Average User Score: 8.1Oct 25, 2013As a gamer who was enthralled by Quantic Dream's last production ("Heavy Rain") I'm a bit conflicted about this game.
On one hand, the gameAs a gamer who was enthralled by Quantic Dream's last production ("Heavy Rain") I'm a bit conflicted about this game.
On one hand, the game does a great job of getting you to care about what happens to Jodie and the characters around her. Ellen Page does an awesome job as Jodie Foster, and Willem Dafoe knocks his character out of the park, as well. The supporting cast is also very good, as well. Some scenes are incredibly well done, and leave a lasting moral impression (akin to that of what "Heavy Rain" did).
However, the story is a bit convoluted and jumps back and forth way too much. I feel it may have been better presented if it stuck on one tangent for longer than one major life event. At one point, something very important happens, and then you are taken back to a time far before that major event happens. This happens too much for its own good, as you never really get much of a bearing on what is happening because of the constant switching of settings (at least until the end). While it will be fine for some, I don't think it was necessarily the best way of telling the story.
In addition, the slow motion controls are very counter-intuitive if you play on the harder difficulty setting. I often found myself guessing at which way I should be pushing the directional stick. It seemed so obvious to push it one way, but I ended up being wrong. It was a good idea in theory, but it wasn't executed very well.
Outside of that, though, the other main part of the gameplay (controlling the supernatural spirit Aiden) works pretty well, for the most part. I found that using Aiden to mess with people (and the environment around Jodie) was rather fun, and using him to control and choke out Jodie's foes was also a very interesting game mechanic. It goes off mostly without a hitch, but you do run into some places where you don't know what to do every now and again (although you will usually be redirected by Jodie telling you what to do).
I bought the game and had some pretty lofty expectations after playing "Heavy Rain." Needless to say, the game fell a bit short. There were some aspects of the game that were excellently executed ("The Mission" was especially awesome, in my opinion), and there were some aspects that needed some fine-tuning (namely the slow-motion action sequences).
With that being said, I'd absolutely recommend playing it if you are a fan of Quantic Dream's games, especially when the price drops. I don't necessarily think it was worth $60, but I'd certainly advise buying it at $30 (or probably $40). David Cage did a great job with the story-telling, even though the presentation of the story may not have been the best. Go into it with lower expectations than me while knowing what to expect out of Quantic Dream games, and you will likely have a great experience.… Expand
Average User Score: 9.1Jun 22, 2013Every now and again, a game comes around that gets all kinds of critical acclaim. Many are naturally drawn to the game in hopes of seeingEvery now and again, a game comes around that gets all kinds of critical acclaim. Many are naturally drawn to the game in hopes of seeing whether or not the game lives up to the massive amounts of hype that it gets. "The Last of Us" is one of those games, and I am proud to say that it lives up to that hype. Naughty Dog, the makers of the critically acclaimed "Uncharted" series and the cult favorite "Crash Bandicoot" series, doesn't pull any punches in this gritty, violent, post-apocalyptic thriller. The best way to describe the game is that it contains the exploration and action elements of the "Uncharted" series with the stealth and story-telling elements of the "Metal Gear Solid" series with the scrounging and weapon conservation elements of survival horror. The graphics are top-notch, the scenery is breathtaking, the storytelling and character development is very compelling, the combat is both satisfying and challenging (especially when you are just getting used to it), and the game just feels incredibly real, as a whole. Bottom line, it is a game that needs to be played in order to feel the full reach of all of its great elements. There are a few items in the game that can be nitpicked, but none of these are able to take away from this amazing experience in a significant way. It is certainly one of the best games of this gaming generation and is a great way to begin the closing out the PS3 era and bringing in the PS4 era. Unless you are into blowing up certain miniscule shortcomings into something that they are not and considering them abject failures worthy of a 0 or 1 rating on the game's part (which many user reviewers rating this game negatively seem to be doing here), you will certainly enjoy this game. If you have a PS3, buy this game. If you don't, this game could easily be worth getting your hands on one in order to play this game.… Expand
Average User Score: 5.9Jun 15, 2013"Riptide" isn't a game that will break any boundaries, but it is still a fun experience as it stands. The story is not very engaging, but the"Riptide" isn't a game that will break any boundaries, but it is still a fun experience as it stands. The story is not very engaging, but the gameplay, as a whole, is very satisfying, enough so that you will be able to forgive the game's lack of an engaging story.
The game is what it looks like. You kill large amounts of undead, collect necessary supplies, defend bases from more undead, rinse and repeat. There is some occasional strategy involved, but there isn't much that an upgraded or created weapon can't fix. There is some occasional strategy involved. The swinging of weapons is the most notable. If you swing weapons too much and/or too much, you leave yourself susceptible to attack, which is a nice add-in, as it makes the game feel a little more realistic in a way, as many games would just allow you to swing weapons at ease. That, and weapons break down, as well, and you need to repair them every now and again. Other than that, you just charge in and kill zombies to your heart's content.
It may sound like a boring concept, but it manages to keep you hooked, if only for the thrill of killing large amounts of zombies. The side quests end up being very helpful in your quest, and you will probably find yourself completing a lot of them in order to get cash and/or helpful supplies that will help enhance your experience. There are some occasional bugs and glitches, but nothing that really broke the game. At least not for me. This is a very fun game if you don't expect a ton out of it, but it is probably a game that is best bought at $20 or $30. If you don't expect the world of this game, you will probably have a lot of fun.… Expand
Average User Score: 8.8Mar 17, 2013If you have never played the Devil May Cry series (like me), this is the perfect collection to get you started. It contains beautiful HDIf you have never played the Devil May Cry series (like me), this is the perfect collection to get you started. It contains beautiful HD remasters of the PS2 classics (with the exception of some cutscenes, which keep the PS2 feel).
It's tough to go into 3 reviews for 3 games, so I'll just give you a basic synopsis of what you can expect from each game.
Devil May Cry 1 was a well done hack-and-slash game with a kick-a** soundtrack, some great boss battles and, overall, was just a very fun challenge. There is a bit of a learning curve to it (you'll find that out during the first boss battle), so don't get discouraged. Out of 10, it's a very solid 8.5 in my eyes.
Devil May Cry 2 is often looked at as the black sheep of the DMC series, and for good reason. The combat system did undergo a few changes, but the action was mostly solid. However, the difficulty was substantially dumbed down for this game and you'll find that the boss battles (which left you very satisfied after a battle that was often quite tough) to be really easy and boring. I'm pretty sure you are able to pretty much do every boss battle from a long range with guns while doing some occasional slashing. The game and its storyline just felt boring and uninspired as a whole. It's not bad, but just very unmemorable. I'd probably give it a 6.5 of 10.
Devil May Cry 3 improved upon everything that the first two games did right. It added different attack styles (e.g.: one style allows you to dodge attacks more easily, one allows you to use more sword moves, one allows you to use more gun moves, etc.), improved the combat system with the addition of these attack styles, and had a really fun, over-the-top, high-octane storyline. The Bloody Palace mode (introduced in DMC2) was just the icing on the cake that made the game even more awesome. I'd give it an enthusiastic 9 out of 10.
So, the games aggregate to an 8/10 average. I'd give this collection a 9/10, though, because it features all 3 games on one disc, remasters them for high definition, doesn't take up much PS3 space, and the games are just a lot of fun in general (well, mostly based on DMC1 and DMC3). This collection is pretty much for those who either (A.) have never played a Devil May Cry game or (B.) have played the games and have either sold them or just want to play the games in a higher definition (and at a cheap price of $25 now). This product is a great value for those who want an introduction to the series or an upgrade to HD. There isn't a lot else to offer outside of the 3 games, so don't buy this expecting a bunch of extra stuff. Just expect 3 games remastered for the PS3. And, because of that, this is a perfect collection for new DMC players.… Expand
Average User Score: 6.8Mar 17, 2013I'll start by saying that my experience with the Ace Combat series involves Shattered Skies for PS2 and Skies of Deception for PSP. Both wereI'll start by saying that my experience with the Ace Combat series involves Shattered Skies for PS2 and Skies of Deception for PSP. Both were awesome games in their own rights.
I initially shied away from this game due to its mixed reviews and eventually picked it up when it was $20. To start off, I can understand why hardcore fans of the series might be disappointed. The fictional setting of the previous games has been replaced by a real-world one. The plot doesn't offer much outside of a basic Air Force story that revolves around Russian nuclear threats. The helicopter missions are clunky and mediocre at best, and the bomber missions could've used some fine tuning. For me, the biggest problem was some unclear instructions on counter-maneuvering. If you don't get that down right away, you're probably going to die a lot and get frustrated very easily.
Now that I've addressed that, I had a blast playing this game. The missions are still fast, frenetic and action-packed, and a lot of this is improved upon thanks to the newly introduced Dogfight Mode (or DFM). It makes the aerial combat more realistic and gets you closer to the action than previous games in the series, which made combat seem a lot more exhilarating in my opinion. While it is a great addition, the game often relies a bit too much on it. Unless enemy planes are flying straight ahead of you and in the same direction, you are rarely going to be able to use the conventional style of shooting missiles from a longer range to down enemy planes, so, basically, you are going to be using DFM to down most enemy planes. At the same time, a few of the lead target DFM sequences end up being a bit scripted and following a certain line of events before you can finally take the plane down. However, I didn't find this to be too much of a problem, though, because DFM was just that captivating and fun.
The introduction of different flying vehicle missions was a bittersweet introduction. On one hand, I liked the variety that the helicopter, door gunner and bomber missions offered in the wartime atmosphere. The door gunner missions were pretty basic, but still fun. The bomber missions were good but ended up being a bit easy, as you could basically spam the fire button to wipe out enemy targets, for the most part. The helicopter missions were a mixed bag that could've used some fine tuning before release. While the variety is nice, it really isn't what Ace Combat is essentially about. It's about fast-paced jet action and it will probably leave you wanting more of the jet missions when it's all said and done. There are 16 missions in the game, and it's about half jet missions and the other half is other flying vehicle missions. I'd have probably preferred to just have the jet missions (akin to previous games in the series). It's not that the other missions are bad (they're not), it's just that it left me wanting more of what the previous games were based on, that being jet missions. The other missions are good and all, but they just aren't as fast-paced as the jet missions, and they just seem a bit out of place in an Ace Combat game. Again, they're not bad. They just seem out of place.
In the end, though, your opinion of the game will likely depend on whether or not you like the newly introduced DFM. If you like the concept and thought it was executed well (I am in this group), there is a lot of fun to be had playing this game. If not, you are probably better off sticking to the older games in the series. Either way, I think it's definitely worth a try now that it's down to $20.… Expand
Average User Score: 6.9Feb 19, 2013While I think Assassin's Creed III is a solid game, I think it also suffers in quite a few ways.
Assassin's Creed I was a good concept thatWhile I think Assassin's Creed III is a solid game, I think it also suffers in quite a few ways.
Assassin's Creed I was a good concept that wasn't executed that well. It was a really tedious experience.
Assassin's Creed II capitalized on the good parts of AC1 and added a lot of awesome stuff to make it a very fun experience.
Brotherhood was also a very solid game that expanded on concepts introduced in AC2 and was another relatively fun game.
After Brotherhood, the series starting taking a step back. Revelations was a good game, but it felt like a chore to complete. The story also started to become a lot more convoluted and uninteresting. AC3, while it has a lot of good stuff to it, continues in this negative direction. While it drew me in with a very unique Revolutionary War theme, it quickly ended up being just another chore to complete in the same vein as Revelations. It started off as a relatively fun game, but it quickly descended. It felt relatively similar to previous Assassin's Creed games, even with the change in scenery. The gameplay is good, but it just wasn't all that engrossing anymore. I had a hard time keeping interest in this game. While the game encourages exploration and doing side quests, I was just more concerned with completing the game and seeing how the story concluded (which it really didn't do a great job of doing, at that). I just didn't care about doing any of the side missions. In AC2, the whole experience engrossed me and made me WANT to do all of the extra stuff. Brotherhood also had a similar effect, but was starting to diminish a bit. I did very little extra stuff in Revelations and that trend continued with AC3. The whole experience just wasn't as fun as it used to be, despite being a well-done game.
Connor is a decent protagonist, but it's very hard to get into him, and that is a big reason for the game's shortcomings. He's a no-nonsense guy who really doesn't have a lot to offer personality-wise. And it's easy to understand, given his past. However, it also makes it really hard to relate to him, and that's where you start to distance yourself from the game. The average gamer is probably going to have a tough time relating to Connor because he is just so... meh (I couldn't really think of another way to put it). On the other hand, Ezio also had a very troubled past, but still managed to be a very entertaining protagonist. He was a funny guy with a lot of personality, and we all know a guy like him. This helps draw you into the game and makes you wonder what happens to this very interesting character. Altair really didn't have this, and neither did Connor (for the most part). Connor's past definitely had a lot of potential to create a strong storyline. And, while it did produce a pretty good storyline, it just wasn't as engrossing as it could've been. And a lot of that has to do with Connor not being an incredibly likable protagonist. It's a pretty serious hindrance that drags the game down. It also makes you start to notice other flaws in the game that may have been covered up otherwise. I immediately began to realize how, aside from a few slight additions (like the battles, which I found to be decent, at best), this is basically the same exact formula as AC games past, but with a different appearance. I quickly began to realize how the whole game started to feel like a "been there, done that" ordeal. The Assassin's Creed formula is really good, but it was starting to grow a bit tired by the end of Revelations and it was really magnified by the end of AC3.
Is Assassin's Creed III a bad game? Absolutely not. It's a fun experience that is, unfortunately, hampered by some rather glaring flaws. It features a subpar protagonist that really could've used a more likable personality, a "been there, done that" feel, and a convoluted overall storyline that just really makes you lose interest in the series as a whole. These 3 big issues really kept me from gaining a full interest in this game.
Without these big flaws, I think this would probably be a solid 8/10 game. However, they are present and really began to take a toll on my interest. I just couldn't get into Connor. I got bored of the same formula that has been present for the previous 3 games. The overarching storyline is just really confusing as a whole and just ended on a sour note in this game.
Again, AC3 is a decent game. However, it had a chance to reinvent itself with the new setting, but it just didn't capitalize fully on that chance. Instead, we got a very similar game to previous AC games that, while good, was very tired due to the same formula being utilized in the 3 previous games. That just didn't sit well with me, especially with all of the material it had to work with in the Revolutionary War.
Ultimately, AC3 ends up being a mixed bag. There's a lot of good stuff featured in the game, but a lot of stuff that will make you shake your head, as well.… Expand
Average User Score: 7.6Feb 19, 2013"Heavy Rain" is either going to be a game that you are going to love or hate. In this review, I am going to tell you why I loved this game."Heavy Rain" is either going to be a game that you are going to love or hate. In this review, I am going to tell you why I loved this game.
Here's the basic run-down of the plot (which is very important, as the game is very story-driven):
We start the game off with Ethan Mars, a normal everyman who is happily married with two children. However, his life takes a tragic turn after one of his sons, Jason, is killed by an oncoming car. Ethan, who was also hit by the car while trying to save Jason's life, falls into a coma and, upon awaking, his life is in shambles. He now suffers from numerous psychological problems (schizophrenia, agoraphobia and blackouts) and is also estranged from his wife and has fallen out of favor with his other son, Shaun. Soon, things get worse, as Shaun is kidnapped by the infamous Origami Killer, who drowns his victims in rainwater and dumps the bodies (who are left with an origami figure) out in open wastelands for the world to see.
We are soon introduced to 3 other playable characters, who all have certain problems they are facing and who all have their own motives for tracking down the Origami Killer:
Scott Shelby is a former cop turned private eye, who suffers from chronic asthma.
Norman Jayden is an FBI profiler who has an experimental pair of glasses (ARI) that allow him to investigate crime scenes and efficiently analyze evidence. He suffers from a dangerous drug addiction that is believed to be used to combat effect from using ARI.
Madison Paige is a journalist who is conducting an investigation into the Origami Killer case. She struggles with insomnia and nightmares (which she attempts to remedy by sleeping in motels).
Per his modus operandi, the Origami Killer sends the father of his recent kidnapping victim (which, here, is Ethan) a box with 5 origami figures, a cell phone and a gun. The cell phone features a hangman puzzle which, when completed, reveals the address of where Ethan's son is located. The 5 origami figures give Ethan the location of certain trials which he must complete in order to get letters to the hangman puzzle. The trials are very rigorous tests of faith that get harder and harder as they go.
While this happens, the other 3 main characters conduct their own investigations into the Origami Killer case. All manage to meet a bunch of seemingly normal, yet psychotic people who will do their best to impede the characters' progress.
It's a bit of a mouthful, but the game is very story-based, so it definitely needs to be known. It's a very interesting story that will draw you in more and more as it goes on.
Anyway, the gameplay is about 45% quick-time events, 45% decision-making and 10% investigating. The investigating is a little bit of a chore, but it's VERY important for Jayden's actions, especially when he is trying to figure out who the killer is.
Where the game is made is in the decision-making and quick-time event aspects. Every little thing you do can change the way the game plays out. If you fail enough quick-time events, you could end up having a character killed off (one that could end up breaking the case). If you don't make the right decisions, it could have dire consequences. One prominent way to make a wrong decision is to not complete one of Ethan's trials. If you decide to not attempt the trial, you may end up not finding out the address of the killer. And believe me, it is VERY easy to get tempted not to do some of the trials. On my first playthrough, I got to the 4th trial and realized I just couldn't bring myself to complete the trial after a revelation was made (I don't want to spoil it). This game just really had me thinking what I would do in the situation given, and I just couldn't go through with it. I saw myself in Ethan and wanted him to do the "right" thing, but it ended up in him not completing the trial and, therefore, not getting the letters to the puzzle. The 5th one was much in the same.
This game has an uncanny ability to make many people, especially me, think about what they would do in a given situation. It tries to make you think on your feet and make your own decisions to shape how the story goes based on the decisions and reactions you make. It's an interactive movie, as the makers of the game explained it. You start to feel a connection to the characters, because they are ordinary people with everyday problems placed in extraordinary circumstances. The epilogues especially hit you hard because YOU had a direct influence on how the story ended up. When someone does something good, you rejoice because it was your decision-making that influenced it. When someone dies, you feel guilty because it was of your inability to help the person.
All in all, this game just drew me in and didn't let go. There is a ton of re-playability, as well, as there are 22 different individual endings. I'd recommend it to anyone who is interested in an empathetic and captivating experience.… Expand
Average User Score: 7.8Feb 19, 2013"Dishonored" is a hell of an experience. Although it is a very short game that can be beaten in under 10 hours or so, the game has a TON of"Dishonored" is a hell of an experience. Although it is a very short game that can be beaten in under 10 hours or so, the game has a TON of re-playability and has numerous ways in which its missions can be beaten. You can kill upwards of 150 men throughout the game, or you can go through the entirety of the game without being seen or killing anyone. All of this is at the player's discretion and gives the player a lot of liberty in going about their business while being immersed in a very cool, dystopian atmosphere.
This game requires a lot of thinking and isn't easily accessible for those who like to run-and-gun. While you can always try to stay out in the open, run through the levels and take on all foes that get in your way, you probably aren't going to have much luck in doing so unless you have a large amount of power-ups or ammo. And, even then, you're going to find that isn't going to be the best way of going about things because getting detected will bring a LOT of attention your way, and it is definitely tough to get out of these situations when being approached by enemies from many different angles.
Stealth is definitely encouraged, though not required. If you struggle in stealth games (kind of like me), you're going to find this game to be a bit frustrating. You are going to find that it is better to take on opponents one-by-one instead of taking on 5 at once (unless you have a bunch of pistol or crossbow ammo, in which case you have a better chance). The crossbow and pistol are definitely very helpful in your quest, though. The crossbows allow you to take enemies out from a distance without letting others in the area (immediately) catch on to your whereabouts. The pistol, on the other hand, is very helpful when you need to get out of a bad situation in which you've been spotted. It allows you to knock enemies back and take them out with your sword (if they aren't killed on the first shot) with relative ease. Ammo goes quickly, though, so use it wisely as you move forward (if you aren't going for total stealth trophies, that is). The sword combat is good, but should probably be used as a last resort. Taking on many enemies at once when you only have your sword is probably going to get you killed.
Blink will immediately become your best friend. While it is a bit frustrating to control at times (sometimes you have trouble locking on to the point you want to reach), it becomes a necessary part as you move forward, whether you are focusing more on combat or stealth. Blink will get you onto ledges that you wouldn't normally be able to access. It is critical to use Blink, whether you are scoping out an area to plan an efficient attack or are trying to stay in the shadows to finish the game as stealthily as possible. You are going to be using Blink a lot to help you out and, for the most part, it works out pretty well. Also, saving often is very much encouraged, as well. You can save right in a certain spot so you don't have to work from a certain checkpoint if you mess up. Instead, you start right at the place where you save. This is HUGE, especially when one false movement can end your chance at earning some of the stealth trophies/achievements.
As for the story, it's pretty good but definitely not the strong point of the game, in my opinion. I think a lot of my criticism pertaining to the presentation of the story stems from the fact that the main character, Corvo, never speaks outside of exclamations of pain. I felt some character development on his end as you went through the game definitely would've helped create a larger attachment to the storyline. Instead, we just take a first person perspective where everyone just talks at him instead of to him, so it's a bit hard to say how Corvo feels while going about his business and makes it a little bit harder to get attached to the storyline. Anyway, it's just a small gripe, and it really doesn't set back the experience as a whole, which you will probably find very enjoyable, no matter how you play it. The story definitely makes you want to eliminate your key targets and restore your once good image by any means necessary.
All in all, I would recommend "Dishonored" to any fan of stealth games and anyone who doesn't get easily discouraged by a challenge. This game will definitely test your instincts, as will any good stealth game, while adding some nice innovations through supernatural abilities that will help you out along the way. "Dishonored" is a very engrossing gameplay experience that is well worth the money you pay for it.… Expand