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Average User Score: 7.2Apr 28, 2013I've been playing Darkfall since Darkfall Online. I was a bit dissapointed at launch due to some serious bugs but I resubbed when the firstI've been playing Darkfall since Darkfall Online. I was a bit dissapointed at launch due to some serious bugs but I resubbed when the first expansion was released providing server stability, standard third-person perspective when not using staff/bow and some minor improvements to the user interface. To be honest I don't regret that I spent a year on this one because it's the only real-time PvP MMORPG out there and Clan politics as well as sieges provide a cool experience for those that are real hardcore MMO players.
I've been playing Darkfall Unholy Wars since beta. What I liked most is the new animation system as well as music and environmental sounds. What I didn't like and I still don't like is user interface. While Aventurine has added a tutorial which will make even a noob to fully understand how the controls work, in fact arranging items in your backpack and bank is an even bigger mess than then Original Darkfall. Yes it's faster and doesn't stuck like the old one but I can't understand why AV doesn't use inventory with cells like most MMO do, and then put a slider when the cells in a screen are full. There is also a bit of grinding in crafting as now we have to salvage every single item that we loot one by one or even use tanning to make rawhides into leather.
In terms of serious gameplay, Darkfall has changed philosophy quite a lot. All 6 races has the same size which is bad for lore but is done probably in order for eveyone to have the same hitbox. There are 4 classes..erhh...roles I mean, Warrior, Elementalist, Skirmisher and Primalist which are for melee, magic archery and support class respectively. All of them have 2 schools to choose. Each school has 4 skills 1 Ultimate skill (you can only use the Ultimate skill of the school you choose as Primary).
The best thing is that now macroers are completelly gone because you no longer skill up when you use a particular skill. You ONLY skill up with Prowess Points, which are given for the actions that you do. You win Prowess points for killing specific monsters, skinning a grave to get enchants, craft an item etc. So after winning Prowess points you just spend them where you want. Want to spent them on your attributes? Want to just make a 100/100 out of your greatsword skill? Spend them where you want.
New users can easly farm mobs inside Player protected areas (around NPC cities) so now they no longer are threatened from red players. And speaking of red players, the old alignment system is unfortunately gone as due to the new lore all races are "friendly" to each other. So practically you can kill anyone and noone doesn't even care about being red! So no chaos cities and no penalties for those killing players of the same race. That's weird because Darkfall started like this, went strict at the latest expansion (asking players to spent money to get back alignment points) and now made the system completelly free.
In Darkfall Unholy Wars the map seems a bit smaller, so cities are closer to each other, although mob spawns could be a little closer to NPC and Clan cities. Either you want it or not, if you are going to play Darkfall you'll have to be a part of a Clan once again, so this means taking part in an Alliance, attacking/defending cities during sieges etc.
Average User Score: 6.9Apr 28, 2013I really like this MMO. I have played up to level 10 when it first went free-to-play and I never regret it. It has a post-apocalypticI really like this MMO. I have played up to level 10 when it first went free-to-play and I never regret it. It has a post-apocalyptic environment where you interact with other players or NPCs, accomplish quests, equip your character with melee or (mostly) ranged weapons and live your life as you wish.
You can use mounts for fast riding, craft your equipment and raise dozens of skills with a unique skill system. Graphics have nice quality textures but kinda lack of a good animation system. User interface is kinda weird and will take you hours to understand it, same does map. Also, some quests are quite weird in terms of what they ask. They have lots of different objectives which provides quality but sometimes they just don't work well.
Combat system is the key of the game, as you can play in almost real-time and kill other mobs or players using assault rifles, carbines or even snipers. I would highly recommend this one to any Fallout fan out there!… Expand
Average User Score: 5.5Apr 28, 2013A great combination of Strategy and RPG. It's trully the best MOBA game out there. With a huge variery of champions to choose and very simplyA great combination of Strategy and RPG. It's trully the best MOBA game out there. With a huge variery of champions to choose and very simply gameplay, League of Legends can make you a huge addict if you keep playing!
It's free-to-play but this doesn't mean that you have to "pay-to-win". On the contrary, every champion is available with IP (in-game currency) which you collect just by playing, or RP (Riot Points) which is the real-money currency.
You can choose to play as Tank, Fighter, Assassin, or Mage (using the "Ability Power" which makes your abilities stronger). Each champion has 4 abilities, one of them being Ultimate which unlocks at Level 6. Level cap during the game is 18. Games are played 5vs5, 3vs3 or even 1vs1. The most addictive thing is that as long as you play you win xp (even when losing) and you can level up your profile. After each level up you win an extra mastery point and an extra rune slot. Masteries are permament skills for your profile when you start a game and they are unlocked though a Mastery tree. Runes on the other hand are boosters which you can buy. Higher and more efficient runes are unlocked at levels 10, 20 and 30.
Finally when you reach level 30 you can play in ranked matches. You start at the bronze division and try to climb up to the silver, gold and even platinum. Official championships give clans huge amounts of money and indie developer Riot Games has built a huge blockbuster there out of nowhere!
Graphics are simple and games run with 0 frame rate drops. User interface is very easily to learn and finally voice acting fits nicely to each champion.
To summarise, League of Legends is one of the best experiences I ever had with the only negatives being the community that might dissapoint some of you (high percentage of youths, strong language, AFKers etc.) and finally maps which are very few, like in the most MOBA games out there.… Expand