Average User Score: 8.1Sep 27, 2013Shadow Warrior was an attempted reboot at the 1997 classic. Even though it deviates pretty far from its roots, it still manages to keep theShadow Warrior was an attempted reboot at the 1997 classic. Even though it deviates pretty far from its roots, it still manages to keep the humor.
A gorefest in every sense of the word, Shadow Warrior puts you in the boots of a reimaged Lo Wang, a younger, if much snarkier swordsman. Lo Wang still delivers those one liners that will make you crack a grin or a gufaw, at least now he's figured out how to spread them out to not ruin their effectiveness.
Plenty of weapons are in the game, and not restricted to the two hold limit, but can be some really far flung ideas, a few even making a comeback from teh 1997 original. Though the weapons lack any real impressive power at start, once upgraded, they become a real beast in their own rights. However the weapon that really stands out in the game is the Katana. Swordplay has been made to be fun and engaging this time, the distance of the strikes, the feedback of impact, and the falling pieces of the enemies make it a rather surprisingly satisfying weapon.
Speaking of the enemies, they're plentiful, but a bit repetitive. You'll never be short of fodder to slaughter, but you'll be finding yourself moving room to room, alley to alley, house to house, dungeon to dungeon, fighting similar looking mobs of strengthening difficulty. This is one of the big detractors from the game as things can get a bit dull when you hack apart the same demon for the umpteenth time, but in that same mind, if you're in it just to go wild and hack n' slash to your hearts content, this game is perfect.
Areas are varied, and very well designed, if sometimes little maze-like, often having you lost, or making unncessary backtracking to find a key or something you may have missed. In that same light, though, secrets are back with a vengance, each chapter containing a hearty number of them that will have you searching every nook and cranny. That said, though, the areas feel more like arenas to fight in, rather than just streamed locales, but this doesn't neccessarily hurt the game, as it constrains the enemies as well so you can be sure the fight never gets dull, or that you're hunting for that one elusive enemy.
The writting and humor still manages to hit right where it matters, surprisingly, even for a slightly more serious reboot. Some of the shine from the old game is still there, but a lot of the nostalgia you might be looking for, if you played the original, is rather lacking, but looking past that, the story and the jokes still hits the target to keep a grin on your face as you play through.
While Shadow Warrior is not breaking any records or ground on gameplay, it definately focuses on what it wants to be a really fun game. Its emphasis on having fun, and keeping that steady roll going, is what makes it shine through all 17 chapters. Though a few might find the game slightly dulled by the constant repetitiveness, you may wanna play this game in short bursts. However, if you're in it for a good bit of wild combat and swordplay, step right up, grab a blade and go to town. Multiplayer is missing this time, the reason for it has made the game stand out, the developers instead focusing on a great single player experience.
Overall, Shadow Warrior isn't the perfect game or reboot, but it does deliver a tight fun, humorous, and entertaining package for someone who enjoys the First Person Shooter Genre of the 90s. It has a few detracting points, it does well to make up for it all in the long run.… Expand