Average User Score: 8.1Oct 29, 2013Beyond Two Souls is a truly remarkable game. I feel like because of this, it deserves a slightly different review. I will still give my regular opinions; however, if you, in reading my previous reviews, find yourself to have a similar taste in games to myself, I recommend that you do not read this review. I bought and played Beyond Two Souls having read virtually nothing about it, and I think that jumping in without knowing what to expect made the experience a lot better. I can tell you that it is not perfect, not by a long shot, but it excels in so many areas that it is easy to overlook the flaws. In addition, this game dethrones my personal game of the year, Bioshock Infinite.
At this point, I will begin my review as per usual. So, what is it, exactly, that makes Beyond Two Souls such a great title? To start, the mechanics of the game are completely alternative. People have been very hesitant to do so much as label it as a 'game', simply because it changes the way we normally interact with virtual worlds. Beyond Two Souls is a game/movie hybrid, it focuses on story and emotion more than gameplay. You can deal with people and events in your own time and way, without being restricted to an extremely linear path, such as with watching a movie. Some people found this to be unpleasant, having to actually interact with a movie. (I feel like people constantly ask for different games, ones that differ from the oh-so-familiar 'stare down a scope for 10 to 15 hours'; however, when they are presented with something like Beyond Two Souls, an abundant portion rejects any change to their traditional experience.) I found it to be a very innovative and interesting way to tell a story and to truly allow players to connect with characters in a way that's virtually impossible though movies or other forms of media.
The graphics and music are both spot-on. I can't remember a single moment where the music was not fitting for whatever event, good or bad, was transpiring. It is not just ambiance either, the tracks are good enough to be listened to independently. The visuals in Beyond Two Souls are undoubtedly the best I have ever seen on the PS3. This may be partially due to the cinematic cameras that appear often due to the game's nature. The environments were diverse and the art direction was appropriate (nothing over the top, but the world was able to speak for itself).
The preface of the story is the connection of Jodie to a spiritual entity, Aiden. During the game, you take control of both Jodie and Aiden, and are able to shape the story though each of them. As you are able to take control of either character, you can use Aiden to assist other desperate people, or to kill anyone who opposes you. Almost all combat is done through Aiden, who uses his unique abilities to protect Jodie from harm (whether that be choking someone out, or pulling down an entire helicopter).
Characters, despite other elements, are no doubt the most fantastic part of Beyond Two Souls. I have never felt very bad for people who don't exist, or sorry that I made certain choices in a virtual world. However, Beyond Two Souls completely obliterates that desensitized state of mind by connecting you with characters as if they were real human beings. Multiple times I basically berated myself over bad choices I made, because Beyond Two Souls is unforgiving, and ergo, will force you to 'live' with the consequences. This is partially due to the Hollywood cast of Ellen Page and Willem Dafoe, who do an exceptional job of conveying character and expressing the director's vision.
Although the flaws are easy to overlook with so many strong points, a few were glaringly obvious. First of all, you are punished for not pushing your joystick in the right direction in quick-time events, and there is sometime no clear indication of what way you are actually supposed to be pressing it. And when I say punished, I mean you will literally miss certain parts of the story. Being a bit of a controller inept, this was a problem for me. Secondly, there are a few glitches that you might need to prepare yourself for. The game does suffer from rare crashes, and if in rare cases may affect your savegame. This happened to me, but luckily I had saved just a few moments earlier. I am sure this will be patched soon, so please make sure to update the game (if you buy it).
Overall, I would highly recommend Beyond Two Souls to mature gamers who enjoy games similar to those made by Telltale, or to those who can appreciate more story-oriented games.… Expand
Average User Score: 6.6Apr 30, 2013This is a really interesting game that tells a story about the clichés of gaming. It's like an RPG, but instead of upgrading your character, you upgrade the game itself. For instance, you might unlock "256 bit color" as opposed to 16 bit, or "free roaming" as opposed to moving along a grid. Some areas even allow you to cycle from modern graphics/mechanics to older ones, allowing you to bypass some limitations introduced in more modern games. This makes for a very interesting and enjoyable way to solve puzzles.
You progressively move from a sidescroller to a game like Torchlight or Diablo, without lingering on one particular thing; except for random-encounters. Random-encounters appear literally every few seconds in specific portions (mainly fast-travel) of the game-- and it's terribly boring. The whole point of the game is to continue moving from one thing to another, except for some odd reason they decided to keep those through the entire game. Now, sometimes they're fun, but the main character only has one attack for the better part of the game. This really discourages exploration-- and it takes a lot of time, mainly because you are granted a mini-map very late in the game. (It's sometimes hard to find where you need to go with random-encounters interrupting you every few seconds.)
That aside, it's honestly a refreshing experience to see all the generations of gaming packed into one 3.5 hour game. The gameplay mimics the gameplay of the generation you are currently dwelling in, and it does it very well. It seems like a lot of time was put into Evoland, everything was polished well to fit with the various themes.
I think this game is worth it at full price for some people, but also would not be enjoyed by others. I certainly enjoyed it, and if anything I've said sounds interesting, I recommend that you give it a try.… Expand
Average User Score: 5.9Apr 6, 2013This is certainly an interesting game. It's very serine and immersing in its simplicity. The music is great, and the world dances to it. Although there is no real objective, there are plenty of things to discover as you walk. The concept is very good, and I like it a lot. It really pulls you in I didn't want to stop playing.
World generation, although the elements are limited, is quite good. All the islands I played on seemed very different in an unexpected and sometimes startling way.
Overall, I can only see myself playing a few hours. As good as it is, you can't roam in a pixelated world forever. However, you will certainly enjoy the time you spend.… Expand
Average User Score: 6.5Apr 6, 2013I bought this game because people called it "atmospheric". However, I was not captured by it at all-- and I'm the type of person that enjoys these types of games. People need to learn that if you're going to make a game with RPG Maker, you need a good story and music to make it worthwhile. Unfortunately, Anodyne is lacking in both of these areas, at least in my opinion.
It's not terrible, but it just wasn't good enough to make me play more than an hour.… Expand
Average User Score: 6.0Apr 6, 2013Lucius is a slightly interesting, yet generally bad game. The story centers around Lucius, the devil's alleged son who has been asked to murder people in demonic ways. It's not combat-oriented, you just cause accidents to hurt/kill people.
It's new, but also quite bad. The story is lame, and the dialogue is drawn out and boring. Gameplay itself is excruciatingly awful. Killing random people by locking them in a freezer is not only unnecessarily gruesome, it's also not fun at all.
Don't get me started on the animations and graphics. Not that it's like a bad port, but they just did a terrible job modeling the people; mouths and voices are also not in sync.
Overall, a waste of my money. Giving it three points because it was an original idea.… Expand
Average User Score: 8.1Apr 6, 2013Borderlands 2 is fun for a while, but gets old eventually. Unfortunately, I found the game to be getting old long before finishing it. The game revolves around looting randomly-generated weapons, then shooting people with them. It's insane fun for about 15 hours, but the entire time I felt like I -had- to gather -all- the weapons. It started to become more compulsive than fun, and it was on the verge of being unenjoyable.
The single-player isn't balanced at all. With no help or ways to revive yourself (other than one way that's quite annoying), you become quickly overpowered. There also isn't a difficulty setting, so no cheats if you get stuck somewhere and can't get out.
The jokes you hear in Borderlands 2 are fairly amusing, but also get old. Well, some of it anyway. *Snort bonerfarts snort*
It's worth it on sale, if you have people to play with.… Expand
Average User Score: 8.6Apr 6, 2013Bastion is a fantastic and colorful game that tells a heartwarming story. The game revolves around the narrator, a likable figure that dictates your actions and voices the game's story. He is quite unique, and unlike other narrators in games like "Thomas Was Alone" or "The Stanley Parable". I honestly can't quite explain it, you would have to play the game for yourself to see it.
The gameplay is fun and even though animation isn't top-notch, you barely notice it. You have the ability to level-up, gaining new weapons and powers there's also plenty of secrets about the world to discover. Bastion's combat is fairly enjoyable and although challenging, it was not frustrating.
Bastion forms around the choices you make. This includes the narration. For instance, during the beginning of the game, (if you destroy enough items) you are told the classic line: "Kid just rages for a while." Some of the other choices are more influential, of course. I was proud and happy about some of my choices, but filled with dismay over others. (And such is life.)
Overall, this is one of the best indie games of all time. It's worth all $15, but if you wait long enough you can pick it up on sale (or in an indie bundle).
Bastion is great for everyone, no matter what you like in a game.… Expand
Average User Score: 6.8Apr 6, 2013An otherwise bland sniper game made somewhat memorable by its innovative features. V2 is great testicle-shooting fun for about 3 hours, but then it quickly gets overwhelming. Bullet ballistics were advanced and the simulation seemed quite a bit more accurate than other shooters. Getting long-distance kills was very satisfying, mainly because of the gory bullet-cam that displays your bullets entering your opponent's body and wreaking havoc on his organs.
I would have loved for the sniping fun to continue, but all the sudden the game overwhelms you with massive numbers of... tanks. Yes, I said tanks. Literally, you're on the ground with no cover, trying to shoot a tiny fuel cap that will blow the thing up. All while it's pumping you with bullets. This is basically the rest of the game-- it's very repetitive.
The game also incorporates a story, but it's bland and forgettable. Graphics are on-par with a decent game released in 2009, minus the bullet-cam (best bullet-cam ever).
Multiplayer sucks. You all know how much it hurts to get sniped from across the map within a few seconds of spawning. Imagine this, but in a game with poor level design... where the only class is sniper. That, and there's almost never anyone playing.
The price is horrific. Honestly, don't even think about spending $50 on this. If it goes on sale for under $15, you might want to consider it-- but don't expect too much.… Expand
Average User Score: 8.5Apr 6, 2013This game is absolutely amazing. You can tell that there was an enormous amount of thought put into every detail, down to the very last corner. Bioshock Infinite is my favorite game to date, no question about it.
To start, the art direction is very good. Everything is arranged to be very appealing, and the colors are very balanced. I loved just walking around the city and soaking it all up. There are 1912 style shops to go into, and they are all populated. In one area, there is even a good, three-minute quartet that you can just sit and listen to. I was very impressed with the magnitude of everything. Seldom are you placed in a small, dark room or hallway. Most of the game is set in colorful areas with large statues and airy buildings.
I liked that it didn't actually put you in the dark, but gave a dark feeling when it was appropriate. As per the Bioshock games, some of the events are quite dark-- and I liked the uneasy feeling without the dark corridors of Rapture.
Combat is a step up from other games in the genre. The introduction of "skylines" allows you to jump quickly from place to place, making everything very fast paced. I didn't quite like the inventory management as much as in the original Bioshock, however. I found it much harder to deal with my Vigors, mainly because you couldn't just scroll through them like in the other game. Still, you get used to it-- that's a fairly minor gripe.
I can't really say much about the story. If I told you what was so great about it, I'd spoil it for you. I can say that it puzzled me, and it was a few hours after finishing the game that I worked everything out. I felt like some of the points were repeated too much though. I get that they try to help everyone understand it well, but I'd rather just have it all thrown at me-- that way it's more fun to work out on my own.
Overall, Irrational Games has gone above and beyond what anyone expected. The only way you'd find this game worse than the original is if you're somewhat nostalgic. Even if you didn't like the first or second game, I really suggest that you still give Bioshock Infinite a try. As a side note, there are a few things that you won't quite understand if you skip the first game. They are little details, but in a game like Bioshock Infinite, it's those little details that really count.
This game is worth every cent. If you can't afford it, you can get it off the grey market for an earbud or so (about $35).… Expand
Average User Score: 4.8Nov 30, 2012It's very indie, but there is something about Thirty Flights of Loving that I love. I'm not sure exactly what it is, to be honest. Maybe, the simple fact that so much work is put into 30 minutes of gameplay? Maybe, the livelihood of the worlds they create? Maybe, the "You wake up and see yourself sleeping" type stories? I'm not sure, but I think everyone can find something to love in this game.… Expand