Average User Score: tbdJul 10, 2013Gangstar 2: Kings of L.A. is a crime game for DSiWare that tries to copy the Gran Theft Auto fomula with a few unique additions. Does it STEAL your attention with its charm or is it a WASTED opportunity?
For a game that tries to stand out from Gran Theft Auto, it doesn't do much that is actually unique, pretty much all of the game's ideas have been used in a GTA game at one point or another. Only one that is remotely unique are the camera missions, but they don't really expand on the new idea at all.
The music is okay overall, not good but not really bad either, there wasn't any audio tracks that where memorable.
The maps are really tiny and sometimes quite cluttered, their designs for the most part seems rather lazy and boring, they aren't really fun to drive, walk or fight in.
The driving mechanics and controls in this game are absolutely horrendous, the vehicles are not fun to use at all, I ended up using the "Running Dodge Roll" technique to get around since its movement is as fast as most moving vehicles.
Glitches in this game are quite literally everywhere, I find I get locked out my inventory rather frequently, I'm sure that in some missions they do this intentionally but it also occasionally happens outside missions for no apparent reason. I've also had my character lock up all movement which lead me to getting killed by enemies or police quite a few times or forcing me to reset the game.
I'm sorry, but I don't find this lack of quality and bug testing acceptable for a game, this is a quick cash-in on the GTA formula and that is about it. There are much better games out there to spend your money on, such as Gran Theft Auto: Chinatown Wars which is far superior to Gangstar 2: Kings of L.A. in pretty much every way.… Expand
Average User Score: 8.7May 3, 2013Etrian Odyssey IV is a classic dungeon crawling RPG for the Nintendo 3DS that bears similarities to Wizardry. Is it a great addition to the RPGs on the 3DS? I would definitely agree that it is.
The plot of the game isn't anything of major interest and contains average writing overall, but with games like these, the story isn't the major focus of the game to begin with.The music in this game is absolutely beautiful, and fits well with the mood of each area and events in the game.
The gameplay resembles Wizardry and other classic dungeon crawling RPGs with you exploring areas by airship and on foot, finding treasures, hunting monsters, doing missions, drawing maps and fighting in strategic turn based RPG battles all while advancing the plot, gaining levels, getting better loot, making money and improving equipment and items. The game has two different difficulties, normal for people who want to play the game in its normal difficult format, and casual for people if they find normal too difficult and unforgiving.
The game is packed full of content, plenty of hours worth of play time with the story, side-quest missions, exploring, hunting enemies for supplies and anything else to collect and see everything it has to offer. Once you have completed everything in the game, you can even scan QR codes given out by Altus to get even MORE side-quest missions to play. You can also share guild cards via QR codes with other guilds (and if your level is high enough, you can hire members from other guilds to join yours and help out but they can't gain experience or have their equipment or skills changed). There is even a New Game where you can replay the story again will all of your characters and their equipment remaining in the next playthrough, however, all of the items that aren't equipped to characters (that are in the inventory or storage) are deleted.
Although many people find this game to be rather difficult, I tend to disagree, I had my entire party at level 70 by the time I reached the 3rd floor of the 3rd main dungeon when playing on normal difficulty, but I will admit that the bosses in the post-story can be extremely difficult and unforgiving if you aren't properly prepared. The last two secret bosses in particular can even take down a party of level 99s pretty easily if you don't have a good plan or strategy in place.
Overall, its a great RPG dungeon crawling game, but it can consist of a lot of grinding, strategic planning and fighting difficult battles to complete fully, if you aren't put off by that, then I suggest that you check it out.… Expand
Average User Score: 6.8Apr 14, 2013Pokemon Mystery Dungeon: Gates to Infinity is a Nintendo 3DS sequel to the Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky on the Nintendo DS. Is this game superior to its sequel? Well, Its hard to say. The positive changes that greatly improve this sequel are just as numerous as the negative changes that make the game worse than the prequels prior to this entry in this spin-off series.
First off, lets start with the negatives. Pokemon is a series which is based around collecting as much monsters as possible, with there being well over 600 different kinds as of now, it seems like a poor choice to limit the amount of Pokemon in the game to less than 150. I understand however that making 3D models and animations for each model for all the Pokemon that exist as of now and the environments would take quite a bit of time and eat a large amount of space on the game card so I understand why the Pokemon list is as limited as it is, but it leads me to question why they strayed away from sprites which take up far less memory in comparison. Another problem is the story. No, not the writing itself, but the length of it overall. Gates to Infinity is about a quarter of the length of the prequel trio Explorers of Time/Darkness/Sky, further proving my point of shortness, the post-story scenario consists of only one dungeon, which is less than 15 floors in length, when compared to the lengthy post-story scenario at the end of Explorers of Time/Darkness/Sky it feels extremely disappointing. I'd assume that the 3D models taking up too much space also explains the lack of length in the story and post-story. Something else that is bothersome about this game is how slow it is, for example: this game is text heavy, yet there is no options to speed text up, I assume this is to make people pay more attention to the story, but it gets irritating that the slow moving text can make some cutscenes last up to nearly 20 minutes or longer when it could have been done in 5 minutes with faster text scrolling. Another example of slowness is only being able to do one mission at a time, in prequels you could do multiple missions if they where all in the same dungeon, not in this sequel, this makes progressing in the game slower and more tedious. If you are the person who enjoys challenging games, you will be disappointed to learn that hunger, monster houses and other game mechanics that made the game harder are limited or altered greatly to make this game much easier to appeal to a more younger/casual market. Last but not least in regards to negatives, dungeon rescues are done by Streetpass only, they can no longer be done through passwords or Wifi services, so if you live in low populated areas and/or areas where Pokemon isn't very popular, don't expect to be rescued.
With the negatives out of the way, lets take a look at the positive aspects of the game. The story is greatly written (despite being extremely short) and most of the characters you meet over the course of the plot are strongly developed making the story quite engaging, though you could make the argument that the side characters can be overdeveloped and hog the spotlight. The story barely even focuses on you (the main character) at all until near the end of the story which is an odd design choice but not a major issue. The music is beautiful like usual and is a treat to listen to. An interesting new feature is the ability to design a village around your house named "Paradise" where you can visit Pokemon you have recruited that are not in use in a party and build facilities like lottery centers, stores, gardens, dojos and mini-game booths among other things with the ability to upgrade and customize them in different ways. Another feature is that you now have two parties, one which is the "story" party that contains your starter, partner and two others, that have full access to everything but wireless multiplayer. The "Companion" party on the other hand consists of any four Pokemon that you have recruited and can be used in wireless multiplayer missions or single player missions but can't access the Town or any events or locations that effect the story. Most of the game mechanics are modified (for better or worse is for you to decide) that makes the game in certain aspects much more simplistic and easier to understand (but at the cost of much lower difficulty). Some of the game mechanic changes include: Instead of Move-Linking combos, you can now Level Up individual attacks to give higher Power, PP and Accuracy. Instead of character specific IQ Abilities, you now have Team Skills that affect the entire party. Another interesting addition is you even get a Team Attack skill that works similarly to a "Team Blast" from Sonic Heroes or "Final Smash" from Smash Bros. that can be used in a bad situation to save yourself. There is also DLC content.
In conclusion, in my opinion its not as good as Explorers of Sky, but that isn't to say its bad game, its an average game overall.… Expand
Average User Score: 6.9Jan 30, 2013Shadow The Hedgehog is a game that stars the character who's name is in the title. Shadow The Hedgehog (the character, not the game) following Sonic Adventure 2 became a popular character in the Sonic Universe and much like Knuckles The Echidna and his game Knuckles Chaotix on the 32X prior, Sega created a cash-in game based on the most popular character they had at the time. How did the game turn out? Sadly not very good. As with most cash-in games, it was released in an unfinished and poorly tested state. The gameplay consists of Shadow The Hedgehog doing various missions (good, evil and neutral) to determine what different level he advances to and what ending he gets and what ultimately happens to the character with regards to his memory, and what different parties are his friends and enemies and the plot's overall conclusion. Pretty much only the Final Story ending is actually canon, the others are all completely pointless. Shadow The Hedgehog uses mostly firearms, melee weapons, vehicles and his own personal abilities to complete his mission objectives. gameplay with firearms flows somewhat decently but the the overall control feel like you are constantly sliding around on ice and fighting the camera's behavior, al ot of the game mechanics are very sloppily designed and barely even function properly, this is especially noticeable when riding vehicles. The game seems to make out the character Shadow The Hedgehog an emo gun wielding lunatic with amnesia which I personally find not all that appealing.The music is your generic gothic and gritty music and excluding maybe 3 tracks, the sountrack is not all that memorable. The story flow is absolutely horrible, sometimes when you transition from one level to another, the plots don't add up and turn the entire thing into a giant plothole, but as mentioned before, since only the final story is canon, these plothole infested player created stories aren't canon in the slightest. The level designs and missions aren't that well designed and are pretty bland. The level designs themselves are very generic and poorly designed, the level visuals are generic, low quality and ugly to look at. Missions are very uncreative as well with such objectives as: beat the boss, destroy (insert number here) of (insert NPC here), reach the goal or find (insert objects or location here). When playing certain missions in the 1-player mode, characters follow Shadow The Hedgehog around to give him advice and certain ones can actually be controlled by utilizing the Player 2 controller and can help Shadow out. There is also a multiplayer deathmatch battle mode with features so limited features, such badly designed level arenas and so poorly designed mechanics that it isn't even worth looking into. In conclusion, the game is a rushed cash-in on a popular character with poor design, and beta testing that was released to stores for sale in a unfinished condition and barely playable, it does have some decent points to it but I'd recommend you avoid this game.… Expand
Average User Score: 5.8Jan 7, 20133D classics: Xevious is a port of the Arcade/Nintendo Entertainment System/Famicom game of the same name. Xevious consists of a spaceship shoot em' up game where you skilfully dodge projectiles, shoot down enemy crafts and bomb grounded enemy vehicles, buildings and turrets. The main purpose of the game is to survive as long as possible and to score as high as possible in the points category. The game is not easy however, one shot to your craft is enough to take it down and lose a life and you are usually bombarded with a large amount of enemy fire. A high score table and control editing is available in the improved menu interface. There is also an interrupt save feature so you can quit in the middle of a game and return to it in the exact location you left off. The 3D effect gives the game a sense of depth and makes it far easier to judge differences from threats in the air and on the ground. If you are a fan of classic spaceship shoot em' ups and/or difficult games, take a look.… Expand
Average User Score: 7.6Jan 7, 2013It is nice to see an old console that people still like to be getting respect and good games from this series.If you played a Smackdown VS Raw game before, you know what to expect, only content within the game such as modes, rosters, statistics, titles and other things are updated. For people who don't know what this game is, it is for the lack of a better term a WWE wrestling simulation game with a new version with new and updated content each year. As you can expect, the PS3 and XBox360 get exclusive content and downloadable content that the over versions don't have access too but it doesn't mean that the PS2 and other versions are not good in their own right. On the plus side, the PS3 and XBox360 versions of this game use a new physics system that still seems to be in a glitchy state unlike the PS2, Wii and PSP versions which use a refined version of the older physics system which is more stable and less glitchy so it might be a good idea to sit out with a lesser version of the game until the engine is stable and working correctly possibly next year, then again, its your call.… Expand
Average User Score: 7.6Jan 7, 2013Sonic Advance is the first game in the Sonic Advance series and, ironically, is for the most part better than the two sequels that followed it. The first Sonic Advance doesn't contain poorly implemented team gimmicks and brokenly convoluted level designs from Sonic Advanced 3, nor does it have the hurling a million miles an hour through bland empty levels filled with cheaply placed bottomless pits and obnoxious enemy placement from Sonic Advance 2. Sonic Advanced instead borrows from the Sega Genesis/Mega Drive Sonic trilogy game roots for inspiration. There is a nice balance between platforming segments and speedy segments in all of the levels, going out of your way to slow down and explore your surroundings is rewarded with new routes, unique springs that lead to Special Stages and various kinds of power-ups. the boss battles are very creative and are a decently difficult without feeling too cheap. There are multiple playable characters each with unique controls and abilities to make the experience playing with each character different. The level design is kind of both good and bad, although it does borrow amazing concepts from the Sega Genesis/Mega Drive Sonic trilogy, it kind of plays too safe for the most part leading to only very few truly new objects or concepts to explore, another problem is that the level design from the Sega Genesis/Mega Drive Sonic trilogy is designed for a larger screen resolution and when converted to the screen resolution of the Gameboy Advance, doesn't work as well as it could have unless you where able to see farther ahead of yourself and therefore more of your surroundings, it would make enemies and traps like spikes much easier to avoid due to more visibility giving the player more reaction time. The music is decent with both classic sonic music from the Genesis/Mega Drive games and music completely original to this game both coexisting, and doing a pretty decent job at it. For those that like other things to do, you have a Mini Chao Garden, Time Trials and a Multiplayer VS mode to mess around with. overall, the game is decent and a nice tribute to the classic games in the series of old from the early 1990s, it has it flaws, sure but it is a fun game that is easily superior to the absolute wrecks that where the two sequels, Sonic Advance 2 and Sonic Advance 3.… Expand
Average User Score: 9.1Jan 7, 2013Finla Fantasy Tactics Advance is A stragety RPG with similarities to chess for the Nintendo Gameboy Advance portable gaming console. This game's prequel is Final Fantasy Tactics for PS1 and its sequel is Final Fantasy Tactics A2 for Nintendo DS. Due to this game being on a Nintendo console, the storyline isn't as mature as the PS1 game and isn't as unforgivably difficult but good writing still shines through on dramatic and though provoking psychology of a bullied school student hiding in his own fantasy world of his own creation and his friends fighting through it to get him to face his fears in reality. The gameplay consists of a chess board in which you move around units and attack with weapons, abilities, magic and special attacks. You gain exprience to level up and money to buy weapons and items through battles. There are multiple races and classes each with its own strengths, weaknesses, stat growths, abilities, weapons and attacks. Judges are introduced to give rules of the battle, if they are not followed, you lose bonus items at the end of battle, given a warning or even temporarily removed from the party and put in jail. Multiplayer consists of generic optional co-op missionsa re are not important to the game. There is exactly 300 number missions to play through with some being replayable and some are only avaliable after completing the main story and get the ending, random encounters with other armies and monsters, and special unnumbered missions after the main 300 are complete for an alternate ending. Fans of strategy games, RPGs or both should definitely check this game out, as for others, this game may or may not be your forte. Collapse… Expand
Average User Score: 7.0Jan 7, 2013WWE All-Stars is a Arcade Wrestling game for the Nintendo 3DS. The character roster is a whopping 43 professional wrestlers from the past and present with all Downloadable Content characters from the console version already on the 3DS game card when you buy it. Audio for music and voice work is simply amazing in quality while sound effects are dynamic. Each professional wrestler has a specific class that identifies their strong and weak points. Brawlers are good at striking attacks but weak at grapple moves and submissions, Grapplers are good at grapple moves and submissions but weak at striking, Acrobats are fast and good at aerial attacks but low endurance, Big Men are Strong but lack speed and aerial talent. You can create your own wrestler if you wish but the editing options are rather limited overall. The game consists of five main game modes: Exhibition where you set up a match and its rules and play it (Standard, Tag, Cage, Extreme, Elimination, Score), Path of Champions where there are three short Story mode campaigns for the WWE Title (Randy Orton), World Heavyweight Title (Undertaker) and Tag Team Titles (Triple H and Shawn Micheals: Degeneration X), Fantasy Warfare where you can watch promo video packages and then pick sides and participate in a fantasy past versus present match, Local Play mutiplayer and finally Gauntlet where you run through 42 other superstars using one of your choice. There are some rare glitches such as enemy wrestlers getting stuck on corners, cage walls or a downed opponent until you hit them or the thing blocking their movement moves away in the case of a downed opponent, getting under the ring after falling off a cage or some visual errors in some intro and victory scenes for example. None of these glitches overly break the game in any way even though they usually give you an edge in matches if they occur and they only seem to occur to Artificial Intelligence controlled opponents as these have never happened to me when playing. Overall, if you are a fan of over the top arcade-like wrestling action, pick up this game, if you want something more like a wrestling simulation game with more emphasis on custom content and realistic gameplay, look up the yearly Smackdown Vs Raw Series / WWE Series of games. If wrestling games are not your forte, you should probably avoid this game. Collapse… Expand
Average User Score: 9.0Jan 7, 2013As a new comer to the Mega Man Zero Subseries (I usually just stick to Classic, X and BN/SF subseries) I decided to pick this game up as it had four games in one and I was a major fan of the brutal difficulty of the Mega Man X subseries and fans where severely hyped for this compilation so I decided to give it a go. The game feels rather similar to the X series due to being a storyline sequel to that subseries but with a larger amount of gimmick weapons and tools, some which mastering is mandatory for being able to progress and the use of certain others are optional. There is a notable lack of english voice acting (japanese with english subtitles in the english version) which can be a plus or minus depending on the type of person you are. Each game has a unique feel and its own unique qualities while still remaining fairly similar in design. The brutal difficulty is back in full force so much so that a "Beginner Mode" was introduced into this compilation just so new comers could even stand a chance completing the games. The music is beautiful and the level design and bosses are rather creative. Story quality varies depending on the game, earlier games being weaker and the later ones begin stronger. The controls feels extremely awkward for me on the DS however and thats a major complaint of mine, especially with difficulty requiring as much precision as possible. Quality of the emulations/ports could be slightly better as well. If you are a major Mega Man/Rockman fan this is the game for you, also try out if you are interested in difficult shooter/platformer hybrids. The difficulty and awkward controls might turn some people off though.… Expand