Average User Score: 6.3Dec 20, 2012I was extremely excited for Skyrim and it is one of the very few games I have ever bought on day 1. However, while Skyrim many be anI was extremely excited for Skyrim and it is one of the very few games I have ever bought on day 1. However, while Skyrim many be an incredible game on other platforms, the simple fact that Bethesda released Skyrim on PS3 is a joke, but not funny. Skyrim is a hopeless mess. It is extremely buggy (glitches that prevent players from completing or even starting quests are absurdly common), but for such an amazing base game, I would overlook those bugs. However, it also freezes constantly. The larger my save file got, the more it frequently it froze. Just when I was completely into playing Skyrim, when it was fast becoming one of my favorite video games of all time, the freezing got so bad that I had to stop playing. Some days, it would be freezing up once every five minutes, and that is not an exaggeration. I had to save constantly to keep from losing progress, and I wound up spending 40% of my time with Skyrim actually playing the game, and 60% of my time with Skyrim rebooting my PS3 after it froze, saving to avoid losing too much progress, or watching loading screens. Which brings me to another problem. Loading screens in Skyrim pop up very frequently and are unacceptably long, far longer than loading screens in previous Bethesda PS3 games like Fallout 3, leading me to believe long loading screens are not the result of Bethesda being unable to fix the problem, but rather the result of them being too lazy to do so. Skyrim should have been delayed. Sure, everyone who was going to buy the PS3 version, myself included, would have complained about it, but at the end of the day, we would have realized that if Bethesda delayed Skyrim, they did it because they had more work to do and the delay would make the final product better. Instead of delaying Skyrim, Bethesda shipped an incomplete, shoddy mess of a game. And then, did they do what they did with Fallout: New Vegas- patch it into a playable state? No. They released a few patches that fixed a few of the countless glitches and dealt with the lag, but they did nothing about the constant freezing, the absurd loading times, or the vast majority of the glitches. Now, the number of patches Bethesda releases has tapered off dramatically. Why? Maybe because Bethesda cares less about working on fixing their broken product and more about milking more profits from DLC, which PS3 owners didn't get. We missed Dawnguard and Hearthfire completely. We're getting Dragonborn, but, frankly, I am not that excited. All Dragonborn is is Bethesda trying to get PS3 owners to pay more money to get more shoddy product. Also, every Bethesda employee working on Skyrim DLC is an employee who should be working on game patches instead. Glitches, freezes, no DLC- Skyrim on the PS3 is a gamer nightmare.… Expand
Average User Score: 8.8Dec 18, 2012Uprising is my favorite 3DS game. Graphics are not console-level but they are above average for the 3DS- at least with 3D off. I found the 3DUprising is my favorite 3DS game. Graphics are not console-level but they are above average for the 3DS- at least with 3D off. I found the 3D effect to be atrocious- if I turned it on, even briefly at a low level, the screen got all blurry and my eyes hurt for a good 5 seconds after turning the 3D off. Granted, I am not the biggest fan of 3D but I have enjoyed it in games like Super Mario 3D Land and OoT3D. Fortunately, game looks good without 3D. The story was amusing and didn't take itself seriously for the most part(there were some serious moments later in the game). The whole game was filled with unique characters and funny dialogue which made it a joy to play. Controls for ground segments were clunky and circle pad pro support allowing for the second circle pad to be used to aim would have helped a lot. However, I got used to the controls after the first few chapters and they were actually perfectly adequate after those first chapters. Gameplay is good. The game is quite difficult if you put it anywhere near 9.0 by betting hearts with the innovative difficulty system in which you bet hearts(currency) to increase difficulty and earn more hearts and better loot in the chapter, while losing many of these hearts if you die. This system is unique and is a great touch. Between multiplayer, replayable chapters, streetpass, collectible idols bought using play coins, weapon crafting, and an achievement system, Uprising is a polished title with a lot of replayability. Bad 3D and the difficult-to-learn controls keep Uprising from getting a perfect score, but it is a generally fantastic game.… Expand
Average User Score: 8.8Dec 16, 2012This review contains spoilers, click expand to view. Red Dead Redemption is easily the most overrated title I have ever played. It gets a 3 because blowing through the campaign was fun the first time, and it loses 7 points for everything else.
Firstly, the story was atrocious. Every character was extremely archetypal. In some cases(Irish, Shaky), characters were so cliched that they were named for their archetypes. The dialogue characters exchanged was incredibly poorly written. Actual quote: "Change is only good if it's for the better." -Bonnie Macfarlane. This blatantly obvious "good things are only good if they're good" quote is a perfect example of how the writers try to be deep and fail miserably. Red Dead tries to make the player sympathize with protagonist John Marston because he is going through hard times and has been separated from his wife and son, who will die unless he takes action to save them, but I found it completely impossible to sympathize with Marston- He is a mass murderer with absolutely no scruples. He constantly makes threats of physical violence against his friends/allies like Irish and Nigel West Dickens, and he destroys the Mexican government and puts a tyrant(Reyes) in control of Mexico- Reyes goes on to slaughter thousands of Mexican civilians. The part of RDR that really showcases what a bad character Marston is is one of the final missions when Marston is working on his ranch- a ranch hand tells Marston that there are some valuable wild horses nearby and asks if they should go catch some. Instead of doing what any decent person would do(complement the ranch hand for spotting the horses, promise him a raise, get his help, and catch some horses), Marston berates the ranch hand for not immediately going after the horses, calls him a fat old man or something like that, then catches the horses. This encounter just goes to show what an a$$hole Marston is. Marston and all the other lousy characters totally ruin the story. The one part of the story that I like is the very last mission in which Marston is killed. After dozens of missions in which Marston slaughtered people, made needless threats, and behaved like an a$$hole, finally seeing him get what he had coming to him for the whole game was a great reward for slogging through the campaign. Even ignoring the dismal characters, the story was a disjointed mess from start to finish- the game began and ended with strings of brutally boring ranch work quests that had to do with shooting crows that were eating corn, and boring things like that. Proponents of RDR have claimed that the end ranch missions provide closure for those invested in the story, which I can believe, but I would not know first hand, because there is no reason for anyone to be invested in the story. The whole thing makes no sense. At one point, Marston works with the Mexican army and kills hundreds of Mexican rebels, and then he makes the spur-of-the-moment decision to raid a fort, kill a group of Mexican soldiers, and free the captured rebel leader because a hot female told him to. Then, the rebels welcome him as a brother and pretend the thing where he killed hundreds of them never happened- in reality, the rebels would have killed him first chance they got, because he, you know, killed hundreds of them. That is just one example- the whole story was equally senseless. If you care at all about good story or characters, don't get RDR.
The settings started out interesting but quickly grew boring. While each of the towns looked different, all the areas of the wilderness either were plains that all looked the same or were snowy forests that all looked the same. Settings were extremely redundant.
Controls, graphics, and music were all okay. Combat was well done, but nothing about it was original, except for the lasso, which only came into play occasionally, and even then was fairly uninteresting. Run up close to someone and throw a lasso at that person to capture said person. Nothing else to it. Combat was redundant. Missions, gang hideouts, bounties- it all felt the same and was way too easy. Most of the different guns felt the same. Activities like hunting, bounties, and gang hideout clearing quickly grew boring. As far as gameplay is concerned, RDR was just bland, and it would need to be incredible to make up for the story and make this a game worth playing.
Also, voice acting was another problem. Native American interpreter Nastas was just appalling and whenever he talked, I paid less attention to what he was saying and more attention to how fake his voice sounded. Fortunately, he was a very minor character, however the same cannot be said for John Marston. The main character was voiced by another bad voice actor- not as bad as the Nastas voice actor, but still pretty bad.
I care about an interesting story, realistic characters, creative settings, imaginative gameplay mechanics, good music and good voice acting, all things RDR lacked. It had decent combat and graphics, but other games have much better.… Expand
Average User Score: 5.4Dec 16, 2012Lego Star Wars: The Complete Saga is a fun game but nothing truly great. Graphics are okay, and the whole Lego thing makes the game a lot ofLego Star Wars: The Complete Saga is a fun game but nothing truly great. Graphics are okay, and the whole Lego thing makes the game a lot of fun visually. Combat and the occasional puzzles are fun but simple and clearly designed for little children. Hunting for collectibles and unlocking all the characters and other bonus content provides a fair bit of fun. Replayability is pretty good because each stage has a total of 11 different collectibles (10 Lego canisters and one red power brick) to hunt down. Lego Star Wars includes numerous minigames that are unlocked by collecting red power bricks, and a few of these minigames are really fun. All in all, Lego Star Wars: The Complete Saga is a fun but fairly mediocre game that would have gotten a seven. However, I am giving it a ten in an effort to rebalance the user score. Some total a$$hole decided to give six totally useless and childishly written reviews, all accompanied by scores of 0(see reviews by JackB, MadisonC, TessL, JamesH, anonymous, and CameronZ, all posted on September 24, 2008). All these reviews were posted on the same date by users with the same username styles, leaving me with no doubt that they were all posted by the same person, who probably never even played the game and just decided it looked dumb. Also, there is no telling how many bad rating this a$$hole gave the game without writing reviews. As I am writing this review, Lego Star Wars: The Complete Saga has a user score of 4.8, but know that in reality, consumer reception has been significantly more positive- just how positive it really has been is impossible to say. A$$holes really messed this one up.… Expand
Average User Score: 5.7Nov 3, 2012This review contains spoilers, click expand to view. Pokemon Dream Radar is a brutally boring game that will soon have anyone who plays it wanting to throw his or her 3DS into the toilet. The gameplay is unbelievably redundant, amounting to nothing more than shooting clouds, shooting orbs that appear after you shoot the clouds, and sometimes shooting pokemon that appear after you shoot clouds. This redundant gameplay never even closely resembles anything challenging, and redefines the word "boring." On top of that, players are forced to use the 3DS gyroscope to play, which is really annoying. The gyroscope does not work well for Dream Radar. The plot is atrocious. There is only one real character, Professor Burnett, and she is poorly drawn, stereotypical and quite annoying, The campaign, if it is even coherent enough to be called that, just has the player shoot a certain number of magic orbs to reach three boss fights, which are slightly harder than regular fights but still extremely easy. Then there are credits. This plot is no worse than the setting, called "the Interdream Zone." Pokemon get lost in it. You help them by shooting them and sending them to Black 2 or White 2. And no, I am not simplifying that at all.
The only reason anyone should maybe buy this game is to get some good pokemon, items, and exclusive forms of legendary pokemon in their Pokemon Black Version 2 and Pokemon White Version 2 games. These bonuses in other games might make some others look more favorably upon Dream Radar, but I feel a game should not rely on bonuses in other game as a key selling point, and these bonuses are the only selling point to be found in Dream Radar. If players want the exclusive legendaries, my advice is this: Blow through dream radar as quickly as possible so you can get the legendaries while your mental resolve holds up, because after a few days when it sinks in how bad it is, any thought of returning to Dream Radar even briefly will make you sick to your stomach. Literally. Only try to slog through dream radar for these pokemon if you are a truly dedicated pokemon fan, and maybe not even then. As I said at the start of my review, Dream Radar makes you want to throw your 3DS into the toilet. The only reason my 3DS did not suffer this tragic fate is that Dream Radar only set me back three dollars. Those three dollars will always be known by the other residents of my wallet as the ones who died needlessly due to the cruel and foolish impulse buys of their sadistic tyrannical master.… Expand