing for fans of other genres as well, but like I said, a one-sided approach can possibly decrease the overall value of the whole package. Without actually spoiling anything, the only real critique for me would be that the stakes of the overall story arc seem to be lower than in previous games. Nonetheless it's still a good combination of political agendas mixed with conspiracies.
Definitely a must-buy for a Deus Ex fan and I recommend others to consider it as well.… Expand
Average User Score: 8.3Aug 30, 2015I've just completed Until Dawn for the second time and wanted to share my thoughts.
Until Dawn is a third-person survival horror game. SomeI've just completed Until Dawn for the second time and wanted to share my thoughts.
Until Dawn is a third-person survival horror game. Some might not even consider it a game, since your actions are very limited in nature. If you've played any of David Cage's recent games, you will know what I mean. There are fixed camera angles, tense atmosphere, interaction witch specific items and the occasional dark humour.
Until Dawn is definitely not for everybody. It harnesses mechanics that 99% of games nowadays don't employ. At least not to such an extent. For example there are QTE-s that translate to split-second decisions which can determine whether your character dies or lives to see another scene. This can be infuriating but also intriguing. So your favourite character dies right before completing the game...does this spike anger or motivate you to a new playthrough? Only you can decide. Just a warning - if a character dies, there are no checkpoints or reloads. That character is dead permanently until a new playthrough.
That's the thing though. At least to me, decisions like these motivate me to give it multiple playthroughs. You're probably not going to get the same results or even the same ending. There are also loads of small clues and items you will most likely not find in your initial playthrough. They might be insignificant, but since you're already invested in the game, why not read them and get the whole backdrop.
This is running on the Killzone Shadowfall engine with occasional frame-rate dips. That means the graphics are nice enough, but the faces and grimaces can get downright creepy at times.The voice acting and sound are superb though. Best played with headphones in a dark room. The game is also short, around 5-6 hours, perhaps a bit more on your first playthrough.
I can totally see why some people might not even consider it. It's short, it has QTE-s, very little combat and is heavily story-driven. If you like horror, fixed camera angles, decent jump scares and witty humour then maybe you should give it a try. I did and enjoyed it. An 8/10 from me.… Expand
Average User Score: 8.9May 6, 2015Bloodborne is definitely an oddball. It looks, sounds and behaves like a Souls game, but bares another name. It's a good thing I don't playBloodborne is definitely an oddball. It looks, sounds and behaves like a Souls game, but bares another name. It's a good thing I don't play games just for the name. Don't get me wrong, I absolutely adored all previous Souls games. However a new IP would be nice, or so I thought. So when Miyazaki announced Bloodborne, I was super hyped.
However the first hours of the game caught me off guard, since I played previous Souls games with a shield and sword combo. I was baffled that I was bad at the game. It looked like adapting to a new playstyle was a challenge on its own. The art style and theme of the game kept pushing me further. Until somewhere between Vicar Amelia and Shadow of Yharnam the game clicked for me and I really started to enjoy the mechanics as well. Now I'm completing NG+ and finishing up the Chalice Dungeons.
Things I liked:
*A new intertwined gothic world with a magnificent art style.
*Facinating monster and boss designs.
*Peculiar NPC encounters.
*Less humanoid bosses than in DS2.
*No soul memory.
*Obscurity of the story.
*Gems and runes for upgrades mixes things up a bit.
*Quick-stepping is a fun mechanic once you get the hang of it.
Things I didn't particulary enjoy:
*Shorter than other Souls games.
*Just 1 upgrade path for weapons.
*No upgrades for armor.
*Lengthy loading screens (an SSD and the newest patch mitigates this somewhat)
Overall I recommend this game for any Souls veteran. Obviously the challenge will vary for people. I realize there are people who will never make it past the first few bosses and there are people who breeze through the game in 20 hours or less. Still if you're a new-comer considering Bloodborne, be ready to concentrate and be immersed. This is not a game to be taken lightly. Tread carefully, but be agressive as well and don't give up!… Expand
Average User Score: 6.2Dec 10, 2014Driveclub is undoubtedly one of PS4's most controversial games. Hyped as the Forza-killer and the pioneer in social gaming etc. When itDriveclub is undoubtedly one of PS4's most controversial games. Hyped as the Forza-killer and the pioneer in social gaming etc. When it launched it was a buggy mess. Online was broken, leaderboards were cheatable, errors popping up even in single player and the game overall wasn't much fun. The game didn't really look as good as it sounded as well - aliasing issues plagued still shots.
I bought the game at launch at it sat on my shelf until now. I tried to play it but so many better games came out and I simply didn't have the time. Now the weather patch has hit, online issues have been fixed and the game is generally more stable. So I decided to give it another go after seeing all the hype for the new weather system. I was quite surprised to see that I spend a whole evening just marvelling at the effects. I also gave the campaign another go and am now at around half way through.
It has been a bumpy start for Evolution studios for this generation. Driveclub still isn't as fun as say Forza in my opinion, but it's a nice racing game fix with some truly spectacular graphics. During launch I wouldn't have recommended Driveclub, now I'm beginning to think it might not be that bad. It still isn't a Forza-killer, but it's worth a shot. Now if only that PS+ version would be released as well....more people could appreciate Evolution's effort.… Expand
Average User Score: 6.5Dec 10, 2014So this game is obviously inspired heavily from the Souls series. It even has an appropriate trophy/achievement that a souls veteran willSo this game is obviously inspired heavily from the Souls series. It even has an appropriate trophy/achievement that a souls veteran will immediately recognize. Nonetheless it also has its own characteristics. From this mix of old and new I don't need to grasp straws for fun!
Yes it's full of bugs, but none of them are generally game breaking. There are instances where the screenshot feature will disable in-game dialogue sounds, some bosses fail to register damage from incoming blows, chests that cannot be opened due to no prompts. The list goes on. Still considering all this I thoroughly enjoyed the game and am now in NG+. I especially like the dark souls-esque obscurity on the part of bosses, game lore and side quests. You can complete the game withouth knowing much of the story and without doing any side quests. If you're not interested, you can ignore such elements. If you thirst for more, you can read and listen to prerecorded "tapes".
The game does have some framerate hiccups, but mostly runs at a solid 30fps. So at no point did I find myself at a disadvantage due to technical limitations. If you're looking for a game more difficult than the Souls series, then Lords of the Fallen is not for you. It's a good Souls-fix until Bloodborne but also a good action RPG on its own merits. 8/10 from me.… Expand
Average User Score: 7.8Aug 6, 2012In all honesty Tequila has created something truly unique. XBLA game, 1200MSP. It's 90% enjoyment and 10% frustration. Deadlight can beIn all honesty Tequila has created something truly unique. XBLA game, 1200MSP. It's 90% enjoyment and 10% frustration. Deadlight can be characterized by the fact that it's worth more than the sum of it's parts. Zombies are the theme of hundreds of games and 2D sidescrollers have been done since the NES. But Deadlight is created within a 3D world in a 2D setting - the attention to detail is astonishing, sometimes you have to stand still and die just to admire the small bits. The biggest flaws show themselves when in the tightest situations - the game asks for precision not achievable with the currently implemented controls. I mean the close quarters combat is satisfying - the man's a park ranger, not a serial killer, so it's only logical that he cannot take on a horde alone. On the other hand the clunky controls can be a real pain when outrunning a machinegun-totting chopper and having to memorize jumps. Which brings us to the last flaw - the game throws you into situations where you have to quickly cope with mechanics you might have not yet come used to. However the graphics are awesome, the characters are believable, story is great. I myself thoroughly enjoyed Deadlight. 1200MSP isn't all that much for a few hours of great entertainment in my eyes. If you like zombies, a stark setting, a surprisingly good story and sidescrolling, then you owe it to yourself to give Deadlight a go!… Expand