Average User Score: 5.2Jul 19, 20132.9 Mass Effect games I played with the utmost fun. I absolutely love those games. I was astonished by their beauty in all aspects. After the2.9 Mass Effect games I played with the utmost fun. I absolutely love those games. I was astonished by their beauty in all aspects. After the last 0.1 of the last game I will probably never play them again within the next few years at the very least. I just can't bring myself to even install any of them, knowing how terribly bad it will end. Seriously there is no motivation to do anything anymore. Its as if you do something you believe to be worthwhile for years, and then you are told: "Oh sorry, but you know, no one needs it, so scram!"
3 best games ruined with a single ending. Its a pity that the all so perfect Indoctrination theory didn't find place in a DLC.… Expand
Average User Score: 7.9Jul 19, 2013I am an extreme fan of roguelike games. ADOM, DC, IVAN, even DF(more or less roguelike). This game is not what a true rl game should be. NowI am an extreme fan of roguelike games. ADOM, DC, IVAN, even DF(more or less roguelike). This game is not what a true rl game should be. Now I'll expand on that thought.
First requirement for the rl game is a permadeath. Well this game doesn't have it. Instead it "fakes" death in order to reroll some of the stats in a way that usually doesn't change a single thing. Character doesn't loose progress, as this game's only progressing parts are upgrades. He simply gets reborn as a farting balding female...
However the one thing that gets lost is money, which makes the game all the more frustrating. As frankly you will die well over a hundred times w/o having a chance to upgrade anything, often being 1 or 2 gold short of the damned n k gold upgrades. Even more times you will have more than enough money to buy all the equipment you have already bought several times over, wishing you found a new blueprint or rune during the last run.
Deaths may have been less often if the controls were actually precise or at least semi-accurate. Yet again, there is a huge "NO" painted all over the screen. You will bump into monsters, fall on the spikes, miss your aerial drop-hits and "enjoy" deathscreens again and again. Game doesn't challenge you with monsters hard to fight, it challenges you with controls that make monsters hard to fight.
To make it worse, after dying you let your heir wander the castle. Going through exactly the same places, just in the different order. And again. And again. And again. And again. Quite fun isn't it? And again. And again. Getting slightly boring? Nah... And again. And again. And again. RAAAGE. Thats what the game feels like after a few hours of playing. Very soon player gets the idea that there is NO exploration at all. Maya at the top forest to the right, dungeon below. Now just wander through around 100 similar rooms bam! game ended, there is the King slayer. Unless you enjoy heavy-duty grinding most likely you will have to quit for a bit, maybe look out of the window to make sure world outside is actually diverse.
But thats not all there is. Classes are the same. Absolutely. Ninja/Archmage/Paladin who cares? You will not get to use different play-styles. Its all the same jump-hack-spell routine. And there is only a little handful of overall useless spells. The ones that actually matter cost a lot of mana and make you burn through your bar in mere moments.
Boss fights. You will be hit. It is impossible to kill bosses without being hit. So if your gear is low you won't be able to outskill them. It is simply not possible. So in order to kill them you have to have a gear of at least level n, where n was set by devs. And yeah, it won't work trying to go up from start, or left, or down for that matter. You MUST level to win. And to level you need gold... and so on, etc., etc.
Overall I severely disliked the game. While I was waiting for an interesting roguelike sidecrawler, I got an annoying boring meatgrinder with terrible controls, somewhat nice graphics and almost impossible to notice music.… Expand