Average User Score: 8.6Mar 3, 2014I read quite a bit of hype over this game before I bit the bullet and picked it up. For the most part the hype is well deserved. For a casual action RPG/platformer look no further. The combat mechanics are deep enough not to feel terribly button-mashy, but neither are they challenging to master. The comedy is campy, but fun, and fits the animation well. Be prepared for furries, though. And the voice acting is... generally good... but I cringed at more than a few lines. I've read a few reviews that describe it as "the best ever" but that is far overreaching. It's okay, certainly not great. For me, the real appeal of this game is that it's just plain fun. It's a great platformer with great RPG elements (the gear/item options are particularly fun to search for and upgrade), and I had a lot of fun simply exploring the map in search of treasure. Absolutely worth a spot on your hard drive.… Expand
Average User Score: 7.8Jan 15, 2014I'm having some difficulty understanding the 10/10 scores for this game. Don't get me wrong, it's good. But it isn't a 10.
As you've undoubtedly read the naval combat is addictive and loads of fun, and the characters (especially Edward) are engaging and drive emotional moments. Hunting animals and boarding ships for gear/weapon upgrades is a blast, and will have you using Eagle Vision to track down monkeys instead of vile Templars, which I found particularly amusing. The element of mystery and tension featured in the portions of the game that take place outside the Animus were a big highlight for me, as are any quest lines involving the First Civ.
However, the combat and free running elements of this franchise are tired, just like they have been for a couple of years now. If it weren't for a fun, engaging story I would have shelved this one after the first mission. The combat is button-mashingly boring, and the stealth/tailing sequences feel tacked on in order to keep this entry in line with the franchise as a whole.
I understand rave reviews for a triple-A game with a few flaws, but you won't find that here. This could have been a unique game, about pirates of all things. Instead it's bogged down with franchise history, and chooses to follow meekly behind instead of setting its own course. This series needs a new direction.… Expand
Average User Score: 7.5Nov 1, 2013I'll start with the positives. The main story line has more than a few strong character moments in QTE cut-scenes that really make Batman feel terrifying to his foes, and even to his allies. Improvements to the detective mode crime scene scanning make investigation much more involving than the previous games. It will actually require some thought instead of finding and scanning a specific point of interest. More varied enemy types make combat more difficult, and more rewarding on occasion.
On to the negative. This game is belabored with glitches and oversight that were not present in the Asylum or City. Audio drops out of QTE cut-scenes and is frequently mismatched in-engine, or garbled when multiple tracks play on top of one another. Enemies get stuck and cannot be taken out in both combat and predator encounters, preventing progression and forcing a reload. Batman will often be unable to climb a ledge directly in front of him. He's BATMAN. Tough to see him lose to railing. Many of the in-engine cut-scenes look unpolished a clumsy, especially character faces.
For a triple-A game, these are unforgivable transgressions. They ruin what is already recycled and drain the fun from gameplay. I purchased the game and season pass on launch day, and I entirely regret the decision. This game is a rental. Not the brooding atmospheric prequel to Asylum, and definitely not the sprawling successor to City that will make you want to explore Gotham after the main story is finished. This is an obligatory third game just so it can be called "The Arkham Trilogy", but that adds nothing of true substance to the other two games. It's broken, boring, and much more valuable to its developers than it deserves to be.… Expand
Average User Score: 8.1Oct 11, 2013Even if you aren't a GTA fan (I'm not, typically) this is a must play game. If you're looking for an engaging, immersive story line to fall into then look no further. The narrative is where this title shines, and that's what I'll remember. The character swapping mechanic sounded bizarre when I first heard of it, but it works flawlessly and enhances the story line. It made me feel connected to each character, and conflicted when they were at odds.
The gun play is very forgiving, which makes the game a lot easier to play for those of us that aren't trying to polish our twitch skills. That being said, it's still very visceral. You'll definitely feel it when you hit a guy in the chest with a shotgun. It's also very fun to drive across the world, which is extremely authentic. Rockstar took care to create a beautiful landscape inside and outside the city.
I would have preferred additional options for vehicle and weapon customization. Also, I found myself trying to walk into Cluckin' Bell and other establishments that were actually open for business in previous titles, but not this time. The world is so large and authentic, why can't I walk into a fastfood joint for a burger?
All in all this is a solid 8/10. Come to San Andreas for crime and combat, stay for the wealth of character development and excellent voice acting.… Expand
Average User Score: 8.5Jun 13, 2013Since this will be the 823rd positive review, I won't write a book. Bioshock Infinite is an incredible video game. Your first playthrough will leave you breathless, and I'm not ashamed to say that I shed a tear when the city of Columbia first came into view. This game is about character moments and emotion, and is short of neither. Combat is underwhelming, and is obviously not the focus of the game. The weapons are not diverse, and Vigor abilities don't have nearly the visceral kick that Tonics had in Bioshock 1 and 2. This game makes the perfect case for video games as an art form, and if that were the only metric, this review would be 10/10. However, lack of variation and creativity in combat mechanics does leave a core gamer wanting more. That being said, you owe it to yourself to play this game at least once. It deserves every bit of the hype it's gotten.… Expand
Average User Score: 8.5May 18, 2012Absolutely incredible. Mind-bending and addictive from the first minute. Multiplayer is an excellent addition, although the single player campaign is the real attraction here. The puzzles strike a perfect balance of difficulty and accessibility, but the game is built on character moments and a funny/dark/beautiful atmosphere. You'll laugh, empathize, and be totally immersed. Nothing is perfect, but this title's flaws are too minor to even mention, so 10/10. Don't miss this one.… Expand
Average User Score: 7.7Apr 25, 2012An RPG like KoA:Real should be more than this. The combat is engaging, but becomes repetitive, and fateshifting makes any battle a sinch. Even respecing your character somehow lacks the feeling of true customization. Frankly, I'm underwhelmed by every aspect, but character interactions deserve a special place in gaming hell. Your character looks like it's completely spaced out, and always a little surprise by the horizon. Conversation scenes look like someone's class project, constantly recycling the same gestures. There is no feeling of immersion, and for a game of this scope, that's a death sentence in my book. This game could have been a contender, but this isn't horse shoes or hand grenades.… Expand
Average User Score: 5.7Mar 22, 2012As I write this review I am watching the credits roll after finishing my first play-through of Mass Effect 3. I am a huge fan of the series, having logged hundreds of hours in the first two installments. In those games I followed every story arc to it's end, had every conversation I could. I became invested, and I loved the universe of the Mass Effect series because my actions created the experiences I had there. For these reasons I am disappointed in this latest installment. Disappointed because the decisions of the first two installments take minor roles, and new game play options take center stage. This is a game that should have been made for the fans, not to garner support for Kinect and lay claim to a new multiplayer audience.
This (supposedly) final installment feels like a slap in the face to the fans of the series. There is no soul, no investment in the story line. Each "priority" mission feels like a chore instead of a journey, and the story as a whole is simply swiss cheese; full of holes. Take the opening sequence, for example. (This is not a spoiler. It was in the demo. Just a heads up.) Reapers descend on Earth, and Commander Shepard just strolls over to the only Mass Relay in the solar system and simply flies off into the sunset? Are the followers of the immaculate story telling from the first two installments meant to believe that the Reapers wouldn't even post a guard at the Relay? Nothing? Even knowing that Commander Shepard, the constant thorn in their paw, would be trapped if they block his only escape route? I think not.
The bottom line is this: the combat is engaging, dynamic and very fun, but the story is utter trash. My disappointment is so strong that I can't even allow my love of the first two games to influence this negative opinion at all. Multiplayer is a decent addition, and Kinect audio functions are novel, but as a whole this game is forgettable. I never thought I'd describe Mass Effect this way. I'm sure that other (former) fans feel the same way.… Expand