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Average User Score: 8.0Apr 21, 2017I liked The Longest Journey. I loved Dreamfall. But I can't start liking this game. The story is OK, and it actually is one of the things thatI liked The Longest Journey. I loved Dreamfall. But I can't start liking this game. The story is OK, and it actually is one of the things that make me want to play. Some characters and their interactions are also well-written and keep be coming back here. However, the game itself is poor. There's a lot of running involved, and although the maps aren't that big, you will find yourself running in circles looking for a specific person with very vague instructions how to find them. At times certain tasks just seem like padding out the playtime of the game. The same goes for the child intermissions - a set of frustrating tasks that seem totally pointless. Furthermore, thy rely on you having played the previous games recently, and, for example, remembering the plot outline. I played TLJ over 10 years ago - how the heck am I supposed to remember which of to characters did I meet first?
All these side tasks are frustrating, repetitive and do not bring the story forward. I have nothing against interactive movies (I love Heavy Rain), but this one plays like a chore, to the point that even the story does not seem rewarding enough.… Expand
Average User Score: 6.7Jan 7, 2017Sub-par graphics, buggy, poor voice acting, and boring gameplay. On the highest setting the game constantly keeps crashing, and when itSub-par graphics, buggy, poor voice acting, and boring gameplay. On the highest setting the game constantly keeps crashing, and when it doesn't crash, it can't get me invested enough to want to play it. The sense of humor is childish (an that's coming from someone who really likes Shadow Warrior), exasperating rather than funny. The gameplay doesn't make the situation better: enemies hit you from great distances, and goo like finding them: they might even be three pixels of a forehead peeking out from behind a wall. Weapons are uninspired, as is the action.
The game is challenging, but not as a result of the AI, which is awful. Some enemies stand there, not noticing you, despite the fact that you're shooting at their buddies in the same room. The graphics glitches make the whole thing frustrating: sometimes an enemy will suddenly appear right by you, in-your-face, and the next second he's at the other corner of the room. The collectible coins make the situation worse, as the enemies can see you through them. Now, if the damage indicator only worked as it as supposed too... Some glitches make this game play like an early beta, for example when aiming through your sights you sometimes get smooth animation, at others it just skips the animation.
You also have other low-budget production issues such as a gibbed enemy, who continues screaming three seconds after being blown into oblivion, but that's a non-issue in light of all the others.… Expand
Average User Score: 8.2Aug 29, 2013Oblivion bored me. So I ignored Skyrim successfully for some time. Then I decided to give it a try. Boy, was I in for a surprise. The game isOblivion bored me. So I ignored Skyrim successfully for some time. Then I decided to give it a try. Boy, was I in for a surprise. The game is great. Whereas Oblivion got boring after some 30 hours, this one leaves you wanting more. You can see why actually. First of all, questing no longer involves going to a dungeon that looks almost exactly like the previous 20 or 30. True, some types of dungoens are similar, but not to the extent that would make it tedious. This rule applies to other fields, and you can see the developers paid more attention to minor details. No more irritating rules, like buying a new alembic etc everytime you get a better rank in alchemy etc. Although such things may seem minor, they really make the whole experience much better. Also, the main quest is much more well-written than that in Oblivion. And much more fun. I'm on my 120th hour and I's still enjoying it.
So, basically, the bottom line is: if you still haven't played this cause you think oblivion sucked, play it. Much better.… Expand
Average User Score: 7.7Jan 31, 2013I'm so happy I got this on the steam sale. Max Payne 3 is one of those games that make you clear one area, and after this you move on to theI'm so happy I got this on the steam sale. Max Payne 3 is one of those games that make you clear one area, and after this you move on to the next. If you get killed, you have to start over again. Sometimes the 'areas' turn out to be much larger than one would have thought and after completing a challenging part of a level, you move on, looking around (more about this in a second) only to get shot and restart something that you already did. I know there are people that like this kind of thing: if that's you, you might like the game. But that's not the only shortcoming of the game.
I normally love games with a good story. Max Payne attempted to be cinematic, but it failed miserably. The way they created his character is just cheesy. You've got an ex-cop, who's a pill-popping alcoholic, who takes a bottle of pain killers and chases them down with a bottle of vodka or whiskey or whatever is his poison. All that Max does is complain about being a failure, monotonously. His wise-cracks are just like he is as a character: miserable and predictable. And, always banging on the same drum, ultimately boring. I know that sometimes protagonists of video games are supposed to be stereotypical, but its hard to find something less enthralling than a whining alcoholic. Other characters aren't much better. There also is a small technical plot hole. If you're bent on finding somebody, and time is of the essence, the game should encourage you to charge, or at least try to get to your goal ASAP. But it doesn't. Oh no. It does everything to discourage you, it even award you for not doing so. You have to find clues and parts of golden weapons as bonus objectives (remember when bonus objectives were a real part of games that made you do a level 5 or 6 times to get everything right?) Here its just the opposite. You have to canvas entire areas looking for something that might be a clue, or a weapon part. Which can be ludicrously hidden at times. Again, this isn't something new, and games such as Black had this.
The game also has too much cliches. You have the favellas bit (Fear 3, Modern Warfare 2), escaping a burning building (EVERYTHING last year)... What it lacks is innovation. And being fun.… Expand
Average User Score: 8.5Jul 3, 2012This review contains spoilers, click expand to view. I'm not a fan of stealth games. That said, I have to say that I enjoyed Deus Ex. The game mechanisms were very well done for this type of game. The difficulty was OK: it was challenging but not frustrating, perhaps apart from the boss fights, all of which were under a minute if you followed the same routine (buff up, a couple of grenades, finish of with a round of headshots).
Another negative thing was the way the game progressed. Towards the end it got monotonous. Go to this place, hack this, hide here, hack hack, hide, perform a take down, etc. Perhaps it didn't make me quite playing, but i started using the automatic unlock kits instead of hacking, and instead of sitting quiet and observing the beat of the guards i preferred to bring a hacked turret with me so it could do the work.
I didn't follow the promotional campaign before the games release, i didn't read the novel nor the comic book, so perhaps i missed out on something, but i didn't get why would people protest against augmentations. The player just doesn't know. It if because augmentations give an unfair advantage to some? Well, so do cars. And, like augmentations, not everybody can afford them, and they are tied to certain permanent costs (gasoline, hello?). Yeah, I get that getting rid of a car is much easier than an implant, but nonetheless. And what about the claims against science and technology in general? It just seemed to me like flimsy at best. I believe that it would have been more interesting if they had done this in a way that would tear the player into a choice of a lesser evil. Here, we have corporate greed vs. sheer technophobia, because that's how I see all these arguments that people should evolve without the help of technology. Fine, go back to your caves, without these degenerating technological advancements such as the alphabet, medicine or refrigerators. That said, the endings were weak for the same reasons. The choices between embrace the ideas of a morally dubious member of a world-wide conspiracy and unlimited power for corporations are both as bad. Perhaps it would have been better to leave the moral dilemmas out of the game?
Well, maybe the positive: graphics were OK, though kinda outdated. The cities, however, were fantastically designed. Sound was great, as was the voice acting, apart from the lead actor. This is not a jab at the actor, but rather at the convention of these gruff low voices (think Bale's batman growl), which is irritating, because, well... people just don't talk like that. Even people with low and gruff voices don't talk like that, with the possible exception of a dehydrated Tom Waits.
Despite rambling so long about the negative sides of the game, i actually is decent, though not without its flaws. However, its worth the time.… Expand
Average User Score: 8.0Jun 22, 2012Yes, everything you heard it true. Its linear, repetitive, but its fun and it doesn't overstay its welcome. The playtime is basically enoughtYes, everything you heard it true. Its linear, repetitive, but its fun and it doesn't overstay its welcome. The playtime is basically enought to leave you satisfied, but just before the monotony kicks in. As a character Wake is interesting even though his writing is really corny (to the point that even the guy who wrote for this character parodied the style on his blog himself) it even adds some atmosphere.… Expand
Average User Score: 9.2Jun 22, 2012Oh Dear. If I played this one when it originally came out, It might have been awesome. But the game didn't age as well as quake for instanceOh Dear. If I played this one when it originally came out, It might have been awesome. But the game didn't age as well as quake for instance did. The game is longish, and often frustrating due to its difficulty. (maybe i should have played an easier level...). The missions are longish, and instead of providing some feeling of being rewarded for your prowess they seem to be endless chains of load/die/load/die/load/die/AHA!/Next room, lather, rinse, repeat. I've never been a great fan of stealth games, but this isn't i title that will convince me to the genre. THe atmosphere didn't set in, and the game discouraged me multiple times to the point that i didn't return to it for 2 years. After returning the only question was "Why am I forcing myself to play this, if it really doesn't entertain me?… Expand
Average User Score: 8.1Jun 9, 2012Unfortunately, I am one of those disappointed by the game. I loved the first part, despite the clunky controls, mainly due to the fact thatUnfortunately, I am one of those disappointed by the game. I loved the first part, despite the clunky controls, mainly due to the fact that the story was awesome. In this part we partake in an invasion of the Helghan planet. The graphics are very good, but the game, for me, fails miserably in another department - single player game play. Basically, you go from room to room (or from open-air area to open-air area), getting rid of the baddies and hoping to find a checkpoint before somebody kills you. If they kill you, you will most likely have to redo the last few places. Which results in excruciatingly repetitive gameplay. I'm not a big fan of the checkpoint system, but I also have seen games in which it works perfectly.
The AI is another peeve. You'll hear them yell that they'll cover you, which is a synonym for "I'll get shot ASAP", "I'll ignore that guy with the turret", and "I'll stay here and watch the baddies kill you while doing the objective, so you can do the last 2 rooms again". Adds to repetitiveness and destroys immersion completely. Just as bad as games in which your team is virtually indestructible, so that you don't even have to shoot a shot to win a level.
Controls aren't great either. It could be me, but the proximity of the grenade throw and the shoot button were irritating.
The game has potential, but fails.… Expand
Average User Score: 8.5Jul 9, 2011Not as good as the first part IMHO, but still a very good game. Basically I'd like it to be slightly longer and not have certainNot as good as the first part IMHO, but still a very good game. Basically I'd like it to be slightly longer and not have certain inconsistencies and sudden jumps of the plot. Love the new fighting system, graphics are awesome, most parts of the game glue you to the screen. There are no more issues with having to fight the drowned dead all the time, which was irritating in the first part (per game mechanics and there constant respawning regardless of yout level, shouldn't they just run away?). Some memorable characters, primarily Roche. On the down side, I really wished that more characters were more develped in this game.… Expand
Average User Score: 7.7Jun 5, 2011Despite the multitude of jocular references to mostly male genitalia, this one glued me to the screen. The action was fast-paced, the storyDespite the multitude of jocular references to mostly male genitalia, this one glued me to the screen. The action was fast-paced, the story was OK, the gameplay was fantastic. I recently have had enough of games which have only one, maximum two ways of killing a boss, and if you don't manage to do that, again from the previous checkpoint. Bulletstorm also has checkpoints, but i never found them frustrating, mostly because it always represented the chance of getting more points. Highly recommendable.… Expand