Average User Score: 7.2Jan 11, 2015Mount & Blade: Warband - Viking Conquest is the lastest, and probably the last DLC for a beloved RPG Mount & Blade: Warband. It was made byMount & Blade: Warband - Viking Conquest is the lastest, and probably the last DLC for a beloved RPG Mount & Blade: Warband. It was made by the creators of a very popular mod called "Brytenwalda". To start off, no, the game still looks atrocious. The DLC does bring higher quality textures, but the overall look has not changed, which is not necessarily a bad thing. The question is, how's the gameplay?
Mount & Blade games have always offered more freedom than your average RPG, and this has not changed with Viking Conquest. As always, you start off by choosing your ''path'', was your father a respected viking, or just a regular henchman? It's your choice, and this will affect how people will treat you at the beginning of the game. They've also added the option to pick a religion, nationality, and personality which is really nice.
Ok, so after completing making your character, you are thrown in into the tutorial level which will introduce you to the new sailing mechanic, and basic combat. The first thing I've noticed is how clumsy everything feels, the boat controls are very not responsive, and overall a pain in the ass to control. I was kind of expecting that, don't get me wrong the combat in M&B was always fun, but it was also clumsy as hell. I hope that Tale World is going to fix that in the upcoming M&B Bannerlord. Let's get back to the review. After completing the dull tutorial, and talking to some people on the boat, you sail into the sea. And this is where the story starts, while sailing, you get attacked by a feared Viking, whose name I don't recall. He destroys your boat, captures your crew, your mother and that's it. You wake up the next day, and your goal is to find your mother and kill the Viking who captured her. At first, I thought the story is going to be the generic "I got a princess, go find her." but, no. The dialogue has changed dramatically, it's much better than in previous M&B games, there a ton of new lines and choices which help you immerse into the semi-historically accurate world. I can honestly say that they have captured the feel of Dark Age Britain perfectly with historical and random events, even historical characters which is really great if you are a history buff. To sum up the story, it's interesting, it has intriguing plot twists and interesting characters.
Now that we talked a little bit about the story, let's move on to the technical side of things. I have got to say that this DLC is not in finished state, it's not. Week after release, the game was crashing constantly(go to the Steam forums, and look how many posts about constant crashing were made). They did fix the constant crashing, but you will still experience the horrible lag in the campaign map. You know that something is wrong when M&B is lagging on GTX770. The game is full of bugs, sometimes in-battle mode, you will be spawned under ground, unable to do anything. And also, don't buy this for multiplayer, stick to Warband. At launch the multiplayer was a buggy mess also, which made the multiplayer dead as a result. I know that a lot of people want to buy this to play multiplayer, just because of the setting, but don't. Honestly, don't.
The AI. You will never see lords leaving Norway to invade Britain, because of the horrible AI. There is no Viking Conquest, the whole concept of the game is undermined by awful AI. The lords will just attend ceremonies and do other stuff, but never invade anyone. I've only seen Vikings invade Britain once, in a scripted section of the story mode, but other than that nothing.
What surprised me the most is the small amount of items added to the game. I remember when Fire&Sword came out, they've added a ton of new items. There is barely any armour to choose between, and by this point, I don't even know if there are any two-handed weapons in the game. I honestly never came across one. It's just a shame, because it looks like they put a lot of effort into designing the map, and the villages which look great. Why could not they put the same amount of work into the weaponry.
To conclude, I can not recommend this game at full price, not in this state. Yes, the developers fixed a lot of major bugs, but there is still a lot of them. Buy With Fire & Sword or Napoleonic Wars instead, they run smooth, there is a ton of new items, and the story(at least in Fire&Sword) is also really interesting. When the Viking Conquest goes on sale, buy it just for the story alone, but a developer who releases a DLC in this state should not be supported until the bugs get fixed.… Expand
Average User Score: 8.6Dec 15, 2014Insurgency is a solid tactical-shooter that will remind you of the good times when everyone was playing Counter Strike and modern FPS gamesInsurgency is a solid tactical-shooter that will remind you of the good times when everyone was playing Counter Strike and modern FPS games like COD were non-existent, good old times.
One of the best things about Insurgency is the fact that you die quick, very quick, If the enemy spots you, you are dead, period. The same happens if you won’t cooperate with your teammates or wander too far across the map. Teamwork is key in this game, so you better find a bunch of friends that you can play it with, or at least get a mic and a solid pair of headphones because without them, you are in huge trouble. At first, you probably won’t notice who killed you because this is a very tactical game, everyone is hiding and waiting for the perfect moment to approach. Insurgency will appeal to the kind of players who love tactical shooters with steep learning curve, sort of like in Counter Strike 1.6.
Insurgency started off as one of the most popular Half-Life 2 mods, but you probably already know that, because most people that I know already played Insurgency before, as in the HF2 mod. It was downloaded over a million times ,and received the Player’s Choice 2007 Mod of the Year award from ModDB which is a huge honor and I’m happy that this game got released. Even though the game runs on Valve’s Source Engine, it still looks and feels like a fully fledged release. Personally, I was expecting much less from this game, but I was pleased to see that the developer(New World Interactive) actually took the time and made it worth a while.
The best way to describe Insgurgency’s gameplay is quite difficult, it’s a mix between Counter Strike and Red Orchestra, the reason why I’m saying that is because throughout my time with this game I felt like I’m playing a solid tactical-shooter, it reminded me of the time when everyone played CS 1.6 which is a good thing, you have access to everything, you don’t need to unlock weapons or perks, this is an old school tactical-shooter and I love it.. For those uninitiated with the world of tactical shooters, the gameplay is highly dependent upon you sticking close to your teammates, and taking control of the objectives. Most of the game’s maps are perfect for this kind of gameplay style, small maps with many vantage points for long-range shooting and much more, you’ll really appreciate the work that the developers put into the maps. The fact that the game supports up to 32 players, I have never encountered a camper during an online match, which is surprising because at first I thought everyone is just going to hide behind the cover but no, majority of players cooperate with each other, I have also noticed that the community is very supportive, this makes the online experience very enjoyable.
The feel of weapons in Insurgency is spot on. Each gun in the game, has its own advantages and disadvantages, and they all handle differently. This is how you supposed to program guns in an online multiplayer game, I’m talking to you Call Of Duty. You can also add different attachments to your weapons, for ex. penetrating ammo, scope and many more. The Supplies system gives you a limited number of points which prevents the player from adding all of the attachments to their weapons, for ex. adding a penetrating ammo will cost you 3 points and you have 10 in total(I’m not sure about the precise number).
What I love the most about this game is how difficult it is, and how it focuses upon tactical play and cooperation with your teammates, I haven’t seen a game like Insurgency for a long time(except for CS:GO), We need more games like Insurgency, and less of the COD, modern-military bulls**t that we are overwhelmed with nowadays.… Expand
Average User Score: 7.8Dec 15, 2014In the last couple of years the obsession with old school games has led many developers to develop their own 8/16bit games. This attitude hasIn the last couple of years the obsession with old school games has led many developers to develop their own 8/16bit games. This attitude has flooded the market with mediocre 2D ”old-school” platformers and instantly became the ”go to” genre for most Indie developers, spawning hundreds of failed Kickstarter projects and all of that is not a case when it comes to Yacht Club Games, they’ve raised $311,502 and released their first game, Shovel Knight. The game delivers a visually appealing 8-bit aesthetic, an amazing soundtrack and smooth animations.
Let’s talk about the story. The game opens up with the ”cutscene” showing the game’s protagonist, Shovel Knight and his partner Shield Knight, you can clearly tell that the devs put a lot of thought into the characters’ names. Following a tragedy, Shield Knight is taken away from Shovel Knight by The Enchantress and her army, the Order of no Quarter…I’m not making that up. The Order consists of eight knights, each of them is originally named, for ex. Mole Knight, Plauge Knight or The Black Knight…yeah. Back to the story, you grab your shovel…yes, a shovel and go off on an epic adventure to defeat The Enchantress.
One of the things I love about Shovel Knight is how it teaches you how to play it without spamming the text boxes with ”TO JUMP PRESS THE A BUTTON” and things like that. The first few stages teach you everything you need to know without saying anything, this is great, it made me want to play the game even more.
The stages play like in a Mega Man game, the monsters are not your only enemies in the game, the environments can get involved in the action too, for ex. the lightning effects occasionaly light up making moving from platform to platform that much more difficult, it got kind of frustrating but it was interesting. The combat is extremely basic, but satisfying, just like in the 8bit era–had to download an NES emulator to realize that. You have your basic ”shovel slash” but you can also do sort of a Duck Tales attack by leaping on top of your enemies. You can also use your shovel to epically dig out a treasure from the ground. Shovel is not your only weapon, throughout the game you come across other weapons that allow you to attack from afar aka fire wand.
I really liked that the devs included the checkpoint system so that you don’t have to start from the start when you die, I’m glad that you guys did not go hardcore mode with your old-school roots. You also have an option to destroy a checkpoint for some loot, I have never done that but If you enjoy challenge then sure, go for it. The treasures you’ve collected throughout the game allow you to purchase certain things like health/mana upgrades. After each stage you are transported to a world map that allows you to access different levels, in order to advance to a next area you first have to beat one of the previously mentioned, originally named Knights.
Each stage presents new challenges that make the game more difficult the further you advance. They each have a unique theme and sometimes, new enemies that act differently and force different approaches, it makes for a very enjoyable gameplay experience. Same goes for the platforming, it gets more and more challenging as you play.
I need to touch on one more thing that in my opinion, might be the most enjoyable thing about Shovel Knight, the boss fights. Each Knight has a unique fighting style and requires a bit of thinking, you have to figure out a pattern in which they move before attacking. You can’t just spam the attack button, just like in the old days(so I’ve heard) you have to think before approaching. I can safely say that this game offered me the most enjoyable boss fights I’ve ever experienced. Big round of applause for that.
Lastly, I would like to talk about the difficulty of the game. I’ve had two weeks to write and publish this review but instead it took me three. I really did not think that the game would be that difficult, I thought that I’d be able to swoosh through the game in a couple of days but no, that was certainly not the case. It might be because I did not grew up in the 80s, and I did not fully experience the true ”holy-f*cking sh*t, this is hard” era so, It might be easier for you old people out there but nonetheless I’ve had a ton of fun and I certainly will re-play it again, this time with cheat codes. (there are over 300 of them in the game).… Expand
Average User Score: 6.5Dec 15, 2014Worms Battlegrounds is the latest game from Team 17, the masterminds of one of my favourite series, The Worms.
The point of the game is asWorms Battlegrounds is the latest game from Team 17, the masterminds of one of my favourite series, The Worms.
The point of the game is as in the series tradition, destroy the opposing team, using a variety of hilariously designed weapons. In Battlegrounds there are over 60 to choose from and I must admit, a lot of them felt like they were forced into the game, you will likely use a fraction of them without even thinking about the rest.
As with most recent versions of the game, there is a dedicated single player mode, along with the various multiplayer options. In Battlegrounds the is a story of sorts designed to push you through the numerous levels. The ”story mode” really annoyed me, mostly because of the consistently gameplay-interrupting female narrator. This whole mode also felt like it was unnecessarily put into the game. It was uninteresting and overall, boring.
Although, the story mode does a good job of introducing to the game’s mechanics but I really don’t think it was necessary. I’m not a huge fan of forced tutorials and I certainly wasn’t a fan of a tutorials in Worms Battlegrounds. For Worms Veterans I’d recommend you jump straight into the multiplayer mode.
Thanks to the introduction of online over the past few years, Worms can be played online and runs pretty well, again retaining the usual formula of games of old. Up to four players can take part in a battle, with modes split across just the two variations. Deathmatch, which has the usual setup, with your various team members spread randomly across the map.
Worms should be played with friends in local and online multiplayer. A lot of time you’ll get thrown into the game against two people who are in the same clan and you’ll get eliminated quickly because friends usually work together so they’ll attack you first, this is very annoying so, get some friends and enjoy the multiplayer experience.
Speaking of local multiplayer, thanks to remote play, you can play with a mix of Dual Shock and Vita and the game does translate really well to the small screen and let us not kid around here, giving some verbal abuse to someone in the same room when you destroy their Worms with a sheep will never get old.
Let’s talk about customization, you can customize your Worm as you like, from the usual name changing, you can also customize their appearance, make a clan logo and a ton of different stuff.
If you’ve never played Worms before(why?) you should definitely pick this one up, it is really fun with friends and in my opinion, multiplayer/local is the only way to play Worms. The inclusion of single player did not benefit this game in any way. However, if you are still playing older iterations, it doesn’t really offer enough to warrant you moving on.
Lastly, the latest itteration of Worms is not a terrible game, it’s a Worms game and that’s it. It doesn’t try to be anything else and that’s good. Seeing how the Worms games do not change over the years raises a question, what are we going to see next in The Worms series? A signle-player third person adventure game? Perhaps a 3D third person tower defense game, sort of like PvZ Garden Warfare–I hope not. Whatever they are going to do, I can’t wait to see it.… Expand
Average User Score: 6.9Jan 17, 2014Nidhogg is a small game developed by an indie developer Messhof. While the game isn’t the longest one I have ever played, it is definitely THENidhogg is a small game developed by an indie developer Messhof. While the game isn’t the longest one I have ever played, it is definitely THE best local multiplayer game I have played in a long time. You can literally spend countless hours playing the local multiplayer against your friends.
In Nidhogg there is only one objective , kill your opponent by out-stabbing them by using only three sets of stances, high, middle and low. Maneuvers such as, rolling, dive-kicking, neck-snapping and sword-throwing are also at your disposal. While it may sound simple at first, the game is really hard to master, and sometimes it gets a little bit frustrating when you get stabbed couple times in a row.
After you kill your enemy you have to run to the right in order to advance to next level, the enemy can do the same thing, if you get killed, he can run to the opposite direction, this will get you back to the previous screen, and this gets really annoying because sometimes the enemy instead of fighting you, will just run past you just to get you back to the previous screen. Each ‘level’ is divided into couple smaller ones. In single player, there is a total of 17 AI opponents, the first one being the easiest and the last one, the toughest(I don’t know if that’s true but when I’ve played it, the game got harder every time with each AI opponent). At the end of each level your character is eaten by a giant dragon-like creature, by the name of Nidhogg, you can’t avoid it though(trust me, I’ve tried), I don’t know what’s the point of that but It’s kind of hilarious and random.
The art style is what I love the most about this game, it has that surreal look to it, kind of like Hotline Miami. The player animations are also worth mentioning because of how smooth and realistic they are, and also it feels really satisfying when you stab someone.
On the other hand, the game also has some flaws, one of them is the online multiplayer, it is seriously lacking in features and is very unstable, I kept being disconnected from matches, and I have experienced serious lag during several online matches. You can’t even properly communicate with your opponent because the chat can’t handle longer messages.
As I have said before, the single-player consists of 17 AI opponents, which is great but the same can’t be said about the level variety, there is only 3 or 4 different levels which are re-used during the 17 battles in the single-player. I really wish that there was more variety in level design, maybe we’ll get them in later updates.
Nonetheless, If you enjoy playing games with your friends then this game is for you but If you don’t like the local multiplayer I would still recommend sure the game isn’t very long, but the multiplayer is still there, it might be a bit lackluster but who knows maybe the devs will add some new features to the online multiplayer.… Expand
Average User Score: 7.8Sep 16, 2013Firstly, I just want to say that I don't think Ittle Dew is a 2D Zelda rip-of'. Ittle Dew is a charming and artistically beautiful game thatFirstly, I just want to say that I don't think Ittle Dew is a 2D Zelda rip-of'. Ittle Dew is a charming and artistically beautiful game that simply makes fun of 2D Zelda games and I have got to say, it's a very entertaining game.
On the other hand, this game brings nothing new to the table but it wasn't a disadvantage for me, I have had fun playing it, solving puzzles that sometimes made me confused and stuck, I had to take a brake and approach this game differently. I liked it, it was somewhat enjoyable for me, especially during the dialogue sections which were funny and clever.
An equally significant aspect of the game was its art style, It was a pleasure looking at the vibrant art during my playthrough which made this game one of the best presented block puzzle game ever.
Despite the great art style and clever writing this game did had some problems, for ex. its length, I was able to beat the game in less than 4 hours, I know it might turn some people off but I have realized that in some cases this is not a disadvantage, one of the recent examples was the game called Gone Home made by The Fullbright Company which could be completed in 2 hours but Gone Home was a completely different game and in case of Ittle Dew, It just wasn't enough, to be honest I wanted more.
In the end, Ittle Dew is an adorable block puzzle game, with a decent gameplay and a crafty writing. For this price, you won't be disappointed, just don't expect it to be a Zelda clone because it pretty much makes fun of this game which is entertaining.… Expand
Average User Score: 5.3Sep 14, 2013Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projectsGone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.
You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.
When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.
Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.
One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.
I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.
Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.
I give Gone Home: 10/10
-Undoubtedly, perfect voice acting.
- This is an exploration game which can turn off some casual gamers. (but I would still recommend it)
- Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.… Expand
Average User Score: 8.5Sep 7, 2013It's October 1982 and your name is pulled from the labor lottery which makes you the newest employee of the Ministry of Admissions inIt's October 1982 and your name is pulled from the labor lottery which makes you the newest employee of the Ministry of Admissions in Arstotzka You are immediately assigned to a newly acquired Grestin Border Checkpoint which is not all that secure a lot of people are trying to get in and it's your job to make sure that the right people are getting in and the wrong people are staying behind.
Although the gameplay is simplistic you will find that the difficulty ramps up very quickly as you are given more documents to sort through. This difficulties compound by the fact you are trying to earn as much money as possible by processing as many people as you can in order to feed and support your family. While this creates a lot of tension in the game it has unfortunate side effect that also makes the interface more cluttered which can have a disadvantageous effect when you are trying to juggle all the different papers, it can become very confusing and very frustrating.
This is really a minor complaint because overall the game is absolutely excellent, the story is immersive and there is a lot of interesting characters throughout but what makes this game so special is its atmosphere, from the RT soundtrack to the excellent dialogue, you legitimately feel that you are a part of a war-torn communist steep.
In conclusion, Papers,pleas is an incredibly unique game that I think everybody should experience.… Expand
Average User Score: 7.4Aug 28, 2013This review contains spoilers, click expand to view. Just to make things clear, I want to point out that I wasn't a huge fun of Saint's Row The Third, even more so, I hated it. I didn't liked what Volition did with Saint's Row franchise. Even though i didn't like previous installment of SR, I have decided to pick up this game and review it.
I wasn't expecting gangster-type Saint's Row when I bought this but I had a big expectations from this game and I have got to say I wasn't disappointed. Firstly, you start the game as a president of the United States which is a clever idea and it got me thinking, what are they going to come up with next year, will you be playing as God? anyway let's get to the point. You start the game as a president and of course Aliens invaded the Earth and then destroyed it, yes, you read this well, Aliens have destroyed our planet, just like that. Only some gang members have survived including, Pierce, Shaundi, Johny Gat and others, so now it is your mission to get out of the simulation and defeat Zinyak( Leader of the Aliens).
For some reason Zinyak, doesn't want to kill you, in fact he transforms you into this simulation(clear spoof of Matrix) and what is funny is the fact that he allows you to have superpowers and i have got to say superpowers are the most fun thing to have in the game. Instead of travelling by car you can just run around or fly around which is extremely convenient and fun but there are also some problems that I have with them. If you have ability to fly and super sprint through the town you won't be using cars, AT ALL which is a shame because the developers have improved vehicle customization and with your superpowers these improved aspects of customization are useless.
Let's get to the story, I actually really liked it. It was funny, full of sexual jokes and some great references from the other Saint's Row games. Even at one point you get to visit Stillwater and fight some bosses from previous games. Although I did had some problems with side missions, some of them were ok, especially the Super Homie missions, but others were repetitive, ''go to point a, fight some aliens and then go to point B'' type of missions but I had to complete them because I really wanted to get my hands on Dubstep Gun, Black Hole Gun and other really hilarious ones. As for the story, I don't want to spoil anything but I really hated the last boss fight with Zinyak. It was cheap and frustrating, I expected something more... fun I might say but overall the story was hilarious.
Furthermore, I did had some fun playing minigames although some of them weren't as good as other. In my opinion the best minigames are Insurance Fraud(of course) and Mech Mayhem. Text Adventures were fun as well. Other minigames were...well...acceptable.
Lastly, Saint's Row 4 offers us a decent but hilarious story, good character customization and of course superpowers. You will definitely have a lot of fun with this game especially if you could convince your friend to play it with you. But I'm a bit sad that the car customization is pretty much useless just because your superpowers, It would be better if the developers gave you the superpowers after you finish the game or after 50% completion, but this is just my opinion. Besides, If you didn't liked the previous Saint's Row, you should really give it a try and If you are a huge fan of Saint's Row 1 and 2, you might be a bit disappointed by the lack of seriousness.… Expand
Average User Score: 8.2Jul 17, 2013I remember when I said that state of decay was the best arcade title released this year, well was wrong because call of Juarez gunslinger byI remember when I said that state of decay was the best arcade title released this year, well was wrong because call of Juarez gunslinger by ubisoft is just amazing. Firstly, art style in this game is beautiful, it looks great on the PC, I haven't seen the console version so I can't say if the PC version looks better or not(i bet it does). Let's talk about gameplay, even though this game is on rails you can experience some awesome moments thanks to cool gameplay mechanics like bullet time and others. One of the best things in this game is the way in which the story is being told, throughout the game every moment will be narrated by one of the best narrators out there but unfortunately I can't spoil anything so... But there are some funny moments in this game. This is a wild West game so we have to talk about Duels. They are so much fun, there are two ways in which you can kill your opponents in a duel, you can kill in a honourable way or you can be an and kill your opponent drawing your gun very early. There is only one problem I have with this game, its length, I want this game to be longer, it took me 5h to beat this game but keep in mind this game have lots of replay value, after you beat the game you can play it again on NewGame+ mod which unlocks every weapon in the game so you can use it from the start, this may sound like an easy mode but no, enemies are hard to kill I mean very hard to kill. Lastly, call of Juarez gunslinger is one of the best titles released this year and for only 15dollars I recommend it to everyone.… Expand