Average User Score: 5.0Mar 21, 2015When you go to play this game, keep in mind that it's battlefield in name only, the focus here is on fast paced claustrophobic intenseWhen you go to play this game, keep in mind that it's battlefield in name only, the focus here is on fast paced claustrophobic intense gunfights versus spectacular large scale open combat. Having said that, Battlefield Hardline tries to do something different and it mostly succeeds, from it's campy but well polished campaign to the overhauled multiplayer, it's a very different game than 4 was. Some people might think this is a bad thing, personally as someone who's played hundreds of shooters in their lifetime, I appreciate the new direction. It keeps battlefield from getting stale, although if you're looking for the more of the same, you probably won't like it, in fact you might hate it.
I always thought part of the problem with the way games are received by their audience is that player's expectations skew and tarnish the experience, for me I was expecting a reskin of BF4, what I got was a game that maintains the same general tone, of the series, but the mechanics are just different enough to feel fresh and new to me. Most notable is the sound design and the chaos of indoor gunfights, everything from the default pistol to the light machineguns has a rich hearty boom to it that's unsettling when you're in the middle of a gun fight and the environment reacts to bullet impacts in a satisfying way throwing debris in the air while you hear muffled shouts from your assailants. The difference is the focus on the single player game is more one of stealth, and while it's completely optional, it's the fastest way to unlock bonus items, and there's also an evidence gathering scavenger hunt thrown in as well. The battles are like well choreographed scenes from a tv show or movie, and the entire plot is presented like a binge session of a show on netflix. Levels are "episodes" and if you quit to the main menu, scenes from the next episode are played as a teaser. It feels mostly polished and in a few levels the designers get away from the linear scripted campaigns that have become so popular lately. The open levels are reminiscent of the multiplayer maps, which is a really nice touch, since this series is known for its multiplayer, and it flows at a quicker pace than the other games.
When I booted up multiplayer, there are a lot of noticeable changes, the progression system has been overhauled, and the unlocks are done mostly through cash earned through play. The xp bonuses have also been changed to only grant bonuses for specific actions, such as team actions or assists, or vehicle support. It seems complicated and bloated and unnecessary, and both sides of the law have specific unlocks that you can only use when you're on a certain team. My first few games were amazing, the default classes were all set up to be enjoyable right off the bat, except maybe the professional, and the game ran perfectly. The next time I played it was a horrible laggy mess though. My character rubber banded constantly, weapons would delay when firing, or not at all, the whole thing ran like a joke, even the menus lagged. Granted this was the weekend it came out and the servers were most likely clogged, but still, after beta testing I didn't expect it to run worse than 4, and at least in 4 if you had a crap connection you could still pull off a few decent kills if you change your playstyle. In hardline, it's all about close combat though, and time to kill seems significantly quicker than the previous games. The other issue is the spawning system, you have a sort of kill cam showing your attackers next few moves, then a cooldown timer that seems to increase your time out depending on how well you did prior to being killed. At first I liked this idea, however it became aggravating when the game spawned me on top of a grenade, then I watched my killer, then it made me wait on the timer. If I haven't even spent a second playing the game, I shouldn't have to wait another 10 to respawn, on top of watching the kill cam, it seems like a poor design choice to me in that sense. Also the hint system is horrible. Obvious things are pointed out repeatedly and you have to close the hint to proceed, but non obvious things are never explained in the new game modes and you're left wondering how to play a specific objective while the enemy team rushes you and kills you.
When it works though, it's amazing. It reminds me of counterstrike, and the emphasis on secondary weapons reminds me of modern warfare 2, the pacing is fast and the close quarters battles are adrenaline pumping. It's not perfect, and I do have a few gripes about it, but it's playable and enjoyable enough that I'm glad I picked it up.
Bottom line is if you want a different style shooter in single player or a counter strike style experience in multiplayer, pick this up. It fills a weird niche in the shooter market, but I feel like it might not stand up well enough on its own for people who aren't up to date on the series or are looking for the next copy paste game.… Expand
Average User Score: 5.7Feb 1, 2015Well this was different, which doesn't mean better necessarily but at least it's a change of pace from the standard formula, and I have toWell this was different, which doesn't mean better necessarily but at least it's a change of pace from the standard formula, and I have to give the developers kudos for taking the series in a new direction, and also being better than the last installment, which hasn't happened in a while. The story is full of plot holes and is laughably predictable, and it's over quickly. It felt like this was the shortest Call of Duty campaign I've played, and I've gone through all of them. I wasn't planning on playing this one at all, but I got it loaned to me and I was pleasantly surprised to find things were actually finally changed. The exo-suits your character wears gives you enhanced mobility, and the whole pace of the game feels more frantic than previous installments. Personally, I feel like it's a little too fast paced for my tastes, with multiplayer and survival being no different. The franchise has embraced it's twitch shooter niche and gone into full on sprint with it, which makes it feel like it should be its own franchise instead of having the "Call of Duty" title. I have to say, the sound is amazing, the best I've heard from a video game to date, and an impressive number of enemies are seen on screen at once, however the problem is they're nearly indistinguishable from the background in many cases, and I found myself relying on target enhancer items to be able to see them, which resulted in me just shooting at the glowing red things versus someone who looked like an enemy soldier, also combat doesn't feel as satisfying for some reason. I can't put my finger on it, maybe it's because the sounds outdo the visuals in some places, but it just seems like they could have done better in a lot of spots, these games are all on a schedule now and I think this one could have really benefitted from a little more time, and ended up being something really special, but you really don't get a lot of game for your 60 dollars. While it has great production values, the majority of call of duty is just shooting, and for me it didn't feel fun, the sneaking mission in the middle of the game felt a lot more fun, and that says something about your shooter. When all is said and done, this is a step in the right direction, although it's not enough to bring me back into the franchise, your mileage may vary though, check it out if you liked the movement mechanics of titanfall but don't want to have to deal with giant robots.… Expand
Average User Score: 7.9Feb 1, 2015Never played the dead island games so I can't give any context on those, but I found this mostly enjoyable, the plot isn't gripping, theNever played the dead island games so I can't give any context on those, but I found this mostly enjoyable, the plot isn't gripping, the characters are forgettable, but the player is given a lot of freedom on how to progress through the story mode, and the amount of unlockable special moves allows you to play the game how you want, which is to me what saves this game. When it works well, it's great, I found it immensely enjoyable to perform combat stunts such as vaulting over a zombie to drop kick another into a wall of spikes, but when it doesn't work it can be incredibly frustrating, and there's no game manual and often no explanation of what's happening, a few times, my character exploded or just died without warning and with no visual cue as to what happened, sometimes enemies would pop up mere feet away and in one mission, a large enemy's hammer would end up hitting me no matter what I did. The game uses a checkpoint system to save, there's no manual save options, and I think the developers knew what they were doing when they implemented that. Large open world games, like fallout for example, tend to have unexpected glitches in them, some fun, like characters accidently being flung into the stratosphere, or annoying, like getting stuck in the geometry and falling into a bottomless gray abyss. Thankfully, there are few and far between, and the game respawns you quickly and you're back in the action, although with a stiff penalty, the 'survivor points' which you use to purchase general skills and abilities, and which is also tied to the loot system and vendors, takes a big hit, and when it's not your fault it feels incredibly unfair. Speaking of loot, Techland pretty much ripped off Destiny's color coded loot system, although personally I think they did it much better. Each weapon has stats for base damage, durability, and handling, where rarer weapons will be better in all categories. There's also an option to upgrade, which increases these stats further, in addition to that, you can also further upgrade these weapons with improvised modifications with junk parts you find around the city to add electric shock or burning damage, which also give a nice visual modification. The system is fairly complex and should give you plenty to mull over, and the melee weapons are visually pleasing, the firearms on the other hand have little variation, and are rare, and using them will attract more enemies, although they become a necessity for certain points in the game. Ammo is even more rare in the game world, and the developers have limited your ammunition reserves to what you can carry on your person, which is around 60 pistol rounds and 100 rifle rounds, which can go pretty quickly, and which you cannot stockpile in your player's stash bag, which seemed to be a little useless after the beginning of the game, since only weapons take up space in your inventory. Co-op mode changes this a little since you can save a weapon for a friend and drop it for them, and just in general co-op mode can be a lot of fun with the improvised traps around the city, which is definitely the strongest part of the game, the wonderfully designed zombie killing sandbox.
Pros: melee combat, weapon crafting, loot system
environments are fun to use in zombie dispatching, parkour, well designed
sounds are above average, not amazing but zombie howls in the distance are chilling
night/day gameplay experience changes dramatically
mostly well balanced
cons: some angering, but not completely game breaking glitches
controls wonky at times, setup is a little hard to get used to, no alternative control scheme
story could have been improved, pacing especially
gameplay mechanics will sometimes not work when you need them to, doesn't happen often but when it does it's aggravating
All in all, it's worth a rental, even more if you have a friend to play it with, just don't expect a lot of gunplay, and look around the internet to get some tips since the game doesn't offer any, I was trying to decide if I should list that as a con, but I think I was just expecting more on screen hints since most new games tend to hold your hand and I've gotten used to it.… Expand
Average User Score: 5.5Oct 1, 2014As far as the epic conclusion to the Mass Effect trilogy goes, 3 is a mixed bag. On the one hand, it starts out amazingly, where you feelAs far as the epic conclusion to the Mass Effect trilogy goes, 3 is a mixed bag. On the one hand, it starts out amazingly, where you feel like the fate of the galaxy is at stake and every race that inhabits it, for better or worse. Unfortunately, after a great start, it stumbles, then falls flat on it's face in the end. If by the end of ME3 you're left wondering what happened, even with the end game DLC, you're not alone. This game could never meet every fan's expectations, and there's no way bioware could have made all the choices the player made over the course of 3 games end in an exponential number of endings, but when it's all said and done, your choices are essentially rendered inconsequential.
The game is very playable, and re-playable, and you can easily get your money's worth out of the entertainment values presented here, just don't go into it with high expectations.… Expand
Average User Score: 8.8Oct 1, 2014For the most part, Mass Effect 2 improves on it's predecessor in every way, from the combat to the squad characters and production values, ME2For the most part, Mass Effect 2 improves on it's predecessor in every way, from the combat to the squad characters and production values, ME2 gives the player a customizable cinematic experience. The game has some small flaws, such as bugged quests and the mining mechanic which can become tedious, although it's a fun diversion the first few times. The enemy variety is a little less diverse than ME1, but it fits with the narrative and the shift from un peacekeeper to corporate mercenary. The end game, while dramatic, can be frustrating as keeping your crew alive isn't overtly explained, although through trial and error given the proper precautions it can easily be done. Although it follows some sci-fi tropes, it feels fresh enough to warrant exploring its universe, and stands up just fine on its own.… Expand
Average User Score: 8.6Oct 1, 2014This was a very solid start for a series with a rich lore although cliche'd story. The combat system was thankfully overhauled in theThis was a very solid start for a series with a rich lore although cliche'd story. The combat system was thankfully overhauled in the sequels, and while it wasn't terrible, it did feel very 'casual' and the inventory system was a mess. The side missions tend to be bland and drag a bit, but overall it's a great experience and gives you a thrill ride from start to finish. You'll find yourself missing some of the diversity present in the first game with the alien races, and giving yourself the option to save or sacrifice major characters makes this a worthwhile experience. The dialogue is well written and the voice work is some of the best in video games. Definitely worth playing if you can find it.… Expand
Average User Score: 8.6Oct 1, 2014I have an extremely hard time rating a game a 10, and I really dont' want to rate it a 10 because it's not perfect, there are bugs, there areI have an extremely hard time rating a game a 10, and I really dont' want to rate it a 10 because it's not perfect, there are bugs, there are glitches, and you will encounter them in your playthrough, guaranteed. There are even story problems where entire quests are bugged or not fully implemented, and one of the storyline quest factions which is a major player in the story leaves you with a less rich experience than the others, but when all's said and done, I've put over 200 hours into this game and am still entertained by it.
New Vegas just feels like what 'Fallout 3' was supposed to be, story and gameplay-wise. The team that worked on it had developers that worked on the original series and the cancelled sequel code named 'Van Buren' and contains story elements from it and the continuity of Fallout 2. The story is set out in front of you, and it's entirely up to you how you want to carry it forward. The gameplay mechanics from F3 carry over with some small and large tweaks, and some of them are made obsolete by new systems.
After the 'vanilla' game is starting to get stale, there are countless modifications players have made to make gameplay or visual changes or completely overhaul the game to make a 'call of duty' style shooter, or a RTS style field commander game, or even a fully loaded casino simulator. If you are a shooter or rpg fan make sure you pick this up, you can find it on steam for as low as $5, so keep an eye out.
To recap, it's not perfect, but it is a lot of fun. Do yourself a favor and get lost in the wasteland.… Expand
Average User Score: 8.2Oct 1, 2014Works better than the console versions, some minor hiccups aside, although the keyboard controls need tweaking to be comfortable right off theWorks better than the console versions, some minor hiccups aside, although the keyboard controls need tweaking to be comfortable right off the bat. I had the ps3 version and couldn't finish it due to graphical glitches where the textures would never finish loading and the frame rate would drop down the the single digits. Having a smooth gameplay experience helps to appreciate all the special things that go into borderlands like the weapon and character designs and the humor. I'm glad to see this series is still being developed, and continuing to evolve unlike the other yearly shooter games where the gameplay never changes. Definitely worth a shot.… Expand
Average User Score: 7.9Oct 1, 2014I have to say I'm not a huge fan of superhero games, but Infamous gives you enough variety to keep it interesting from start to finish. TheI have to say I'm not a huge fan of superhero games, but Infamous gives you enough variety to keep it interesting from start to finish. The pacing is superb, the open world city is well designed, combat is fluid and polished, and the story is solid. I have to say while I find myself often satisfied by this game it's more rare to impress, and after you've beaten it, the end game doesn't leave much to stick around for, however it's worth the price of admission, as it is very entertaining. If you recently picked up a ps4, you can probably pick this game up at a discount, which makes it more appealing, all in all it's a strong launch title that's held up well for the console's first year, do yourself a favor and pick it up.… Expand
Average User Score: 6.1Sep 26, 2014If this was a one word review, it would just say "redbox."
You'll either save 58 dollars or not mind a small initial investment becauseIf this was a one word review, it would just say "redbox."
You'll either save 58 dollars or not mind a small initial investment because you'll be hooked on it. I happened to be in the former camp. After two days, I had the story nearly finished and was almost at the point where I could start collecting the purple weapons...and by this point I had a voice in the back of my head constantly screaming "why should I care?"
I'll start with the good, character and weapon design is pretty well done, it's standard sci-fi fare, sounds are a mixed bag, with some weapons sounding like plastic toys and others are viscerally satisfying. The lighting stands out particularly, shadows dance off the walls and seeing the sun reflect off a destroyed space station is breathtaking, although some textures tend to look plastic-y. Co-op can be extremely rewarding and the idea of running into strangers to tackle random events together is fun, although it's also Destiny's biggest problem, relying on others for fun. I have to draw a parallel with borderlands, where it can be even more fun with friends, but works just fine on its own, Destiny not so much.
On to the bad, what you've heard countless times is true, it is repetitious, and thinly veiled at that. Patrol missions are variations on 4 objectives, scan things with the ghost, go somewhere and scan things yourself (stand in one spot motionless) kill enemies, and kill enemies and pick stuff up. It's the same thing you do in regular missions without a boss enemy, and with less structure. It doesn't matter what material you pick up because the process is exactly the same. The 'Ghost' that follows you around and narrates your adventures is a mashup of cortana and guilty spark, so you'd think the creators would have done a good job on it, but the dialogue is cringe-worthy. I can't believe someone signed off on it with a straight face, although story is absent from Destiny, and it hurts the overall game because all the generically named enemies you fight are all just space fillers, and more often than not they'll either walk in a straight line towards you or stand there while you shoot at them to the point where you actually find one who dodges your attacks it's frustrating, the only purpose they serve is to help you level up, although no matter what level you are they give the same experience, and the difference between shooting a level 2 fallen at level 16 and level 3 is minimal, with damage appropriate weapons, although fighting a higher level enemy turns them into a bullet sponge and your armor into 1 ply toilet paper. The leveling system exists solely to hamper progress, and after level 20 to cater to MMO lovers. There are so many elements in the game such as ships that have no effect on gameplay whatsoever, and it all seems like wasted potential.
I could go on, and that's unfortunate, but there are some who will enjoy this game and I think you should definitely give it a chance, although to me it wasn't worth it. It almost seems like this game got rushed out the door to cash in high profile games being pushed back to next year and the story wasn't fully developed. I'd keep my eye on this series in the future and definitely give it another shot, but this one was a miss for me.… Expand