Average User Score: 5.2Mar 9, 2012Too little ammo, global cooldown on all abilities defeating use of them in place of fireaarms. Removal of barrier and biotics only having thier full effect on weak enemies.
The ending didn't tie in with the rest of the game at all.
Frankly I advise everyone to play Mass Effect 1 and then write their own ending. The spin off on the story that began in Mass Effect 2 isn't worthy of it.… Expand
Average User Score: 8.1Jun 16, 2011Neverwinter Nights is -still- an amazing game. Thats why I still play it so many years after release. While the graphics may be quite dated by todays standards, and servers are all tiny compared to the smallest MMO, the level of control and customization possible utterly destroys any MMO in the roleplaying department. There are hundreds, if not thousands of user created adventures available on the NWN vault. I would say that the DnD 3.5 rules might baffle some people, but as a DnD game it loses no points for following its source too closely. The toolset and CEP are great for creating your own worlds and customized settings, wether Wheel of Time, Lord of the Rings, or even Harry Potter (The Harry Potter one was surprisingly good, but I havn't checked in years) Heres the server i'm trying to kickstart at the moment, its a Wheel of Time server: Website: http://tabularasa.prophpbb.com/ Version: 1.69 Required Haks: CEP (2.3)/2.4 Direct Connect: 188.8.131.52:5121 CEP 2.3/2.4 will be available on the NWN Vault site, its about 1gb unfortunately but the resources are needed to make a nice world for the minimum of fuss and hassle.… Expand
Average User Score: 8.2May 27, 2011I found this game on steam during the Christmas sale and thought the content seemed interesting, though I was fairly sure that a game with as cool a premise as being a dragon that I had never even heard of would be little more than fodder. Still it was Â£14.99 and I was flush with cash, so I went for it..
Its not something I regret, most often in RPGs you will be given a gimmick, that while it sounds cool has little practical effect beyond a few abilities. Such as being a Demigod in a popular Black Isle MMO, this never really threaded into the gameplay, but sure it was the whole reason behind the plot.
In DKS it is regrettably similar, you won't just be chomping people as an enormous flying lizard, or at all for the most part, it is similar to a flying mount. But it is very cool, and really makes you feel powerful when you do use it.
The plot itself is quite intresting, to a degree. It feels quite Dragon Agey to some degree at first, you are a Slayer looking to put an end to a Dragon, but that goes awry rather quickly and the real plot is revealed. There is alot of fine humor in the game, and the single thing that stands out is that it is not a party based game, where PC is guarded and supported by companions and only represents a small portion of the fighting power, yet takes full credit. You will be doing the fighting with your own hands or spells, and barring the slightly bumpy start really get the feeling you are an ancient, godlike being. Able to toast people, cast spells, shoot arrows, stab, read minds and whatever else you fancy.
Its hard to credit the game with being non linear, what it can be credited with is being really, really good, and i'd heartily recommend it. Especially when it languishes in the shadow of the comparatively poorer Dragon Age II. This is how action RPG should be done, in this game you can and must dodge attacks using your characters great agility, rather than have your feet glued to the ground.
Amazing game, I enjoyed it far far more than I expected.
Another bonus I am really anal about is that you have some character customization options, such as gender, voice and hair, which can really break an RPG for me. I like a bit of, or a lot of choice.
Being able to choose deliciously evil or snarky dialogue in nearly every conversation was something I liked, and I got to pick my own words. Not 'click here to reveal'.… Expand
Average User Score: 4.4May 27, 2011This review contains spoilers, click expand to view. Dragon Age suffers from a disconnect with its predecessor in more than one area.
One of which being the protagonist and setting. While it is a decent idea to have either a new character or a new location it is an extremely stupid idea to have BOTH. This removes players from the familiar to an absurd degree and makes it harder to see a continuation in the story.
The story is a weak point in itself. it is a story of religious intolerance and evil magic, but with no real substance. The mages that attack you may as well be cardboard cut outs are are so irredeemably evil that it seems like a safe bet that the local knights of mageslaying are the sane ones until you find out the entire city just wanted to kill itself and the faction that was played up as the 'villains' for 2/3rds of the game probably had the right idea after all.
The game actually lacks an ending and takes place during a story told by one of the protagonists supposed companions who may or may not be lying through his teeth about everything.
Hawke is leashed to Kirkwall like a Damane to a Sul'dam (or Saarebas and Arvaarad, as bioware would call yet another of their seemingly endless Wheel of Time borrowances) and can only go to a handful of locations outside the city which never change except to be populated with the monsters that hawke must kill for the new quests.
Overall the game starts off well enough with anticipation and excitement being the main emotions as the player awaits one of biowares great storylines, this never actually materializes and you eventually wonder what happened as the credits roll.
One of the reasons the game rates so poorly is the hype and expectation surrounding the game. This to some people may not be a fair evaluation, but as it influenced the positive experience with the first part of the game it is essential in understanding why people are so upset.
Many people spent months watching trailers and unable to contain their excitement, and the game that arrived is one that causes one of two reactions; denial of its flaws or intense disappointment. I found myself in the later category, after hoping that the game would revive, it didn't.
Decisions such as having a character killed off immediately if you chose the 'wrong' class reduced the replay value greatly, as it was easy to to see the character 'killed off' if your PC is a wielder of magic is needed to give a magical connection to hawke to artificially draw him/her into the mage-templar conflict.
As did lack of racial choices. Ultimately we wanted a continuation to the storyline started in origins, wether the Warden's story or Fereldan's story and it simply wasn't told.… Expand