Average User Score: 3.6Apr 23, 2012Super MNC is a DotA game. That much needs to be said straight away. But, unlike it's genre brethren like League of Legends and Heroes of Newerth, this game is a third person shooter. It provides a very different take on the genre which makes it different enough to make it worth having a go, even if you don't like LoL or HoN, but is still too inaccessible for someone who hasn't played one before or is expecting a simple Team-based shooter, like Team Fortress 2. In order to learn how to play the game, you have to get stuck into it and be thrown into the deep end because, quite frankly, the guides are absolutely useless. But you need to have an element of resilience about you, as it pains me to say that the community has already taken the oft-criticised hostility of the genre too, which only helps isolate new players even more. The announcers and classes in the game are well characterised (Although not quite as much as in Team Fortress 2, but there are obviously more to characterise in this game) and can genuinely raise a chuckle out of you the first few times that you hear their quips, but there isn't enough variety in the quotes and soon you'll be hearing the phrase repeated again, which can get grating. Also, some classes do feel like they are lacking in punch to their weapons, leaving you wondering if you are actually doing any significant damage to your opponents. Finally, the levels leave a lot to be desired, as they all seem relatively samey, yet they do their job aptly enough to make it seem fair and somewhat varied. In conclusion, if you can get around the initially confusing gameplay mechanics and ignore the constant hostility from your own team mates (even when you aren't a noob, if you make a mistake or are unfortunate, prepare to be chastised), then you might find that Super MNC is a generally fun, albeit somewhat shallow game, worth investing a few rounds in when you want to play something different.… Expand
Average User Score: 8.4Jun 5, 2011I think that there is too much of an emphasis that this game 'is like a 2D version of Minecraft'. The gameplay and the focus of the two games are very different. Whereas in Minecraft, the emphasis is to build impressive structures and go exploring, Terraria is about getting stronger and better gear to fight bosses. Yes, you can build in Terraria, but it's only to get another NPC character to live in, not really to impress with the scale and grandeur of it. Of course you COULD build for that purpose, but I think that side of Terraria is quite dull. Fortunately, the game's focus is on exploring underground and searching for floating islands for upgrades, weapons, items, accessories and materials to make better gear and weapons so that you can take on the strongest enemies in the game and it's a lot of fun doing so. There is a lot of gear in the game which helps keep the game from becoming stale the more that you progress and the boss fights are a lot of fun. The best way to think about it is a Castlevania/Super Metroid with Minecraft elements.
Unfortunately, getting used to the game does take a fair amount of patience as there is no direct tutorial, but I've never been one for hand holding in video games, it takes away the feeling of fun and accomplishment you get when you get good at a game. Also, once you've beaten the bosses and obtained the best gear you can, the building mechanics really cannot sustain the game and there's not much of a reason to continue playing the game, but for Â£6/$10, I've sunk more hours into it than what I do most full priced retail games.
It might not be a perfect game, but it is a lot of fun and would thoroughly recommend it to anyone who has even the slightest iota of interest in it.… Expand