Average User Score: 4.6Dec 17, 2012This review contains spoilers, click expand to view. This review is based on the multiplayer aspects of this game. The servers are horrendous. You will be migrating hosts much more frequently than any other COD game. The lag compensation is a joke. When two opposing players are fighting for a kill, you swear that you shot first and hit him 3 to 5 times. When you see the killcam, you only get one or two hits and the other guy gets off two or three shots on you and kills you instead. The maps are either too big, or way too small. Nuketown 2025 is a waste of development. It's the exact same layout as BO1. The spawning is ridiculous. Enemies spawn behind you so many times, or they spawn you in an enemies sights.
The variety of weapons are pathetic. The gun stats in BO2 are awful. I'm an assault rifle guy, and I could barely tell any difference at all using the fully automatic assault rifles other than firing rate and accuracy. What kills me is that the last assault rifle you unlock has only average gun stats. When I work my tail off to level up, I should be rewarded with a gun that kicks butt, not a gun that has middle to below average stats. Pistols and SMGs are overpowered. Light machine guns are terrible, and take an eternity to reload. Shotguns have ridiculous range for some reason. Sniper rifles should be banned from any future COD games. Grenades/Semtex work well, but Crossbows are still as annoying as ever. I don't like the fact that you can't remove arrows or Semtex you get stuck with if you realize it just in time. You're able to throw back grenades other people send at you, so why aren't you able to do this? When it tells you "Stuck", it might as well say "Bye Bye". Finally, the tomahawk and knife melee. If you include weapons that cause instant death in a video game, the death better make sense! The tomahawk shouldn't be an instant kill if it just hits you, especially if it's been thrown from over 50 feet away. I'm not a game designer, but even I know how obnoxious that is. If it hits you in the head, I can understand. The knife melee, a simple knife swipe to a player shouldn't mean instant death. Maybe give him a few seconds after getting swiped to stay alive before dying. Also, when I do the knife melee on someone directly in front of me, it almost always misses. On killcams, the knife melee sometimes looks like it's missing the target, but hits anyway, which is complete BS.
On to the Scorestreaks. Some of them are upgraded versions of what we already know. But, they got rid of the best part of BO1. I'm talking about if you didn't use your Killstreak reward before restarting a new Killstreak, it stacked up. I loved when I had 3 RC-XDs and used them all within a couple minutes. In this game, if you don't use your Scorestreak rewards and start a new one, you lose the rewards you previously had. Some Scorestreaks are extremely cheap, When a Lightning Strike Scorestreak is activated, you get no time at all to get to cover because the command lets you know almost right after the bombs drop. When a Napalm Strike killstreak is activated in BO1, you get a command and around 3 seconds to get to cover before it hits. In BO2, you're pretty much screwed when Lightning Strike is activated. Also, when Lightning Strike or Hellstorm Missiles are activated, sometimes even if you are indoors, it still kills you. Treyarch, you didn't program destructive environments in this game, so this shouldn't happen. The UAV has been severely nerfed, it's only up for barely 10 seconds, and is almost always destroyed by the opposition within about 5 seconds. The absolute worst Scorestreak is the attack dogs. Why is it when a dog jumps you it's instant death? Give the player a fighting chance when it jumps you to shake it off or knife melee it, but don't make it instant death. There are better options for Scorestreaks other than dogs. You know how in the loading screens, it says, "A well timed knife strike will kill an incoming attack dog"? With the knife melee almost useless now, it's nearly impossible.
The Perks, along with the Custom Class system have been changed for the worse. They have introduced Wild Cards which you can use to double up on Perks 1, 2, and 3, add another attachment to your primary weapon, etc. This would have been great, but there's just one problem, you can only have 10 items in a class, and the Wild Cards count towards your 10 items. What kind of sense does that make? The Wild Card isn't an actual item you carry! Also, you can only carry one type of lethal/tactical equipment, which is a downgrade from all the other games before this. You were able to carry grenades and claymores/bouncing betties before, why change now? The only good thing they did is that the Ghost Perk can make you invisible from UAV only when you're moving now. Stop releasing these games every year, Activision. Spend more than a year of development on it to iron out the problems to make this an experience to remember, and not one to throw out the window.… Expand