Average User Score: 3.2Dec 4, 2013This is the first Call of Duty title that has actually interested me in quite some time, and it's because the campaign is so different than previous installments of the franchise. I was quickly hooked on the underdog story and it held my interest even when it inevitably did something predictable.
The graphics are solid and look better than my roommate's XBOX 360 version, and the game's framerate remains solid even during intense firefights with a lot going on. The Wii U Pro Controller was perfect for playing this game, and I liked having the GamePad next to me to view my mission objectives. I feel that the GamePad is underutilized in this title, but it doesn't exactly detract from the overall outstanding gameplay experience.
The new alien mode is a lot of fun and I feel is another thing that gives this tired franchise much-needed life. While I was at first disappointed by the lack of zombies, this new mode is fun and challenging. It does put-off long-time Zombies fans by being so different, though.
The online multiplayer is seamless and made even better by the fact that Nintendo Network is free-to-use. When and if this game will receive DLC for the multiplayer remains up in the air, it seems.
I only hope that Activision will stop treating Nintendo owners as second-class citizens and start offering Wii U owners season passes, hardened editions, access to Elite, and the like. I would gladly have shelled out the extra money to get the hardened edition and/or the season pass if they were offered for my system.… Expand
Average User Score: 7.5Nov 6, 2013This game is a great example of what the Wii U can do. The GamePad was put to good use for a variety of actions and interface needs. I enjoyed being able to customize my loadout and to store some loadouts in my base.
I think one of the best aspects of this game is how you are rated at the end of each mission. You're ranked in three categories that reflect your style of gameplay. It gives the player a reason to revisit missions to either raise their scores or to play in a different manner.
The story was compelling and the presentation reminded me fondly of the Mass Effect trilogy. Overall I think that Wii U owners should definitely get this game.… Expand
Average User Score: 7.4Aug 12, 2011THE WII ZAPPER & LINK'S CROSSBOW TRAINING BUNDLE
Ah, "Link's Crossbow Training" and the Wii Zapper, Nintendo's first-party gun "shell" accessory. Ok, so this bundle has been available since this time in 2007, which means I've had it just as long. Why review it, you ask? Because I feel it's long overdue.
At first glance, this isn't a bad idea at all. $20 gets you the Zapper and the game "Link's Crossbow Training." If you're buying this, you already own a Wii, which means you have a Wii Remote and Nunchuck. You're all set. Just snap the Remote and Nunchuck into the Zapper, load up "Link's Crossbow Training," and get ready to get familiarized with the Wii Zapper.
This is about where the fun ends. For starters, anyone who has ever fired a gun would want the trigger at the rear end of the firearm, not the fore. So naturally you'll grab the Nunchuck-end in your firing hand, and if you do this then you're wrong. "Link's Crossbow Training" uses the B button as the trigger, which is up on the front of the Wii Zapper (because it's on the Remote, not Nunchuck), and does not allow you to customize the control scheme. Even still, "Link's Crossbow Training" isn't unplayable using the packed-in accessory, it's just more difficult than it needs to be.
I admit, I haven't played EVERY game that supports the peripheral, but I can only imagine the frustration. Many games, some are WiiWare, some are disc-based, have been made that support the Wii Zapper. Games like "Call of Duty," "Sin and Punishment," and so on. Recently, I tried to use the Wii Zapper with a FPS game that was not listed as supporting the Wii Zapper, "The Conduit." You are given the option to customize the controller layout, so I set it up in a fashion that I felt would make best use of the Zapper. Unfortunately, some actions cannot be mapped to motions, but I saved my setup and plunged into the game...and quickly realized that there is a reason that "The Conduit" doesn't support the Zapper--it makes the game too damn hard!
So my overall review of "Link's Crossbow Training" is...I dunno, I haven't thought of a scale. 2 out of 5 coins? The game is worth a rental if you're a Zelda fan or a shooting gallery fan, and should be skipped if you're not.… Expand