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Average User Score: 8.2Jul 5, 2012TSW is an amazing game. But people will either adore it or hate it. Many people will misunderstand a lot about the game. Simple things likeTSW is an amazing game. But people will either adore it or hate it. Many people will misunderstand a lot about the game. Simple things like breaking the now traditional hub & spoke mechanic will have people wondering why you can only take 1 quest. There's a reason. A good reason. TSW is about paying attention to the quest, the details, the surrounding. Not rounding up a batch of quests and doing them in the most efficient order to level up. If you skip reading quests or watching cut scenes in games, you can't succeed in playing TSW. "Broken" quests are almost always a quest someone doesn't understand because they didn't read/pay attention to what they were supposed to do. There's more to this game than running from A to B. Not that (at launch) there aren't broken quests, there's been a 2 or 3 in each starting zone, but they are in the vast minority compared to what you see in chat. People have to be willing to tackle challenges by changing and adapting. Being classless means that if you can't defeat a boss, you change your skills up and try again. Some fights are incredibly infuriating and difficult until you realize the linchpin to success and adapt for it. Combat may be the standard hot key tab target variety, but picking 7/7 skills adds an incredible variety and constant new play styles. It also means that while the holy trinity is crippled, it still exists, just that you can shift roles on an instant to satisfy the need. Maybe one fight you need all dps, the next more healing, or crowd control. You are expected to shift your build and adapt, and if you don't, you will fail. This is harder to see early on when you have so few skills, but because more interesting as you do amass more options. By design you are supposed to fail when fighting a boss. When you do fail, you re-evaluate, make changes and try until you get it right. The world itself is amazing, the story intriguing. A one-more-quest type of insatiable game. It is challenging, and after playing I often feel tired, in a good way. In an age where each MMO has had more and more features to make things easy, TSW goes against the grain, and a lot of people will never get over that. But again, the game is challenging without being impossible. It just requires you to pay attention, something which is pretty rare these days. If you are impatient with quests and just want to get to killing, this is not your game. You'll be lost, or googling every 5 minutes, or asking questions in chat which people will ignore because the answer is right in front of you.
If mood and setting and character means something to you, try it. You may fall deeply in love with the game.… Expand