Average User Score: 7.8Aug 2, 2013Gameplay is amazing, as is the whole steampunk setting. It felt like a mix between Bioshock (really atmospheric, and the Powers are sort of similar to Plasmids), Hitman (main focus of the game is assassinations) and Deus Ex (open world, different routes available, choice between stealth and carnage.)
Main problem is the length (I completed it in just over 2 days, admittedly I spent all weekend playing it. Also, it would have been nice to be able to replay the game with the upgrades you earned on your last playthrough (New Game Plus.)… Expand
Average User Score: 5.7Aug 31, 2012The gameplay (i.e. combat) is good. The graphics are amazing. The presentation and story is bad. Sidequests involve either flying somewhere and shooting Cerberus people in a combat zone, or using the Galaxy map to scan planets. That's it - scan planets. You don't actually VISIT the planets, you just scan them, which allows to to magically recover artifacts, and rescue entire races. By pressing the scan button. These sidequests are picked up by eavesdropping on people's conversations in the Citadel (which, by the way, is the ONLY hub in the entire game... funny how everyone wants to meet you on the Citadel - there's nowhere else to go). "Hey dude, heard you talking on the phone to your buddy, saying you needed an antidote to a Reaper poison... I just happened to travel to a planet, and bring you back the antidote... here ya go." "Orly? Thats... awfully convenient... thanks?" You do get to meet your allies from Mass Effect 2, but it's more like "Oh hey Grunt/ Samara/ Jacob, how're things? What's that, you'd like me to kill some stuff for you? Sure. OK, we've killed all the stuff... guess I'll catch you later." It is nice to see how small decisions from ME1/2 played out, but you only really get to see it in small ways, like extranet messages. And finally, the ending seems to have been written by someone with no grasp of concepts like "logic", and is probably the most unsatisfying experience I've ever had with a franchise I used to love. Oh, and the DLC? With ME2, DLC like Shadow Broker was great since it added to the game and expanded on the universe and the characters - this Leviathan DLC is basically pointless for people who have finished the game. In short, the game looks great, but really disappoints - the polar oppoosite to the game that started it off, the first Mass Effect.… Expand
Average User Score: 6.0Jun 21, 2012Haven't played the multiplayer, but reviews say it's good. Single-player campaign is hugely enjoyable, very polished, and great fun. However it only took me around 6 hours - therefore I would suggest renting it, not buying it (unless you're a huge multiplayer fan.)… Expand
Average User Score: 8.2Nov 16, 2011From what I've played, this game is incredibly tedious, looks pretty damn ugly, and isn't any fun at all. It has NONE of the finesse, story, or range of interesting NPCs that Fallout has, and it doesn't look nearly as good.
You basically run around and kill various enemies, some of whom turn out to have more armour than others. There are a bunch of animals called "skags" which are essentially wild pigs that you keep coming across; fighting them seems to make up at least 50% of the start of the game, and consists of holding down the trigger whilst running backwards, until the seemingly infinite horde of them is dead. Rinse, repeat. I killed a "Boss" bandit as part of a mission; later, I went back to the area for another mission, and he had just gone and MAGICALLY respawned. Oh hello again, I'm fairly sure I killed you, having emptied at least 100 bullets into your sponge-like armour. Whats that, the game has decided you're just going to respawn? Oh ok then. Another time, I fought my way through a very well guarded hideout, to recover a particular item. The fight was long and tedious, and I was glad it was over. I turned around to go out back the way I came, and lo and behold, a whole multitude of enemies is shooting at me. Where exactly did they come from... I killed everyone on my way in. But thats the type of game this is... it just generates enemies for you to shoot at, without rhyme or reason, and calls it gameplay.
Oh, and did I mention the plot is non-existent, the characters you talk to are all ridiculous (I have no idea why they haven't been killed by all the people and animals who seem intent on killing me) and are less than one-dimensional.
So please, you can like this game if you want, just stop comparing it to Fallout... its like comparing a bowel movement to a 5-course meal.… Expand
Average User Score: 8.3Oct 10, 2011The original Deus Ex is my favourite game ever, and here, I compare DX:HR to the original. The following are ways in which it doesn't quite live up to the original:
1. Immersion. The original Deus Ex was the most immersive game I have ever played. You could read public service announcements, read newspapers, read books, listen to and converse with any number of NPCs, and just watch the world unfold before your eyes. HR does do this, much better than most other games, but not to the same level as the original. The only books available are by and large eBooks about augmentation. There are far fewer NPCs that you can converse with, and the conversations are much shorter. (For example, in the original, in the very first level you can have a few lengthy conversations with Paul; there isn't a conversation that long with anyone in the entire game in DX:HR).
2. Upgrading your character. The original Deus Ex had a truly RPG-style system of upgrading one's character. You earned experience points for doing various things, e.g. accessing a secured area, achieving secondary objectives. These could be used to upgrade a large variety of skills. In addition, you had augmentations which could each be upgraded by finding canisters. DX:HR completely gets rid of the skills system, which is a real shame, as this massively simplifies the game. Instead you can buy or earn augmentation upgrades through experience points - which are given to you in too structured a way. For example, you'll get experience for crawling through a vent, regardless of which direction you're going in or the purpose of doing so. You'll get experience for taking enemies down, and for hacking a terminal (even if you know the code). This encourages pointless activities just for experience. 3. Scope. DX:HR is shorter than the original, and offers much less in the way of sidequests, and NPCs to talk to. For all its talk of "hubs", there are actually only 2 hubs, and their layout is fairly linear. 4. Story. There are many things just not explained in DX:HR, and a lot of loose ends. The main part of the story, when revealed, is quite frankly stupid. The story of the original was excellent, with well-paces twists and turns. There seems to be some kind of attempt at delivering a message of some sort, but I just don't get it.
5. Motivation. In the original, I was motivated to find out the truth, to help those who I felt were in the right, and to help those who were my friends. In HR, half the time I had no idea why Jensen was bothering to do the things he was doing, he seemed to be the only person that gave a **** In HR, you can help a particular character, and yet he'll try and kill you later on anyway, which gave me the sense that my actions didn't really matter all that much. 6. The boss battles. Very annoying, and at least the original gave you the option to learn the killphrases of Navarre and Gunther. To be fair, they were also annoying in the original, but at least you could run away from some of them, and they didn't have this ridiculous "arena setting".
7. Air vents. "Oh no, I'm supposed to get into a building which is heavily guarded by enemies. Oh wait, theres an air vent glowing yellow in the corner, thats handy." The original did also have these, but it wasn't nearly as overdone as it is in DX:HR. Which absolutely insane engineer designed the buildings of the future anyway... half the vents don't even lead outside!
8. Endings. The endings are VERY lazily done compared to the original which actually required you to DO stuff. The actual cinematics you get are pretty rubbish.
9. Hacking. A pain in the ARSE. Its just NOT FUN. If I wanted some crappy little minigame I'D PLAY MINESWEEPER.
All in all, its a fun game, but its not in the same league as the original. Oh, and people are complaining about the graphics... what the hell are you on? It looks absolutely amazing... thats one thing it undoubtedly does much better than the original.… Expand
Average User Score: 7.9Jan 28, 2011Graphics: 9/10 - beautiful in a dystopian sense
Story: 6/10 - bland plot, characters generally uninteresting
Sound - 5/10 - in the communal areas, you literrally hear 5 conversations at once, and you can't make out a word. And the accents are pretty dire.
Gameplay: 6/10. The biggest problem with this game is the gameplay. Yes, its linear, but who cares - Half Life is linear, and who doesn't love Half Life? The problem is that it sets itself up to be great - good gameplay mechanics, great potential for some awesome shootouts - and then doesn't give you the opportunity to put these into practice. You encounter plenty of mindless mutants (solution: hold down the trigger while they run at you) but hardly any smart human enemies. Those you do encounter aren't always all that smart - they will be seen running one area of cover to another, sometimes with their backs to you. Sometimes they're standing out in the open and won't shoot at you. You're offered a reasonable variety of weapons, upgrades (e.g. silencers, scopes, laser sights), but none of it really matters. You basically need a rifle and a shotgun, and thats it. Throwing knives? I managed to find one single opportunity to use one of these successfully. Bottom line: visually amazing shooter with great potential, let down by its shooting.… Expand