Average User Score: 6.4Mar 10, 2012This review contains spoilers, click expand to view. As a huge fan of SSX and Tricky, I was very much looking forward to the reboot of SSX. I hate to admit to being disappointed, but that would be the nicest way to sum up my feelings regarding this game. After the tutorials and the first mountain series, I was cautiously optimistic I may enjoy it. Sure, the controls are VERY fidgety, and I told myself I would just need time getting used to it's sluggishness and unresponsive feel. I even enjoyed the first Deadly Descent. It was only then that everything started getting a little complex. The wing suit. The armour. The weather suit. The polarised lenses. All of these upgrades and add-ons which try to add an element of strategy and variety to preceedings - which is simply NOT what SSX is about or what SSX needs. For me, the joy of SSX in it's glorious early years was the brilliance of it's level design, the simplicity and fluidity of the controls and the gameplay. SSX used to make you WORK for your points and your combos, whereas now it is a veritable eyesore of mapped out jump ramps, endless amounts of grind rails (where you don't even have to balance on) and a trick control system which is just too unresponsive, over-populated and no longer engaging. Couple these faults with the frustrations within the game - the constant failure of the level design forcing you to plunge down invisible crevices to your untimely demise, the most pointless rewind facility in the history of video game design where YES, you can rewind your progress mid-event to correct your mistake but the AI opponents CONTINUE down the mountain (which completely belittles the reasoning behind a rewind system), the dreadful attempt at a story, the missed opportunities to create a world where you are encouraged to go off-piste and discover new locations, the constant infuriation of RiderLog telling me to make friends with random people just because their time was within 0.1 seconds of mine on any given event - put them all together and SSX smacks of "missed opportunity".
Perhaps my biggest frustration, however, is the end series of the World Tour. I know EA have a tendency to make short games - I was there for the full 4 hours SP campaign in Medal Of Honour, I was there for the 3.5 hour campaign of Battlefield 3 and by-God I was there for the 2 hour and 2 minutes it took me to finish Need For Speed The Run, but SSX can be gobbled up in 3 hours comfortably with the exception of the last mountain where the game goes on a difficulty spike so sharp, it can only be explained by the developers realising how short it was and they just didn't want you to finish it that quickly.
As much as my love for old-school SSX continues (indeed I dusted off my original Xbox for a bout of Tricky earlier today), EA have dropped a howler with this reboot. For those who never experienced the originals - it might have something here to satisfy. To anyone who knows and loves SSX from time-gone-by, prepared to be sorely disappointed. Which is a real, real shame.… Expand