Average User Score: 7.9Mar 26, 2013A continuation that delivers. Extra weapons, DX10 support [goodbye, DX9], no more force-closes, no more corrupt saves, and more story. Sounds good! Been playing a few hours in and have been enjoying a better optimized version of the original Crysis, but more. If it had the original story with Psycho's side added in chapters, it'd be a 10/10. Excellent.… Expand
Average User Score: 8.4Mar 21, 2013Well, this game is nowhere near as hyped online, but it's still good for some good ol smashing. Visually, a retro look is becoming quite normal and is starting to get pretty old, but it's fitting for the plot. Learning the mouse is a pain at first, but after a while you get the hang of it. Enemies are ruthless, and I love the challenge. Trying again is as easy as hitting "r', so it's easy to keep going. Everyone kept hyping the music too. I didn't think it was much to sneeze at, but hey, that's how it goes. It wasn't thrilling, but it felt, once again, for the plot. Worth a shot, I'd say no more than $5 worth though.… Expand
Average User Score: 7.8Aug 21, 2012I give this an 8 for the following reasons, and may or may not go into deeper detail to some of them.
-Counter Strike 3 [basically, considering Source as 2]
-Newer weapons to make more balance
-Per-Weapon monetary awards, basically making that jerk camper with an AWP in the corner not get much, versus someone getting up close and personal and using SKILL to kill someone with, say, an MP7 or XM1014.
-Rebuilt maps, all the classics have gotten a total re-work, making them feel new again.
-Music! Some pretty tense music to build the atmosphere as you shift-walk through a corridor, never knowing what jerk is around the corner
-Included gungame, removes the client-side bugs and exploits which make gungame in source not fun.
-Price. $15 for this? Sold. I wouldn't pay much more than that, mind you, but this seems to be a fair price for the game we all know and love to be totally upgraded and generally made better.
Cons, of course, need to be added.
-Well, lack of NEW content is surprising. I was hoping for the zombie mode or something to be included, and with the 12 years they've had, i'm sure it could've been snuck in somewhere. As long as it doesn't become a pay-DLC addon, i'll be happy.
Overall, 8/10. It's perfectly priced and worth every penny. A good game.… Expand
Average User Score: 6.6Nov 23, 2011RAGE was a masterpiece in one art-form only. Graphics. I've been a long-time fan of both Bethesda and id and when I saw that they were going to make a baby and name it RAGE, you bet your ass I was on the gift registry. Looking at all the gameplay videos, you see a beautiful world filled with nasty enemies, heavy weapons, and more FPS then you can shake a stick at. Let's dig a bit deeper to find the grit beneath the glass.
Graphics: Stunning. Absolutely amazing work on the animator's parts. Textures are clear and crisp, with the most realistic facial mapping since Half-Life 2's breakthrough. The frames-per-second don't drop below 65 in my estimation, and no matter what I'm doing it never gets hitched up or laggy. Smooth as butter. Delicious, sexy looking, well detailed butter. Yes. Weapons look fantastic, as do the enemies, but unfortunately suffer from what I call "Cookie cutter bad guys". You will see the same damn guys from each set of bad guys innumerable times. Constantly. Doesn't stop them from being pretty or awesome, but there's a lot of the same thing, and it causes concern to see 3 of the same bad guy staring at you with shotguns. Ruins the experience.
Sound: Ahh, the grit. Here we go. Vehicle sounds can be ridiculous, but I've yet to find a game with decent driving noises [save from driving games]. Environments have their own feel and let you know it with dripping, rocks crumbling, birds cawing, whatever needs to be heard to feel realistic. Weapons are orgasmically awesome thanks to id, who have always delivered the heavy firepower. Then we get to the true grit, which is voices of the enemies. Every-single-enemy-has-the-same-voice. Not meaning all of them in the entire game. I mean each group, like the mutants or gear heads. They are all the same person, same voice, same annoyance, same bloodstain. Gets repetitive real quick when you're just mowing down same fake russian accent after fake russian accent. Also: JOHN GOODMAN!… Expand
Average User Score: 8.3Nov 23, 2011Criminy. Prepare to die. Simple as that.
Well, I love this game. As always, I dip my toes in the Redbox and snag it on my night/s off. Got addicted. Returned RAGE and got this instead. Read my problems with that "masterpiece" in another review. To put it as others have, Dark Souls makes dying fun. :D
Graphics: Dark Souls is beautiful. There's few if any clipping going on [dragon's tail], weapons are just what you'd expect to be textured. You can see _forever_ in this game. If you find a high point you can easily turn around and either see the mass of corpses in your wake, or look forward and see certain doom waiting for you. Bosses are amazing, many moving parts and detail taken to make them truly terrifying. Don't believe me? Look up Gaping Dragon. That's not even the worst!
Sound: Ahhh, dying in a eerily silent castle corridor has never sounded so realistic. There's hardly, if any, music going on at any time. Weapons sound like they're supposed to, and when you are slowly creeping the corridor of a dungeon, you know damn well to keep silent and LISTEN. The dry rasping of a hallowed will probably be all you have to tell you're walking into an ambush. Once again: Bosses - Terrifying.
Controls: People keep complaining about controls. I don't see how. It's not a mash RT or X to win game, and people need to understand that. Armor and equipment load determine how well you move, and half of the fight of the game is learning how to inhabit this body as you try to survive hordes of enemies, traps, bosses, mini-bosses, and those damn black knights. Fighting is simple yet strategic. Basically this - never just run in swinging like an idiot. Block, strike, repeat til dead. Can't block that hit? DODGE, KNUCKLEHEAD. Oh wait, you've died because you can't understand the basic principle of not blocking attacks with your face. Here's your helmet due to your head being caved in for being an idiot.
UI: Easy to navigate, but man they make you rush due to there being a lack of a pause menu. Pressing start opens a quick menu and keeps the game world running. Smart players would equip their items to the multiple slots for swapping out a weapon for a talisman or whatnot. The menus are a nice touch for determining what equipment is better thanks to a stat display. Lower bleed resistance but higher fire defense. Niiiiiice. Leveling up also keeps you on the verge of insanity, needing more and more souls to get that little stat bump to keep yourself from getting stuffed in a corner and... well... y'know.
Gameplay: CHALLENGING. God. It's not a selling point as much as it is a fun factor. It's basically a huge game of find the weakness, except with two swords and your face. Riposte/slash/block/slash and repeat. Can get quite repetitive if you try to grab too much too quickly, typically leaving you farther than comfortable from a bonfire, making you go alllllll the way out there again to retrieve your lost souls/humanity so they're all not wasted. Bosses are, again, terrifying. Once you traverse the white light, it becomes very tense, then panic, and probably disappointment at dying yet again at the damn bell tower gargoyles. Sometimes it feels as though the enemies are unfair and just pummeling you into dust. Protip- try a different method. Experiment.
Overall: Love this game. Harsh gameplay leading to many people quitting just makes me laugh, but it can be frustrating at times, so it's understandable. Go in with patience, caution, and just a bit of foresight, and you may die less than 100 times your first playthough.… Expand
Average User Score: 8.4Nov 22, 2011Not bad, really. I was skeptical when reading up on Skyrim in Game Informer and was reading the hype almost literally dripping off the pages. So, on a whim, I rented it from Redbox. Better to spend $2 and try it then $60 and either be stuck with it or have to make an unnecessary trip to GameStop. It got in my blood, and I HAD to buy it later.
Graphics: Not seeing too much of an improvement from Oblivion, but it's still noticeable. I'm enjoying the weather effect and night-time hunting. The water is pretty, as well. Wish I had an o2 sensor or bar or something, as I got caught by surprise in the depths of a large lake. Skins and textures for things are a bit crisper, fire is damn beautiful, and things just feel a bit better. Lighting and shading effects are in full force, as is HDR. Sound: A problem for me. Good sound effects, environment echoes or grass being stepped on; all sounds beautiful. All of a sudden- DRAGON! Now the fun begins, y'know? Roaring, breathing, flying, breathing fire. Sounds damn good. Then we go back into town and I hear the same person. Everyone is the same. Almost. Most middle aged Nords are the same guy, almost all women are the same. There are TEN, 10, X, voice actors for the entire game. Bethesda decided to go the cheap route and use voice altering software to change tone/pitch, but you hear the same damn guy or woman. I myself am a voice actor and I just notice these things. It bothers me to no end.
Gameplay: Combat is both different and the same. Backpedaling while spamming right-trigger is not a viable option due to the slower speed. Dual-wielding spells or spell/weapon combo is new to the series, but you can't help but feel like you're doing the same old song and dance. With swords. But yeah, familiar. AI for melee fighting has been improved. They know how to block for sure, and when they come at you, you know it. Sometimes they seem to get confused though. I've had multiple witches just run directly into me spraying me with fire or ice while I smash their face in with my war-hammer. It's like they're either fleeing from you for dear life or trying to make out with you. I've hardly found a happy medium in the fights. Still kinda annoying to switch to 3rd after seeing your weapon in your face, only to see you're carrying it down and to the side. Not a big deal, but noticeable.
UI: Love the new UI. Who cares if you can't see what you look like-- Does it even matter? You can go to 3rd person and see it! Yeesh. I love the quick menu for swapping from my war-hammer to my bow in a pinch, healing, readying different shouts, everything. The new perks system and way of leveling up simplifies everything and helps you customize your character to more of your liking. If you want to be a crafty sneaky little pickpocket, but need that extra bit to make sure you're fully inconspicuous, there'll be a perk or two you can sink some levels into. It's simple and effective, but makes you really work and practice to become a master.
Overall: Love it. I can say this with complete honesty and if you remove the glamor and glitz from your eyes and see the truth, you'll agree:
Skyrim is Oblivion with dragons, new world, polished/updated UI, new items, and just as addictive. A good game and fun, but not at all what was hyped. Doesn't mean you can't still enjoy it, just go in with a clear/neutral head. And most importantly, have fun!… Expand