Average User Score: 7.4Aug 7, 2011This game is a disappointment to the World Championship franchise. Its one saving graze is that it has more cards than the 2010 versionThis game is a disappointment to the World Championship franchise. Its one saving graze is that it has more cards than the 2010 version (obviously) but apart from that, it has less features! This game offers the bare minimum! They have removed features that were present in 2010. Why? Why is there is no Tournament mode? Why is there no View mode (allowing for self-made tournaments)? Why does the key card randomly deselect itself? Even the story feels half-assed and ends without any sort of climax. The 2010 game had the guts to end the Dark Signer arc before it had been revealed in the anime. This game's story arc starts out great with focus on the Crash Town anime arc, but then moves into the real Yliaster arc... only it never mentions Yliaster! You have ONE FIGHT with the bosses, and then they acknowledge defeat and go home, giving us NOTHING of their original plan from the anime, indeed they have no plan at all in this game. There is no excitement. There are no impressive extra features. The game offers LESS than its predecessors and that's unforgivable. It has more cards, and that is it, but that is what we should expect! more cards is the bare minimum. The game is worth playing, because the 2010 version was worth playing, but it this 2011 version has no innovations of its own. it feels unfinished, and it does not give the 5D's era the ending it deserves.… Expand
Average User Score: 9.0Aug 5, 2011This is almost a perfect RPG. Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly theThis is almost a perfect RPG. Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly the best I have seen in any game. In true RPG fashion you start with nothing but your shirt, pants and a stolen dagger, and you might end up as a force to throttle the heavens. The world is beautiful and varied - especially for a game of its age - and there is never a shortage of places to go, dungeons to explore, items to find and people to interact with. Regardless of where you go, you will be filled with a sense of wonder, and anticipation of possible rewards.
I would like to give Morrowind a perfect 10/10, but there are a few elements that needs to be improved upon for that (and fan-made mods have indeed been made). The most deterring aspect is combat, which severely lacks excitement, as you will find yourself chopping away with your sword or axe, smashing the same mouse button repeatedly until whatever is in your way is dead. There is no strategy to melee. Spell-casting would be fun as the spell book is far more varied than in the game's successor, Oblivion, but unfortunately you will find yourself lacking the mana pool to do prolonged combat with destructive spells and there is no mana regeneration.
However the problems with the combat system barely deters from the overall enjoyment of the game, as the story will leave you hungering for more. Whenever you complete a quest you will want to continue unto the next one, and whenever you travel the world - which you will be doing a lot - you explore every canyon crevice hoping to find something new, which you often will.
The expansions have equally impressive story-lines. Bloodmoon offers a new, enormous landmass to explore, but sacrifices story quality (although it is still fantastic and engaging), whereas Tribunal is confided to one large city and its sewers, but with a story rivaling that of the original. Further the difficulty of the expansions is high, making them great for characters that have already completed the main quest. Unlike Oblivion there is no scaling, and the game does not hold your hand. You can fail quests, and you can kill ANYONE, meaning a particularly malicious player can mess up his own progress, by slaughtering important NPC's. This is not a critique, but an applause, as the game lets you experience the consequences of your own actions in a believable way. The game is fantastic and once you start, you might never stop playing. Eight years after its release and I still enjoy it as much as any game I've tried since.… Expand
Average User Score: 6.1Aug 5, 2011This is one of the worst games I have ever played! I cannot stretch enough how this game has haunted me, because I really wanted to give it aThis is one of the worst games I have ever played! I cannot stretch enough how this game has haunted me, because I really wanted to give it a try. Instead of a fantastic mythological adventure I found myself fighting bugs and frustrating lvl-ups.
As a game it fails completely, because of the implementation scaling feature. The enemy gets stronger as you do! This means that when you start your epic quest you will spend three hits killing a wolf with your wooden axe, and 30 levels later you will spend three hits killing the same wolf, in the same location with a an upgraded super-weapon!
Further your skills are useless to level up, because for some inane reason the high-level skills and spells will progress slower than your low-level spells the more points you put in them, so the only way to do decent damage is pour all your skill points into low-level firebolts rather than your supposedly "epic" skills.
This game is atrocious. You want to like, because the setup is great: mythology, history and the ability to fight the gods themselves, but instead it becomes a teeth-grinding test of patience, and you do not play because the game is fun, but only because you want to see where the story takes you. Save yourself the trouble, don't buy this game!… Expand