Average User Score: 6.8Feb 18, 2016The once innovative idea of putting a little bit of action grew old with time, but if there is a good side to it, it would be that. GraphicsThe once innovative idea of putting a little bit of action grew old with time, but if there is a good side to it, it would be that. Graphics are good in theory but in practice, the game is extremely poorly optimized with thought of single core processors and dx9, it wasn't good even when it was released and gotten only worse with updates which forces even 980ti users to run on low in some dungeons and cities as is often reported on forums. The game has always been essentially pay 2 win - that is the most important Asian versions (Korean and Japan). Same is true for European Gameforge version. It has been known that the only exception, ever since the game went f2p, was the North American version. But even for Tera NA it should be noted that from day one you can buy level 60 and get to 65 in an evening (60 to 65 levels were added on top of what was designed when they game was buy 2 play and are very fast to go through on purpose with a set of special quests). Then, you can buy the best gear in the game and also a premium subscription that gives you twice the amount of rewards for everything that matters, twice the amount of dungeon runs a day - which are limited and free stuff daily like dungeon reset scrolls allowing you to progress 4x faster than a standard player. Inventory and bank space is also limited and has to be expanded with microtransaction items. All that items can be traded with in game money if somebody already paid real money for it and certain parts of armor can only be bought or upgraded efficiently with paid items (and by efficiently I mean that instead of getting them in one day you may spend 100 days fighting with rng). Having those items isn't a necessity but often nobody will want to play with you any proper dungeons if you don't buy them, it will be okay if you have 5 friends but otherwise you'll end up complaining at the forums like other people. Please keep in mind i'm describing the Tara NA which is considered to NOT be p2w - what that means is that BHS - the company making the game - often doesn't care about that version as it doesn't bring them much money, many things that are broken because for e.g. Tera NA decided to not put certain items in microtransactions store are often fixed with a year of delay. Realistically it would take about 4-6 months of playing 2-4h a day to get the gear paying users get in first month and with 6 month gear cycles making old gear worthless players are forced to start from 0 or pay every 6 months. The pvp content always used to be extremely unbalanced across the classes and even though NA and EU community used to really enjoy the pvp part, BHE sees the game as a PVE game and has been neglecting pvp, releasing more and more imbalanced classes, incentivising people to pay for gear, levels etc. for those new classes. The old classes are right now mostly irrelevant and often kicked from parties for not contributing enough to the run. Furthermore, each patch dungeons are being deleted from the game giving less and less content to play while releasing less dungeons which are often criticised to be "
yet another rehash of old dungeons". Thus the endgame consists mostly of mundane task endlessly grinding mobs for vanguard points that are used to buy materials for enchanting which essentially is a gold sink . Killing 2400 mobs killing aprox.400 per 15 min. (with 5 top level characters) which yields a total of minimum 1h30min but more realistically 2h of mindless grind (look for "tera tar quest" videos) gives you enough materials for 2.88 enchant attempts. With number of tries averaging 100 to fully enchant one out of four enchantable gear pieces and ranging even up to 350 tries enchanting at least your weapon (most crucial part for running top dungeons and pvp, which requires a separate set of gear) it can take you up to 243 hours of mindless grind. Or you could pay and get better enchanting materials, or gold and just buy materials from other players. But, as they say, if it can be gained with in game means it's not pay 2 win. The support is horrible and while professional with responses it can take them a week to respond depending on type of your ticket (under an hour if it's money related) and you'll always get the samey, schematic, sorry can't do answer. On the plus side, the game, because of it's action nature, doesn't suffer from botters. It's worth noting that a lot of community is toxic but that's typical for online games, and that all new classes are race locked and gender locked to oversexualized females (e.g. Elins). Music is limited and mediocre. Lore unimportant since the game went f2p. If you never played an action mmo it can be a fresh experience for a while, making the grind to lvl.65 on first character even somewhat enjoyable.… Expand
Average User Score: 9.0Aug 31, 2013A really great and surprisingly unknown to wide audience game (Game Boy Advance is old but for how good this game is i'd expect moreA really great and surprisingly unknown to wide audience game (Game Boy Advance is old but for how good this game is i'd expect more recognition). I found battle system in the series way more enjoyable that i thought it'd be. Graphics are great, done by people with some good sense of game art and are really pushing the capabilities of GBA; Compared to the first game graphics are even more polished and added character animations help bringing even more life into characters. One thing i especially like in the series is that choosing different summon not only changes the gameplay a bit and story but also gives a different feeling to the whole experience. Sword-crafting is well executed and helps differentiating it from other games even more. Sounds and music are not too shabby either. While it may not be the most original and blockbusting game it's definitely a very enjoyable and very strong tittle still bringing a lot of originality into the rpg field which isn't only a gimmick but well built mechanics, although i'd say that storytelling is really where the game excels at maybe not the story itself but the way it's told hence "storytelling" ).
Objectively saying i'd give that game 8.5 but choosing between 8 and 9 i have to go with 9 because of personal bias and because of the platform it was released for. The first game i'd rate 8.2/8.3 but both titles are imho a must-play, especially if you're into jrpg … Expand
Average User Score: 7.0Dec 20, 2012Metacritic cutted my review in half , i won't bother rewriting all that text again .... -.-'
I'm changing my score to 2: and adding moreMetacritic cutted my review in half , i won't bother rewriting all that text again .... -.-'
I'm changing my score to 2: and adding more issues: ------------------------------------------------------------------------------------------------ Can't get out of vechicle, magically disappearing vechicles, vechicles and soldiers falling through the ground, the game breaking bug - sunderer spawning doesn't work or works at random. Reviving doesn't work. Heavy assault shield not working. Poor explanation of anything for e.g. most people don't know that engeneer have 2 ammo pack, the second one is when you press 'B' befor deploying your turret. Fps dropping to 0.5 ( my computer isn't strong but i get the avarage of 30, 0.5 fps after loading the game is a bug). Poor performance on better computers. Spawns placed in a way that encourages spawn camping (with tanks.... pointing at the spawn.. usually there are about 50 tanks in such place... yes you shouldn't spawn there, that doesn't change the fact that 90% of spawns are located in such places that ->encourageleft arrow->backspaces(to erase /say command)->write /platoonsay, but that's not the case for for e.g. /squadsay that's sticky after typing it once. Whole text chat (e.g. channel switching) is counter-intuitive. If your teammate spots something (Q) most of the time it won't pop on neither your minimap nor HUD which makes the most important aspect of that feature broken, most of the time you don't know exactly where is enemy even everyone is spotting them. Infiltrating enemy base and spotting targets is useless for your teammates but will get you killed as enemy can hear you shouting. Only thing that spotting can be used for is spamming it in every direction to find a well hidden sniper. Deploy and redeploy button sometimes doesn't work. Drawing distance is different for infantry and vehicles thus most of the time when flying you're being shot by enemies your not even close to seeing. And that's just a peak of the mountain. (no longer valid score: Why 5 and not less?) If you want to know what are the good sides of this game read any other review. Just forget about the "so much teamplay" arguments because there is none. Just mindless zerg rush one spawnpoint -> one cover (so much people helping me, so much teamwork aka 30 snipers at the only hill that's not outside the drawing distance, that are most of the time killed by other clases or driven over by their own tanks). Ps. I think that metacritic should allow for at least some text formating... enters and such... you know… Expand