Average User Score: 6.0Jun 7, 2014This review contains spoilers, click expand to view. Ryse is a visually stunning game that really turns up the graphics benchmark with the use of CryEngine. The game play mechanics tend to be enjoyable for a short period of time and the story line takes on a twist that I wasn't fully expecting.
Games made with the CryEngine do not need a review explaining that the graphics are good, this is to be expected with CryEngine so we'll continue with the original advertisement of this game.
When I first heard about Ryse I watched a trailer that showed someone playing the game with the Kinect and they were fighting. Swinging their arms like they had a sword, raising their arm like they had a shield, kicking the enemy away from them and finally hurling their sword. This was an excellent promotion that caught my attention. I thought to myself "Finally, someone is going to use the Kinect the way it needs to be used!"
I was sadly disappointed to find the only Kinect features this game actually has in it are with voice commands which are rather useless.
With the Kinect features out of the question this game should be able to deliver spectacular fights and it almost seemed as if the developers had done so when you go through a kill animation and have to press certain buttons and see the spectacular method of killing your enemy.
Although, after a few times of doing so you quickly realize that it's the same thing over and over. Killing an enemy without one of these sequences feels meaningless and killing them with one of those sequences becomes too repetitive.
Then they add a feature where you can press a button and everything around you slows down and you can start owning everyone around you. This feature seems neat as well but after a few uses you once again discover it's rinse and repeat all over again.
The story line to the game is almost good. The best part of the story line is when you discover you're Damocles. The way the game builds up the story behind Damocles makes it feel as if this warrior is so awesome that his presence would be enough to kill your enemy. Then you discover that you are Damocles in the manner that you were brought back for vengeance and at first it feels as if your character will be transformed somehow, maybe faster, or stronger with new kill animations or anew weapon.
But this is not true. The only new thing that happens is your character places a mask over his face a few times.
After the campaign is over you're left with the arena which doesn't have very many options and isn't all that difficult to complete. Every game I've ever played that involved an arena or Colosseum have never gotten it wrong, until now. The developers did add several things to the arena that I haven't seen in previous games but these objects are generally not needed to win and therefore don't necessarily add to the game play.
Overall. Ryse is nothing close to what was shown in the early trailers. The graphics are very good which is expected from the CryEngine. Game play mechanics are too repetitive. The use of the Kinect is useless and should have been excluded entirely. The story line takes a very interesting twist and doesn't build on the character afterwards. The arena has things inside it that I haven't seen before giving the arena potential for unique combat, but ultimately isn't needed and isn't very challenging.… Expand
Average User Score: 6.7Jun 7, 2014This is the first Dead Rising game I've played and I have enjoyed it but there are a few things to note before someone makes a decision toThis is the first Dead Rising game I've played and I have enjoyed it but there are a few things to note before someone makes a decision to purchase this game. When I searched Googled DR3 what I was looking for was someone saying the game had no time limit. What I found was a mixed set of responses stating that there wasn't a time limit if you selected a certain story mode option and others say that there is a time limit it's just more than 3 days.
So I purchased the game and discovered that there IS a time limit and it is more than 3 days. I have been unsuccessful in finding any way to remove the time limit. Although the time limit that is given is more than enough to complete the game and side missions so the time limit isn't a huge bust but it is a negative factor.
When I discovered you can recruit survivors and give them weapons I became excited and made it a personal goal to recruit several survivors. I don't feel that the AI for the survivors was very well thought out, sometimes they'll shoot zombies at a fairly decent distance and other times they won't. One thing I did notice is they never run out of ammo. I handed 5 survivors assault rifles and LMG's and I never had to swing my weapon. While it would be troublesome to constantly have to worry about your survivors, it takes from the realism of a survival game if you have unlimited ammo. I was able to walk through several crowds of zombies without ever being in danger as my team decimated any opposition.
The story line isn't all that interesting. It seems to be that almost all zombie games and movies always show the government killing the innocent and they're going to bomb the area and you have to get out before it's too late. Developers need a new approach to getting out alive in the game, we already have a zombie apocalypse on our hands why add the government trying to kill everyone to it?
Let's talk about the soldiers that we have to fight, the AI specifically. I've seen several shows and movies that involve SWAT, government agents, soldiers, etc and yet I can't recall when they ran toward the enemy in the open while being shot at. I had a set of soldiers hide behind a car from me and I was hiding on the same side of that same car.
The endurance of weapons seems to be on topic in other posts and it should be. Swords break from killing zombies? This doesn't make sense at all. Bladed weapons shouldn't be breaking after a handful of swings against zombies or breaking at all for that matter.
Safe houses. Getting to a safe house can be quite the nightmare if you don't know what you're looking for. When I first started playing I didn't know about safe houses or clearing them out. I read on the map that this location was an "Infested Safe House" and I knew what needed to be done but I circled this location for about an hour without any luck. There wasn't a way to set a way point pointing to the exact location, I didn't know about the little symbol that somewhat explains which way you need to go. All I saw was a symbol on the map and I was standing there constantly fighting zombies. I had to Google the location of the safe house only to find that it was above me. Not the most intuitive map.
The number of zombies in the game. The quantity is never a problem in this game the problem is that you can NEVER clear an area permanently. I understand that if you cleared the whole city you wouldn't have much left to fight but in the interest of realism, once you clear a massive area of zombies it should stay cleared. If the survivor's didn't have unlimited ammo then clearing the city would be an extremely difficult task. I've cleared an area only to find myself run in a huge circle and those same zombies are back.
Combining weapons. Weapon combinations tend to be neat but in most cases it's purely fictitious. While there's generally nothing wrong with stretching the laws of realism in a game to add to the experience, some of the weapons you can create can be completely useless and may make you chuckle a little bit but that's as far as it goes. The point behind this is the developers could have spent that time working on the AI of the enemies/survivors but instead they chose to create a weapon that shoots "Massager's".
One bug I've run into which worked in my favor but a bug is a bug nonetheless. One of my survivors died shortly after I saved him and when I went to the safe house after saving another survivor, I took her out of my posse, put her back in my posse, exited the menu, saved, went back into the survivor list and the survivor that was killed was now available in my list and I have been using him.
Overall. DR3 isn't a terrible game. It does have a time limit but it's longer than previous DR games. The map isn't very intuitive in most cases. The AI of the soldiers/survivors is rather weak. The story line of the game isn't innovative or new at all. Weapons break too quickly and some weapons that shouldn't break do. Survivors have unlimited ammo.… Expand
Average User Score: 6.4Mar 17, 2014TitanFall is a fun game for the most part. But as others have said it definitely lacks in the story mode department. The campaign isTitanFall is a fun game for the most part. But as others have said it definitely lacks in the story mode department. The campaign is integrated into multiplayer which would have been fine if the game would have had more cinematics instead of constant talking. I have played 4 missions and I still don't know what is going on in the campaign, I just play these random team deathmatch's and try to kill the opposing team regardless of what the story mode says is going on.
I've also heard a lot about this game being a COD killer and changing the way people play games or change the way games are made. Developers aren't listening to the community. Everyone enjoys multiplayer games. But every review I read, every game I play in this generation always lacks some form of local co-op.
If you want to play a game on Xbox One with your friend on the same console and use your own gamer tags, it's not as simple as the other player picks up a controller and we start a new game. Several games require LAN which means the second player needs their own console and game. With TitanFall being an online only game this feels more like an MMOFPS than a console FPS game.
Games such as COD: Ghosts offer much more capabilities in the area of customization than TitanFall does. Customizing doesn't seem like a very important trait for a game to have but I do believe that if the developer is going to put any effort into it then they need to go all the way. By not having the ability to really change the look of my character I'm left with trying to find the loadout that has the look I want before I worry about what weapons I'm taking to the battlefield which is a little ridiculous.
Is this game a system seller? Absolutely not! Like I said before it is a fun game. But multiplayer games eventually aren't all that fun anymore. Player's generally don't communicate with one another, you play with that one guy that has found a way to hack the game and kills everyone without dying themselves, connection issues creep in and you'll fall through a wall or find yourself standing in the open just in time to get killed.
Developing a game strictly for online play in a console environment is a bold move and I don't feel as if the developers pulled it off to the expectations of the gaming community. TitanFall is currently being released for download with the Xbox One, so is it a system seller? Why should it be when it's being offered for free? I bought my Xbox One recently at the same price it released with and it came with TitanFall.
Would I pay $60 for it? Absolutely not! Multiplayer games lose their flare very quick and this game will be no different. It's COD with some Prince of Persia thrown in with all the wall running and climbing. These are neat features, but as I continue to play I notice that I'm not using these features very much and when I do I end up dead.
Honestly, if I had paid for this game I would probably be writing a terrible review as this game is not the game changer everyone is making it out to be. People give the game high praise for being able to use a Titan but there have been a few games to try this feature. Players can get in mechs and also walk around outside of them.
One question I do have is in the training we are shown that we can hack into some computer system to open a door and our Titans will follow us. Where else in the game are we ever hacking into a door? Half the maps contain buildings that are all halfway destroyed and all doors are open. I did read we could hack a sentry but I'm failing to see the point in that currently. It seems the developers put a lot of effort into a few meaningless features.
Now to talk about the AI of the enemy. People have said the AI is clumsy, it's just cannon fodder, etc. You're all correct. But doesn't it feel nice to be running along side 4 or 5 soldiers into the heat of combat fighting several other AI soldiers? I enjoyed it. I also cleared out a room of about 6 AI enemies once and while they may be relatively slow it still felt good to know that I did that on my own.
A bug I've noticed, during my 2 hours of game play, is the tracking system for how many kills you've got, deaths, and even accuracy appears to be off at times. I unlocked a sniper and shot 4 times, killed 3 enemies. When I looked at the weapon stats I had 4 shots (which is correct), 0 kills (incorrect), and a 50% accuracy (incorrect). A match ended one time where I joined in on the last minute of play and I killed 4 enemies then died. The end report showed I had no kills and no deaths. Yet my weapon achievements reflected that I did kill those 4 soldiers.
In conclusion. If you don't have an Xbox One yet and are thinking about buying one for this game, make sure it comes as the free download. This game is strictly online play and greatly lacks cinematics and any form of a good story line. This game could be and should be classified as an MMOFPS.… Expand