Average User Score: 5.4Feb 18, 2013I can't give this one anything more than a lukewarm rating. I like the fact that the game doesn't hold your hand in anything, from characterI can't give this one anything more than a lukewarm rating. I like the fact that the game doesn't hold your hand in anything, from character creation to combat. However, the presentation of every element in the game is pure 1990s. Even the game's resolution cannot be changed until _after_ a player has created her/his first character. What's more, after changing from 1024*768, you have to exit _all the way out of the game_ to apply it. Then after basic "tutorial quests" that involve _running back and forth_ to a handful of NPCs and hit the "Enter" key several times, you're thrown into a tutorial dungeon where monsters die after a few hits. OK, fair enough. But once the tutorial is done, you immediately receive a quest to visit the first real dungeon, wherein you are faced with zombies and beetles that take _literally 20 or 30 hits each to kill_. The _beetle_ has twice or three times as many HP as you do. Fortunately, though, it only hits for 1 HP of damage. So the first real combat in the entire game involves facing off against bags of hit points, who do almost no damage but take forever to kill. Lest this be seen as too easy (albeit boring), the zombies in the same dungeon hit for 10-20% of your max HP each time.
Face it, even if you appreciate the "hardcore" elements in the game, even if you are happy knowing that your stats might _decrease_ each time you level (yes, you read that right), there seems to be little _enjoyment_ built into the experience. Might it open up and become more fun at higher levels? Possibly. I'd even keep my fingers crossed for it. But who would willingly _waste their time_ fighting through the early levels to get there?
I wish the game the best of luck. For what it's worth, the game was almost immediately removed from Steam- by the publisher- because of its buggy release. That was over two weeks prior to this review- yet the game is still not deemed worthy of being put back on Steam. And, again, that was the _publisher's_ decision.… Expand
Average User Score: 5.3Jul 17, 2012Possibly the most disappointing release I've ever played. I will, in all honesty, never forgive the developer for taking narrative controlPossibly the most disappointing release I've ever played. I will, in all honesty, never forgive the developer for taking narrative control away from a character I'd spent _years_ with and forcing her to engage in the least satisfying ending- and least in-character actions- imaginable. I haven't even logged into multiplayer in months. Regardless of how many new "cool" weapons and commendation packs they throw at me, the game is dead to me. I paid for it and have no interest in ever going back. And all those "critics" who gave the game a 10/10...I doubt I'll be trusting your opinions from here on out.… Expand
Average User Score: 6.9Jul 17, 2012By now, I suspect most of you have read something about the game. I'll just chime in and say that the combat is fun, the character creation isBy now, I suspect most of you have read something about the game. I'll just chime in and say that the combat is fun, the character creation is sufficiently varied, and the questing/adventuring model is utterly tedious. It's just not possible for me to enjoy running to a quest hub, picking up all the quests without reading the text, killing everything in sight, then running back to the quest hub any longer. And then you get a breadcrumb quest to run to the next hub, where you literally do the same things over and over again. The actual act of killing is energetic, however. That can't be denied, and it shouldn't be minimized. After all, a huge part of the game is centered around killing. But, seriously, killing thousands upon thousands of foozles, only to look back and see the next guy killing those same foozles...that model is really bankrupt at this point, wouldn't you agree?… Expand
Average User Score: 8.2Jul 7, 2012I'll just chime in here. For an atmospheric, mature storyline, you can't find a better MMO out there. Cutscenes are top-quality and set theI'll just chime in here. For an atmospheric, mature storyline, you can't find a better MMO out there. Cutscenes are top-quality and set the mood for a dark romp through modern-day horror, whether in H. P. Lovecraft's universe, the world of Dracula, or Egypt.
Is the game perfect? Nope. That's why it gets a 9 instead of a 10. The character creator is sub-par, and that's why the developer has already said, several times, that a barber shop/tattoo parlor will be in the game soon. Is the game revolutionary? Nope. You still have to kill a lot of stuff and do so by pressing numbers on your keyboard/mouse. However, it takes many steps forward with the investigation (no killing required) and sabotage (sneaking is optimal) quest types. Additionally, even when killing ten foozles, it's presented in a way that's less grindy. The grind isn't completely gone, but it's less than any other MMO I've played.
In conclusion, the game is _absolutely worth_ your $50 for a month. You'll get some of the best storyline ever (comparable with SW:tOR's main story) and lots of interesting questing during that time period.… Expand
Average User Score: 3.8Mar 5, 2011Checking in after six months, the game's most obvious flaws have been corrected. It's possible to search a centralized list for specific itemsChecking in after six months, the game's most obvious flaws have been corrected. It's possible to search a centralized list for specific items sold in "market wards" (the game's version of an Auction House). Gaining SP (the game's version of XP) in parties has been tweaked. The most recent patch (3 March) introduced traditional NPC quests. The game remains free of a monthly fee, and the game box is available heavily discounted from retailers.
The game still rates "average" even in this fan's eyes, though. Those new NPC quests I just mentioned do not award SP or gil (money)! Even the monsters killed on an NPC quest don't give SP/gil. Imagine finishing a quest to kill ten foozles in WoW, for instance, and not getting XP or gold from either the foozles or the quest. The sole way of advancing in the game remains killing countless mobs outside of the NPC quest structure. While that design decision is baffling in and of itself, the general attitude of _both_ development teams (since the original one was "reassigned" late last year) seems to be "grinding=advancement, and lore=background only." How that will ever translate into paying subscriptions is beyond my limited knowledge.
In conclusion, I wish the gamers (and developers) the best of luck, but if you're not a devoted fan of Final Fantasy, this game still does not deliver anything other than an average experience.… Expand