Average User Score: 6.0Feb 6, 2013"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in it's simplicity, brokenness and shift the shift was there from 1 to 2 also, but not that glaring, the game is something like ME3, including the character weirdness, and ending.
MOH was taken out of rotation, the successful marketing will probably spare this game the same fate, which is good for the studio and bad for the game.
Basically without spoiling anything, the speed, pacing of the game makes the survival horror elements pretty much non existent, Crafting, personally I liked it, it's implementation however creates alot of grinding need, and feels like it's built to provoke the less patient gamers to give in to microtransactions.
Basicaly the tedium will make the player buy instead of collecting.
Human enemy AI is mindbogglingly stupid, I will never deduce what the purpose of them was anyway, yes well more cannon fodder.
The sound is completely out of place, it just adds to the general feel of pew-pew-puzzle-craft-pew-pew, it's simply ruining every potential horror element.
Co-op is well "better," not good but better, it's the fun aspect if there is one.
If not reflecting on the previous games, and as a completely disconnected shooter with horor elements, or being new to the game, the player may enjoy the setting, not being new however, in my specific case is what leads to the score… Expand
Average User Score: 5.6Sep 1, 2012It could have been so much more. What prompted PB to replace the very successful formula of Risen 1 with this , is beyond my understanding.It could have been so much more. What prompted PB to replace the very successful formula of Risen 1 with this , is beyond my understanding. Was it the users, the complaints of the console users about the port of the previous game, publisher pressure, blind following of trends? They aren't big enough to dumb something down and be successful with it, instead of staying with a loyal fan base that followed them ,they tried a very, well mainstream approach.
What they accomplished is killing the sandbox, that's it. The most important part of a Pb game -exploration suffers in this game , a strange amount of corridor like interiors, and a setting that is very predictable and poorly executed . Compared to the previous game, the game is streamlined in every possible way , and it wasn't a removal of problems from the previews game but a addition of new ones.
The combat at least sword is horrible, dialogues are reduced what instantly reduced choice and consequences, decisions the player gets to make are minor and irrelevant on the bigger picture, the skill system is simply ridicules , the addition of firearms doesn't work at all, the game is trying to be edgy and fails even at that, particularly in the VA department. I gave it a higher score because despite it's s problems maybe there is something that I'm, missing and maybe they will learn from this mistake. Since they are getting their Gothic license back, I hope they forget this approach and learn from this, and yes the design document would be named something like:"How not to make a exploration driven RPG".… Expand
Average User Score: 5.4Mar 7, 2012I'm speechless. Why ? I did something stupid, played the first game imported my character in to the second game,imported to ME3.
Why theI'm speechless. Why ? I did something stupid, played the first game imported my character in to the second game,imported to ME3.
Why the rant? When did the gaming industry decided that a person able to enjoy a adult movie is unable to comprehend Schindler's List?
It didn't start well , the intro mission is railroaded, Shepard is a lost minion , irritating for every player that shaped his character thru countless hours of the two previous games, pondering the outcomes of hers/his decisions. I seriously have no idea why I did what I did in the previous games.
It's a clone of so many movie/game decisions where the Hero does the ultimate spoiler thing, and everyone is aware that the morally grey , isn't really grey it's just trying to create the illusion by pressing on the tear duct by removing the few things a RPG player cares about-the characters and interactions with them , one by one .
The game has one of the worst endings in history, all of them and the idea that the player is not worthy to get some closure is strange, feel's like subconsciousness marketing for DLC.
The characters from the previous game suffer at times cringe worthy writing , and lack of screen time.
Simply there isn't enough time for anything, and the dialogues took a major hit, feels completely rushed. New players probably will not care, the game doesn't even introduce them in a proper manner, they can run and gun without consequences and even enjoy the game.
MP is very well done,interesting and addictive , so nothing to criticize except the Origin client.
Rated DA2 with a 1 rating this game with a 6 to reflect the technical superiority, but only the technical , the disappointment is identical like DAO vs DA2 despite never seeing the ME games as RPG's , and wondering why the "Jack of all trades, master of none" figure somehow became the most defining aspect of Bioware's recent titles.… Expand
Average User Score: 4.0Jul 29, 2011Well, this is a addition to a bad, lackluster game, another disappointing developer presumption that difficultly is the same as impact andWell, this is a addition to a bad, lackluster game, another disappointing developer presumption that difficultly is the same as impact and complexity . Another typical Bioware way of subconsciousness marketing. How else to explain that their choices have no consequences , their questions have no answer.
Everything reduced to paying for basic answers,and preventing game resales and ruining it's own lore and story in the progress ,just like the base game compared to DAO. It's just useless content that fails at repairing damage done by the first game.
On the technical side companion AI glitches, waves that look different on the surface but are equally annoying, and overall predictable boss behavior based on difficulty again lacking even basic tactics.
Played better DLC's for the same or even lesser price tag, and those made sense from the player story progression perspective and they did not feel tacked on , to restore the damage done by the first game that will not be repaired. The score is given because there are a few new assets.… Expand
Average User Score: 8.5May 26, 2011Why a 9? I'm saving the 10 for Witcher 3 if CD Project continues to redefine artistic integrity, passion and love for the detail in the nextWhy a 9? I'm saving the 10 for Witcher 3 if CD Project continues to redefine artistic integrity, passion and love for the detail in the next game. The never ending platform, corporate fandom and genre wars that games like this one tend to incite, are just another confirmation that there is a serious need for games that don't treat the gamer like a idiot. The game is a nearly seamless continuation to the previous incredibly atmospheric game, and features a protagonist that is more the player than some custom characters in other games. The combat: After finally remembering the importance of the sword/sign variety and alchemy from the first game it became a nearly flawless experience, at times difficult but incredibly rewarding. A game that doesn't hold the players hand and spoon feeds Him to the solution, a challenge for the physical and logical skills of the player. Spectacular finishers that are worthy investing time in character development . A welcome addition, because most of the recent games are somehow confusing difficulty with complexity, and allowing the gaming experience to be only a Hand-Eye Coordination test, when gaming is so much more. The World: The vibrant visuals, the living world, the interesting NPC's with their daily and nightly schedule, the love in the environmental detail, vastly improved dialogues, the atmospheric sound scheme and musical score are simply put amazing. A game that is a technical and performance challenge for many modern PC's, is a game that actually doesn't need any of these, simply because similar to the first game a poster on the wall or road sign in this game, puts to shame many games out there that are made with the idea
that the player will not notice or care about the detail. Maybe the player will not notice, but it's not up to the developer to decide that for every player, but make it available for those that want it. The the story questline and Geralt's character progression are something that puts the Witcher2 right in the instant classic's department, simply because it manages to do one of the most important parts in a RPG right- the player impact. Next to the stunning visuals it's a game that brings choice and consequence to the next level by creating a completely different chapter depending on the player's choices, a rare feature when most modern RPG's allow only a few different lines, or minor Cinematics without player input.. A game with high replay value just for that.
The characters: Geralt, the often misperceived main protagonist of the books and games is actually a character that
is not a man of words, but a pragmatist sometimes unaware of His qualities.
The essential NPC's: Each one of them has different motives, something that provokes the player to dwell on His own decisions, gray moral choices and cleverly developed characters that make the player hate the good or half good guys and sympathize with the evil or half evil guys, it is a fantastic expansion of the rich world created by A.Sapkowski. The spirit of the books even if adapted for gaming needs is alive and welcoming. â… Expand
Average User Score: 8.2Apr 18, 2011This one of these games that should be appreciated for being different and unique.A RPG that gives the player a very interesting feeling ofThis one of these games that should be appreciated for being different and unique.A RPG that gives the player a very interesting feeling of belonging there.The player is not spoon-fed, the game leaves lots of exploration freedom with many unique crafting , enchanting and NPC interaction features. A very interesting sense of humor, that pulls in the player and creates the feeling that something is accomplished . The Player Character is someone with impact, that is something that is becoming rare in modern RPG's where a cutscene defines the impact, instead of the players decision.There is lots of love in the detail, many interesting NPC's and player abilities that are actually fun. Combat is action heavy, a very rare case where the combat is doing exactly what I expect it to do-in this specific case to entertain me. The included expansion Flames of Vengeance is more character oriented, evolving around the player, and His decisions and is a welcome addition that adds more focus to the initial game.
Overall lots of quests, funny dialogues with great voice overs ,great music and beautiful visuals that are just a expansion of the interesting atmosphere.
A 8 as score only because I liked better the more difficult and even unpolished approach of Ego Draconis, namely some specific locations that are combat wise made simpler in DKS.… Expand
Average User Score: 6.5Mar 9, 2011After the events around the first game , the second installment looked like a huge improvement, at least on the surface.The first game knownAfter the events around the first game , the second installment looked like a huge improvement, at least on the surface.The first game known for it's horrible VA became the definition of how not to introduce a new world to a player.The second game improves it's mechanics, mostly by adding accessibility where unnecessary complications flawed the first game.
The magic system is a wast improvement giving the player the option to create his own spells and by merging the skills it lets the player decide what to do with his character.
The story seems to expand , but only on the surface, the entire game is actually a huge amount of unrelated quests and story's that fail to connect or drag in the player. The overall feel was :"Why am I here and what am I doing."
The MP component actually comes in as welcome addition, because the single player campaign actually feels like a MP introduction.
Animations and character creation are flawed but tolerable.The AI is bad, very bad, and the environments are very pleasing.
On PC the game suffers strong eye-straining bloom , that is not easily manageable, and controls that are very console like, typical with multiple tasks assigned to one key.
Still when reflecting that there is character progression to a extent only limited by the player's will and idea, it's a actually fun exploration oriented RPG.… Expand
Average User Score: 4.4Mar 9, 2011Searching for anything that even remotely made the first game appealing is futile.Without any sense for storytelling and characterSearching for anything that even remotely made the first game appealing is futile.Without any sense for storytelling and character progression DA2 managed to look like the bastard child of DAO and Fable.
A horrible port on PC and a slap in the face for console users, that are often used as a excuse for greedy development processes.
Hawke's voice actors are completely unable to rescue the worst writing in any Bioware game ever. It's mixture of a bad budget movie and false edginess that creates facepalming moments for the player with a mindset above 14. Consoles lacking auto-attack, PC without a tactical camera.
"Think like a general ,fight like a Spartan,"Bioware's slap in the face for all the fans eager to play their game despite the DLC overflow and content already present in the game. Lack of environmental interaction , the feeling of emptiness and the spoon feeding of the player are just minor things compared to the overall inconsistency of the game.
Bugs in the PC version, broken quests, import saves and random graphical and animation glitches another welcome addition to the players pain.
DAO's combat often criticized as filler, suddenly looks realistic and appealing from the perspective of the Role -player. The player was able to decide at least something in combat , DA2 combat is just boredom , fast paced boredom. Like putting a set of Full Plate Armor set on Kratos and wondering why it's not fitting in the game.
The companion characters with the exception of two of them are created with the targeted player in mind, a apparently very young player or a player perceived as immature. Very unfortunate, knowing that the DAO characters had actual depth and where interesting even after the player completed multiple playtroughs.
Now it's impossible to relate to them, unless actually chasing only the sexual part, they tend to be just part of the feeling that Hawke is a pawn in someone's chess game. This sound incredibly edgy and mature, but serves only as distraction from the fact that players decisions are poorly implemented.
Recycling, everything is recycled the robes, armors, items, models especially painful when thinking about the negative comments from Bioware about the art style of DAO.
What is redone is redone to reduce polygon count , for the sake of performance of a very bad parallel release , that is a bigger port than actual ports.
A truly disappointing game, with a bad story , that ruins it's own lore and creates unnecessary gaps in the players vision of the world of Thedas, that was introduced in a interesting way to the player of DAO, and despite it's technical and polish flaws made him feel welcome or at least a part of it.… Expand