Average User Score: 7.3Nov 27, 2014How quickly things change. You can see a positive review from me in July. Now, after a very ill-considered change to the auction house andHow quickly things change. You can see a positive review from me in July. Now, after a very ill-considered change to the auction house and increasing lag and instability, including a much higher frequency of a very annoying appearance bug (face turns pale and lips green) that you can find references to in forums as far back as 2012, I have to drop my rating.
The game has its moments but the combat is sluggish by modern standards and Trion has clearly decided to put it in 'harvest' mode: minimal support while they extract what cash they can. I'd suggest thinking twice about any long term commitment to it but it's worth dabbling with.… Expand
Average User Score: 7.9Jul 16, 2014This is a game a really wanted to like and I did give it a good six months. It has beautiful character models, an fun combat system, aThis is a game a really wanted to like and I did give it a good six months. It has beautiful character models, an fun combat system, a non-gear based pvp system, and dynamic content (DC). The latter, DC, is what really got my attention, and is, in fact, what the publisher hyped about the game.
Other things are interesting too, from the little (account wide banks and currency) to the big, especially the hub-free questing.
Yet, somehow, for me, the whole is much less than the sum of its parts. I did enjoy maxing out a few characters and exploring the world. But after all, it just seemed a bit stale. The DC is quite weak in the end, much less interesting to me than RIFT's DC. The questing gets tedious and, quest-granting method aside, is still the same old kill-this/fetch that.
Maybe they fixed this in the last few months but when I left, many folks were doing a very dull zone boss spawn loop in the starting zones collecting goodies. It was quick, it was efficient, and it was terribly boring. It's also a travesty of dynamic content: yes you had to wait for a boss to spawn but they spawned in the exact same order. No variation in timing or bosses.
Pre-launch they promised that your actions would affect the world. If those in zone don't stop the bandits poisoning the water supply, it remains poisoned. Trouble is, while sometimes it does get poisoned, it doesn't really have any effect and more typically, if an event fails, you just immediately go to the next "fix it" step in the chain, essentially getting a slightly longer version of the quest.
PVP was fun for a while and I think the cosmetic gear only rewards is interesting but A) why couldn't I wear this gear as town-wear so I could show it off outside of PVP and B) after level 30 or so, there was 50 or more levels of grind before there was any more gear I was interested in.
In the end, I just got bored with it. I do sometimes pine for those gorgeous character models and sexy gear but when I pop on again after the publisher sends me their latest hook, I feel the same distaste for the game that I felt for WoW after playing it for three years solid. I just can't face the tedium. There's too little to hold my attention.
Most of the gamers I know are the same way- fun for a while but easy to move on to something else. So if you can get it cheap, I think you can expect a few months of play out of it but don't be surprised if it does not hold your long term interest.… Expand