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Average User Score: 7.3Nov 10, 2017This is the best Battlefield since 1942! Dice outdid them selves with the WW1 setting, the models are detailed and distinct, there is aThis is the best Battlefield since 1942! Dice outdid them selves with the WW1 setting, the models are detailed and distinct, there is a genuine pathos to the characters and their voices, the way the weapons and vehicles perform are all very polished, there are awesome game modes beyond conquest, and the single player campaign is awesome!
So you might ask why only a 3 then? Well the multiplayer is infested with cheaters, damage boosts, aim bot, instant claim points, ESP, et al. EA seems to be unwilling to do anything about them, so this is my last Battlefield. For a game that banks on it's multi player experience it's almost at CS levels of hackery :(… Expand
Average User Score: 4.6May 10, 2017This game is like a half finished Star Craft mod, that just before the dev's quit working on it decided to make it a MOBA. All the things thatThis game is like a half finished Star Craft mod, that just before the dev's quit working on it decided to make it a MOBA. All the things that made Company of Heroes and Dawn of War awesome and unique aren't there.
Units have no persistence, there's no per unit retreat function only a mass callback. Not that it matters because the combat is spamming unit blobs and micromanaging hero's.
There is no tactical use of terrain, no cover mechanics to speak of, no destructible buildings like in CoH. Just some barricades, that seemingly got tossed in as an aside. The maps, all 8 of them (as of this writing) are flat non interactive clearly divided into MOBA style lanes, which if the game had interesting hero mechanics like say DoW II would be serviceable....but it doesn't so they serve to highlight the lack of gameplay in both depth and variety.
The camera is awful, if your going to have mass blobby combat at least let us see the action. Instead we get a tiny keyhole camera view. You'll never see anything like the cut scenes except during a cut scene.
The art direction is equally bad, it looks like it should be for another game not a DoW. Everything is shiny and neon like an unflattering combination of Star Craft and Tron.
No base building, it doesn't even have the ability to build defenses like in CoH (listening posts not withstanding), no mine fields, no emplacements except on points, just shallow and bland pop out your 6 or so buildings as quick as you can and done.
DoW III doesn't feel like a finished game or much of a game at all, the mechanics are unfinished and shallow, there's no direction to the game, the animations are bad, and a decided lack of depth on the whole process. While I appreciate the thought, you don't just make a half finished clone of Star Craft pump out a few League of Legends inspired maps, and instantly get e-sports success, you have to make a good game first something Relic forgot to do while chasing that MOBA money.… Expand
Average User Score: 4.0Mar 2, 2013The visuals are excellent but they can't carry the game. It really should have been held for another year, the lack of content is inexcusableThe visuals are excellent but they can't carry the game. It really should have been held for another year, the lack of content is inexcusable in a rogue-like game. The story falls apart in act 4, the narrative is disjointed, characters poorly constructed, controls and combat overly simplistic, and progression is painfully uneven. Loot drops are excessively random even in full parties with very high MF and max valor stacks. The amount of grinding to progress the story is excessive. Which leads to the assumption that loot tables were adjusted to encourage the use of the real money auction house. Either it's poor game design or something nefarious the effect is the same. The story is too short and poorly explained. Acts 2 and 3 deserved far more exposition than they received and all act 4 needed was Fonzie on a surfboard. The game needed more story content, having a more robust story or better gameplay would have carried it through. Gameplay is too simple and the skills are.....lacking. Reducing a character to 6 skills and the interaction of the skills with enemies and the environments is very limiting. With the new way that health functioned there was great promise for complex combos and action elements that could have evolved the game. Instead they served to make it derivative almost like a flash game with Diablo branding. The ultimate problem with D3 is not it's always on connection nor it's changes to health or even the RMAH that it's design cues come from micro-transaction games. These are games of last resort disposable and only played when we don't have a computer, Game Boy, Vita, console, computer or emulator handy. Diablo 3 teaches us that play medium is important if D3 had debuted on a tablet would have been a fine game and the design changes would have made sense in the context of the devices limitations. Instead it left me with a short hollow and disappointing experience, Diablo 3 has the distinction of being only the second game I have ever regretted purchasing. If you are a fan of Diablo, if you are a fan of Dark Fantasy, if you are a fan of games don't buy Diablo 3.… Expand