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Average User Score: 9.3Jun 22, 2015While there are mountains of praise to be poured onto a game this rich and a company that earns it's keep while treating it's player base withWhile there are mountains of praise to be poured onto a game this rich and a company that earns it's keep while treating it's player base with respect, there is little I can add to the sea of love this game receives and rightly deserves. I think the most meaningful thing I can share is what is most meaningful to me in the time I spend in enthralled abnegation.
The little things. While the game has massive and detailed set pieces, a vast landscape and expansive writing that could never be overpraised, it's the infinite little touches that amount to so much more for me. There are hundreds of nods to minor characters, quests, and choices in previous games, subtle humour that is never out of place, references to all levels of game culture, subtle views into the souls of the characters through minor narrative elements made evermore compelling by beautiful voice acting, and constant reminders that the world in which you adventure is truly alive. From the tail slaps of the blue wales in the Skellige Isles to the uniqueness of each hidden ruin. Every thing has a story, a personality, a life of it's own, and it's all worth exploring.
There is no effort needed in falling for a true labour of love. A love so evidently shared by every level of CDPR's team. From playtester to CEO, there is not an individual there that does not possess the company wide unity of vision needed to produce a game this beautiful.
Thank you CDPR for reminding us what a lovingly crafted triple A game can be.… Expand
Average User Score: 8.5Aug 12, 2013An overall accurately reviewed game. Definitely worth 10$ and worth your time. However it's not for everyone. A niche title through andAn overall accurately reviewed game. Definitely worth 10$ and worth your time. However it's not for everyone. A niche title through and through that's only fun on play on try number 2 and up. First time is a bombardment of exponentially growing criteria and discrepancies that simply boggle the mind, clutter the desk and get your mother in law killed. Not for those who are afraid of games like Dark Souls where death and failure are constant teachers. It's a fresh, fun, innovative, and unique game that will challenge the memory and patience of those with the mind for it. Bravo for making a fantastic game out of a mostly mundane job!… Expand
Average User Score: 6.4Feb 14, 2013First off I am a long time, die-hard, 100% Achievement in both DS1 and DS2, faithfull fan. However...
I cannot wait to see the day when EAFirst off I am a long time, die-hard, 100% Achievement in both DS1 and DS2, faithfull fan. However...
I cannot wait to see the day when EA crashes and burns like any third installment in their franchises.
Once again, like so many unfortunate developpers before them, Visceral Games have allowed their beautifully crafted, rich, compelling, niche title to be bastardized, reduced, simplified, and "cookie cutter'd" by EA's pursuit of money and sacrificial expediancy. I am writing this review not even having completed the game yet, which is a first. I have about 20 hours in, with a co-op partener, and have experienced everything from intense frustration, to sheer apathetic bafflement in regards to many aspects of the game.
Atmosphere and Setting: While a serious departure from the previous two titles, DS3's arctic setting is actually quite refreshing in most aspects. The weather is believable and the buildings and ships are satisfactorily done. The best part about Dead Space was suspense about when an attack was coming. While several upcoming encounters were obvious there were always completely unexpected jumps between the snail speed crawls through corridors and corners. The overall feel sufferes intensly at the hands of non stop, almost labourious combat, and LITTERAL "copy pasted" levels such as the side missions. All the same corridors, the same encounter timing, the 3 step lowering of the supply pallet at the end... Even nintendo in the 1980's would facepalm at such repetetiveness. The soundtrack: Both musical and ambient noises, are inaudible over the constant fighting. Dead Space one's elevator and door noises still make me scream in side my head "SHHH SHHH SHHH BE QUIET YOU'RE GOING TO GIVE ME AWAY :S" That sense of trying to sneak around and not be found was epic... and totaly lost when Isaac, now apparently profficiant in millitary weapons and their design, runs around with rocket launchers and bulpup rifles. World credibility: Remember the time when each enemy type had a backstory or at least an origin? The normal Slashers were everyday people, the Lurkers and Crawlers we're infants and toddlers, the Twitchers came from hosts with stasis, The Pack were children... There are so many missing peices to some of these enemies and the world itself. If this was a super top secret military research zone where are the children coming from? Why can't a door malfunction and not be followed by an attack? Or better yet, not magically un-malfunction the second the attack is over? And wasn't this game supposed to be about scavenging? There was a time when I never used the safe, never sold ammo (for the one or two guns I was using), and actually had a chance to run out if I didn't MANAGE MY INVENTORY properly. I remember that being a selling point of the earlier installations. Now, even on Hard, I am leaving stuff behind because I can't carry it all. Other Frustrations: Autosaves vs Save Points: I really hope there are manual save points in single player. Several times now I have been set back two or even three whole missions, yet kept my gear from them... Bugs and glitches: Can't say I've had any deal breaking problems here. But lets say the stories of some other people's bugs are more frightening than the game has been so far. New Weapon system: Took a bit to get used to. Overall I miss when Isaac was an engineer, not rambo with a welding ticket. A lot of trial and error to figure out how it all worked. The blueprints were quite confusing and the lack of a more well laid out tutorial was a setback. But since I'm always complaining about developpers dumbing things down I really can't make a stink about this now can I? Quick time events Instant deaths Enemy Generation Enemy Reactions.
-QTE's are for games that lack developper talent to create open, intelligent combat scenarios. I'm getting way too sick of "mash (A) to not die" -Instant deaths are a real let down in a game. They fail to reward quick thinking and ingenuity and make you grind through a multi step scenario where you learn from one death how to get to the next death until all the steps are over. The rappelling sections and Snow Beast are perfect examples of this. I've had several occasions where he runs at me undodgeably, hits me, and stomps on me non stop till I die without even the slightest chance of even getting up. -While I've been avoiding the "Gears of Space 3" whining, since when could Stalkers pop out of the ground like locust? -Apparently being hit by anything short of Contact, Force, TK impale, Rocket or Grenade causes no reaction in enemies. Didnt we used to have trouble shooting their limbs off with bullets? Hence the Plasma Cutter, which is unsuably weak despite a plethora of +2 Damage circuits. I'm running out of space here but you all get the idea. While the game is begrudgingly frustrating it's still somewhat fun. But this is NOT my Dead Space. Hey EA, do better, suck less.… Expand
Average User Score: 7.5Oct 20, 2012Bought it for dayZ, love it for dayZ, the DayZ mod gets a 10/10 for me.
Otherwise it's just too control complex to be fun, especiallyBought it for dayZ, love it for dayZ, the DayZ mod gets a 10/10 for me.
Otherwise it's just too control complex to be fun, especially (plane) flight. The beauty of a PC game vs a console game (among a long list of things) is that controls don't have to be limited to four - 8 buttons. But seriously.... you dont need to use all 116 keys and every part of the mouse for EACH control scheme (infantry, land vehicle, helicopter, multiple types of aircraft etc.) It's near impossible to fly without a joystick. imagine, if you will, the following:
A + D = roll W + S = pitch ...so far so good =) now add
Q + Z = trottle up and down... ok so it's hard to bank left and use throttle, I can handle that... but wait there's more!
X + C = Yaw.. so now that you're trying to make fine adjustments to properly lead and strafe you need to completely forget you're throttle because you're trying to maintain your bank to match your're adversary. but wait... turning too hard makes you loose velocity.... so stop tuning with yaw, correct speed. return to yaw. But wait there's more!
F = to select your weapons, which aren't quite clear what they even are at first. until you accidentally fire one of the 2 only missles, 2 bombs, or 300 bullets you have (which you can empty in 4-5 seconds.)
But wait! There's more! While you're trying to simply stay away from the ground and fumble in utter dumbfoundedness with you're weapons while trying to hit a peanut sized target with next to no ammo remaining, you moved you're mouse! Oops it controls pitch and roll too, at the same time as the keyboard! While trying to grasp all this at once you realise your landing gear is still down.... ok so now it's off the the scroll wheel menu to retract it (which is actually quite alien at first). Now you're distracted for a few seconds from the incoming ground with your upside down aircraft seemingly resisting all your movements by about 25%. So on top of all this you now need to compensate for the resistance to your movement. Oh and remember to close/retract/lower your flaps. Whatever term the game uses is useless because you're scroll menu offers "flaps up" or 'flaps down". Am i lowering them from the top of the aircraft to close them? Or was it bring the flaps from the bottom up to retract them... Oh hey, there's a note on the top right of the screen, something about using TAB to acquire targets... Wait... there were instructions there.... that's ok I'll restart again.... *reading* Welcome to the tuto... *switch* times up! new message! In this excercise we will be going to *switch*. There is litterally a 5 line message that is on screen for less than a second.
Did I mention this is only the boot camp?
Now lets clear something up. I LOVE complex games. From ROTK to Total War to Crusader Kings II to Europa Univeralis. I enjoy a steep learning curve because the time invested usually nets a fantastic game that not every moron can just jump on to "pWn HiS n0oBzoRs" or whatever it is they do. I have over 14 hours of play simply in the tutorials. I have nearly given up on the main game. But I'm a stubborn type that will keep doing it till it's done. But most people will have given up ages ago, which is a bit of a shame. The game has a fantastic engine overall and is almost unerringly realistic. If the tutorial gets a very extensive tune-up I could see many more positive reviews. But too many people are kicked flat in the teeth with this (fun but) incredibly newbie unfriendly game.
Ending on a positive note thought, glitches have been non-existant to me. So I don't know if I'm just missing them out of sheer dumb luck or they have been fixed by now.… Expand
Average User Score: 6.5Jul 13, 2012Shortly put, if you're a fan of the Total War series, avoid this game. It will be a major disappointment at every level. And NOT necesarilyShortly put, if you're a fan of the Total War series, avoid this game. It will be a major disappointment at every level. And NOT necesarily because it's a bad game! I am a 13+ year veteran of the entire Total War series and was primed for a level of play that this game simply wasn't able to deliver. Although it has some neat features I sadly found myself constantly saying "they should have done X, Y, and Z like Total War". I would reccomend this game to people who are new(ish) to straegy games, but then to then move up to the TW series. But if you're a TW vet like me, you'll want to try other games. I found Crusader Kings II and Europa Universalis III to be much more rewarding, and complex. As long as you're not hooked on the real time battles.… Expand