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Average User Score: 5.9Mar 9, 2016Cursed Crusade is a 3rd person hack and slash taking place during the Fourth Crusade in history and follows a story of Denz, a templar who setCursed Crusade is a 3rd person hack and slash taking place during the Fourth Crusade in history and follows a story of Denz, a templar who set out to find his father who hasn't returned from a previous crusade, and Esteban, a mercenary who is always after gold but gets mixed up in the crusades and becomes Denz' best friend.
The game spans a few dozen of missions in various locations of the world. The missions for the most part just require you to participate in sieges and battles, and are mostly combat-oriented. Some of the battle scenes are executed really well and feel epic in my opinion. A few of the missions here and there do something different, like have a boss fight or find yourself in a nightmare where you learn new powers.
To me the best part of the game is the combat. It's fun, rich, and visceral. You can choose to use any weapon combination ranging from maces, to axes, swords, and even spears. You can use a weapon as stand alone, or you can dual wield, or wield it with a shield. There are some two-handed weapons too. Each weapon stance has its own unique moves and unique executions. In addition, weapons can break during combat, so you often have to change what you use as you pick up new stuff from fallen enemies. Sometimes this mechanic can be a tad annoying, but it makes sense in the context of the game and at least encourages you to try out new weapon combinations.
You learn new moves and improve your attributes after completing missions. At the end of each mission you earn Victory Points. There's a default amount for each mission, but many also can grant you bonus points if you've done secondary objectives such as found all the coffers or purified a crucifix.
The combat also features a curse mode. When the player enters curse mode, the environment around them turns all fiery akin to hell, they become stronger and fight more effectively, they can use fire spells, and they also find weakspots in walls and other structures, which they can smash to make a new doorway.
Admittedly the game is heavily combat-focused. So if you're expecting platforming or other types of gameplay, you won't find them here, aside from occasional first person shooting with a crossbow. I don't personally mind this too much, as platforming wouldn't make sense in this game. Another thing worth mentioning is that the game is very heavy on cutscenes, some of which can be lengthy.
The story felt so-so. It starts off on a promising note with some good chemistry between the two main protagonists who quickly become best friends, and the antagonist seeming very charismatic and perhaps even noble to a degree, but in the second half the story starts going vastly downhill. The plot feels very unfocused, with no build up to climax. Just very random events happening. The antagonist becomes a 2-dimensional cartoon villain who wants evil for the sake of evil. And the ending does not resolve anything at all and feels very abrupt, as though the story was cut at a midpoint.
Overall the game is definitely worth trying out. I think most of the critic reviews are way too harsh on it and the game is not as bad as most of them make it out to be. Sure, it has some strange hiccups here and there, like the annoying quick-time event in the very first mission where you have to escape Death (honestly, don't give up on the game at this point; this part is the hardest part of the game if I am honest). But in general I can't deny that I've had fun playing it and I think anyone who is up for a nice story-driven hack and slash should enjoy it.
A couple of last notes:
1) The game can also be played co-op with a friend. I've not tried it myself, but since the two main protagonists are always together, I believe the game was made with co-op aspect in mind from the very start.
2) I would highly advise to play with a gamepad, as the controls for it seem much better and more intuitive than with M&K.… Expand
Average User Score: 6.1Feb 16, 2016Based on the reviews, I was expecting a really badly made game. However, I was somewhat surprised. Sure, Alpha Prime is nothing extraordinary,Based on the reviews, I was expecting a really badly made game. However, I was somewhat surprised. Sure, Alpha Prime is nothing extraordinary, but it's not crap by any means either.
It's a standard corridor FPS with a story. If you like FPS games, there is nothing to complain about here, aside from perhaps the difficulty being a bit too high. I've played on Easy and even then some sections were unusually hard and caused me to die many times.
The story isn't bad either. Again, it's nothing groundbreaking, but for an FPS game it's pretty decent. Most FPS games don't make anywhere near the effort in the story department as Alpha Prime does. The cutscenes and the radio dialogue sections between the characters were a nice addition to keep the game interesting. Most characters were developed reasonably well in terms of personality.
The graphics are very nice. Considering the game came out in 2007, those are pretty decent visuals, even by today's standards. The music is also not bad. There are only about 1 or 2 jarring heavy rock tracks, but the rest of the soundtrack is pretty good and gives a nice epic feel to the battles.
The enemy variety could've certainly used some work. You spend a good 80% of the game just fighting spec ops, which gets repetitive eventually. There are some other gameplay sections added too, like hacking, and using a loader to move boxes out of the way, which is a nice change of pace, even if some sections were quite annoying. The loader in particular was difficult to control, and having to move a dozen of boxes out of the way just felt like a waste of time.
In general the game is not as bad as the reviews claim it to be. It's just a standard, above average FPS that will keep you entertained for a few hours. If you are into the genre, give it a try, otherwise pass it up.… Expand
Average User Score: 8.3Feb 7, 2016I'm personally not a huge fan of bullet hell type games, but I can't deny that Starward Rogue is well put together and enjoyable.
You pickI'm personally not a huge fan of bullet hell type games, but I can't deny that Starward Rogue is well put together and enjoyable.
You pick a mech, choose your preferred difficulty, and head into a dungeon. Each mech has various pros and cons that set it apart from the others, and the difficulty choices encompass all types of players, whether you want a casual experience or a gruesome challenge.
Dungeons consists of various rooms. Most have enemies in them, which you have to kill before proceeding further, others have some kind of puzzles or obstacles such as lasers that go on and off in a pattern. You also pick up a variety of items and equipment for your mech to improve them for the duration of the run. At the end of the floor there's a boss, which you have to defeat in order to be able to descend to the next floor. Bosses all have unique attack behaviours and are generally very fun to fight. I'd say, this game is very similar to Binding of Isaac, except in a sci-fi setting.
Visuals are very pretty and shiny, despite being very simplistic. At first some stuff can be a tad confusing, like the glass floors overlooking space at first seemed like death drops/impassable places to me and it's not often easy to tell which of the obstacles are destructable and which aren't. Music is all right too. There are some nice upbeat tunes here and there, but I think the music in other Arcen games is way better.
It's a simple but fun gameplay. Don't expect deep tactics and strategy like in other Arcen games (such as Bionic Dues and The Last Federation), but if you just want to have some fast-paced fun and challenge your reflexes, then the game is well worth getting. It is a welcome change to see an indie dev that changes the formula in each of their games and does something new rather than churning out clones all the time.… Expand
Average User Score: 7.0Jan 30, 2016After having greatly enjoyed Bionic Dues by this developer, I've decided to try out this title and was generally impressed.
The LastAfter having greatly enjoyed Bionic Dues by this developer, I've decided to try out this title and was generally impressed.
The Last Federation has you play as an almost godly last survivor of an extinct alien race, who's now made it his mission to attempt to unify the remaining 8 alien races across the solar system (or unify as many as he can and destroy the rest!). To do this he has to gain credit and influence with each race by doing tasks for them. There is a lot of alien politics involved, and each race is quite different to the others, meaning the same approach doesn't work for all the races.
The game can be a bit hard to get into at first, as there's a lot of stuff suddenly being introduced at once. It can easily turn away some players, but I'd really recommend to keep playing, because eventually you get familiar with it all. The normal difficulty is pretty laid back and you have plenty of time to learn the ways and can afford to make errors.
The combat sections have you partake in a sort of bullet hell spaceship battle. They might seem pretty difficulty at first, but again, they're actually a lot easier to grasp than they look. The battle is broken down into turns. You select where to go and which enemy to shoot at. The game then plays it out and you get to pick your next move. In addition to that, you can even change how much energy goes to your weapons, shields, and propulsion, as different situations require you to adjust it. For example if you get swarmed and start to suffer damage - divert more energy to shields. If you need to take something out fast - divert it to the weapons. And so on.
Perhaps what I liked the most was how well-developed the lore and background on each alien race was. Each of them has their own political agenda and attitude to you and the other races. Some are diplomats and peacekeepers, whilst others are very warlike and territorial. I've had a lot of fun learning about each race and their likes and dislikes.
Music in the game is also fantastic. Each race has its own unique theme music, which was a nice touch. The visuals are pretty simple though and a lot of the gameplay, particularly the political side of things, is text-based, whilst the combat looks like a regular space shooter. So that aspect might not appeal to some people. But don't let that put you off if you enjoy a good strategy and political intrigue.
Just for those who are a bit unsure of how to start off and get going, here is some advice on methods that worked for me:
1) Start off by giving space-faring tech to 2-3 races you find most trustworthy. Normally Andor, Skyllaxians, and Peltians are pretty reliable, though it is up to you! This will get you plenty of starting Credit and Influence early on.
2) Start doing friendly tasks for those races and increase influence with them further. Cooperative Research is pretty good, as you can then gift this research to the other races and get free influence with them!
3) Expanding Unused Area and Colonizing/Mining Moons is great for getting some quick Credit.
4) Make sure to open up some Trade routes between the races you've allied with, so that they start to like each other as well (this is found in the Political page for each race, not in the Friendly Actions page).… Expand
Average User Score: 7.8Jan 22, 2016Darkest Dungeon lets you assemble a roster of dungeon adventurers and send them into dungeons in order to defeat pestilent creatures that haveDarkest Dungeon lets you assemble a roster of dungeon adventurers and send them into dungeons in order to defeat pestilent creatures that have plagued the land in order to fully restore a hamlet back to its former glory. The game is not so much a pure dungeon crawler, but more of a dungeon crawl management simulator (for lack of a better word). You do not only navigate the heroes through a dungeon. You also take full responsibility for their wellbeing. As heroes go through dungeons, they accumulate stress and could even get diseases, and you have to make sure you bring them back to top shape in between your dungeon runs. You do not just control a single party of heroes. You have to rotate several different heroes around and pick the ones most suitable for the job at hand.
There are 4 areas where you can take your expedition: Ruins, Warrens, Weald, and Cove, and each one has its own dangers and challenges, what means that you need to prepare your team accordingly. The dungeons also come in different lengths (Short, Medium, and Long) and of different difficulty (Apprentice, Veteran, and Champion). As of the final release, the final dungeon has been added too (have not yet had the bravery to try it out).
The combat is really fun and in my opinion has a lot of tactical depth to it. It's not just a simple turn-based battle system, but each position within your party setup is important. Some hero classes prefer frontal positions in the squad (like the melee tanks), others prefer to hang back (like healers or ranged attackers).
The game has been balanced around loads during Early Access, and though some aspects of it might feel unfair still, overall the gameplay feels pretty solid and requires a lot of strategising and adjusting to the situation when bad things start to happen. The game can be pretty punishing towards those who do not take caution. And even if you do everything right, things can still go wrong at times, and part of the gameplay is also having to deal with that. The game encourages tip-top preparation and contingency planning. That means that the game is easily not for everyone, but those who do enjoy that sort of thing will be up for a real treat.
Art, music, and voice acting are also superb. Easily a cherry on an already delicious cake.
I would highly recommend this game to anyone who likes a good challenge and doesn't mind it when a game occasionally throws them some curve balls. I can't remember the last time a game has kept me interested for 70 hours and counting.… Expand
Average User Score: 7.9Dec 18, 2015A great rogue-like dungeon crawler. It's one of those games that requires you a few tries to finally get it. You'll likely die on the veryA great rogue-like dungeon crawler. It's one of those games that requires you a few tries to finally get it. You'll likely die on the very first floor on your first attempt, but as you play again and again, you start to witness how much strategy and team micro-management is actually required to succeed.
The premise of the game is as follows: There are 12 floors in the dungeon. After every 2 floors you're in a new type of zone with new types of enemies, each time getting harder and harder. There's a wide choice of heroes to pick, though most are locked at the start. You can pick any 2 to begin with, and over the course of dungeon crawling you'll be randomly coming across others and able to recruit them to make up a team of 4.
Now here's where you have to get tactical. You have a crystal that is your power source, which you must protect at all costs, and as you make progress through the dungeons, you find Dust, which is used to power up the rooms. Rooms where you've restored power allow you to build researched modules that generate resources for you or act as buffs, whereas rooms without power are dangerous and can randomly spawn mobs every time you open a door anywhere on that floor. The goal is to find an elevator on your current floor and to bring your crystal power source there.
So the game involves a lot of planning, strategy, tactics, and team management, as well as a bit of luck. As with most rogue-like games, if you lose at any time (team gets wiped out or crystal gets destroyed), you have to start over from the very beginning again. Losing in this game can feel rather demoralising if you've gotten far, since a single dungeon run could take a few hours rather than half an hour that many other rogue-likes have.
A bit of trial and error is required to grasp the mechanics of the game and learning from one's mistakes, particularly where hero combinations are concerned, as some can result in unexpected cutscenes in between levels where one of the party members gets killed off by another.
The gameplay is really addicting if you like tactics and turn-based mechanics, but as I mentioned, it is hard, so be warned. There are two difficulty levels - 'Too Easy' and 'Easy', but they're more like 'Normal' and 'Hard', so don't be fooled by the wording. If you don't mind the challenge, then this game is definitely worth getting. You can play it both solo or multiplayer co-op.… Expand
Average User Score: 7.3Dec 12, 2015A pretty nice game idea, playing like a reverse tower defence game, where instead of setting up towers and fighting off waves of enemies,A pretty nice game idea, playing like a reverse tower defence game, where instead of setting up towers and fighting off waves of enemies, you're navigating a small force of tanks and other vehicles into an enemy territory.
There's a lot of strategy involved here, as you must choose your routes carefully and to engage just enough towers at a time so not to get overwhelmed, whilst using abilities such as smoke screen and decoys to mislead enemy towers and protect your allies in the process. There are several different enemy towers, and each one can pose a serious threat if you don't approach it with good strategy. And in addition to encountering various tower setups, the game often throws other challenges your way too, such as needing to get across a bridge in the area before it gets destroyed, or having to evade powerful area artillery strikes from the enemy, and so on.
The game is really fun if you like tactical gameplay, but it's also pretty relentless and hard, even on Casual difficulty. If you're looking for a casual, relaxing game, you won't find it here. But if you're seeking a challenge, you'll be right at home. Unfortunately the game's checkpoint system can sometimes work against you. If you happened to reach a checkpoint when you're low on ability supplies and your vehicles are in poor shape, you might find yourself unable to make progress past the next area, and returning back to the previous section becomes impossible after a checkpoint. These times could cause you having to restart the whole level from the beginning.
In addition to the 14 campaign missions, you also get some bonus challenges (Baghdad Mayhem and Tokyo Raid) which you can try out, where you're given a series of tasks (not related to the story) in an area and you must complete them. Overall, the presentation is pretty good. Great visuals, adrenaline-pumping music, and nice voice acting. So if you don't mind some challenge, this game is worth getting.… Expand
Average User Score: 7.7Dec 4, 2015On first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot ofOn first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot of numbers and stats everywhere, and things were confusing. But, if you stay on and keep playing, you eventually start to get a hang of it. There is a bit of a learning curve here, but the game has a very nice tactical depth to it and can be loads of fun.
Upon starting a new game, you get to select your preferred pilot and 4 mechs/exosuits. Each pilot has a bonus perk of some sort, and each mech has its own strengths and weaknesses, some being more offensively based, others more to do with support stuff, like hacking and stealth. So it's up to you to pick your preferred team.
The campaign itself has a simple concept - a robot army is going to attack your HQ in 50 days. Do whatever you can to prepare yourself for this attack. Each mission you do in the city counts as a day. You can go for missions where you find shiny new gear for your mechs to make them stronger, or you can go for missions which weaken the enemy and slow their expansion. The best thing is, you can see on a side of a screen the details of what units currently comprise the enemy army, so you can see how it is affected after every mission you do.
The missions themselves take a form of a randomly-generated dungeon with tile-based movement. You can swap between your mechs at will, but doing so counts as a turn, so you have to be very careful in your advance. It is very easy to make a wrong move and to have several enemies on you at once. Both, your units and enemy units, might feel like glass cannons. You could kill an enemy in 1-2 shots, but so can they! So you have to utilise tactics to outsmart them - use range or perhaps area of effect weapons, or even just pull back and surprise them around the corner. You can even deploy sentry turrets to help you in firefights if you've got any available.
And in between missions you can customize your mechs with the loot found. The customization is very rich and detailed. Each mech has several slots where gear can fit in, ranging from weapons, to shields, to propulsion systems. It can feel overwhelming at first because there are a lot of things on the screen, but you do get used to it, and everything in the game has a description if you're unsure what something is.
Speaking of descriptions, they're fantastic. Everything has an edge of humour in it. When you hover over an enemy, an object, or anything else in-game, you see a bit of funny flavour text about it.
The music is also amazing. I first got interested in the game when I've heard its main theme, which is very beautiful with great vocals, but even the tracks that play during missions are also great.
I've been enjoying the game so far and started a new campaign already. I would highly suggest to play the first game on an Easy or Casual difficulty level to get familiar with the game. After that, the higher difficulty levels don't seem as bad anymore.
Great game. Highly recommended for fans of tactics-based games.… Expand
Average User Score: 7.9Nov 27, 2015Just as great as the first game. If you've enjoyed Orcs Must Die, you should definitely pick this one up too.
Most of the gameplay is veryJust as great as the first game. If you've enjoyed Orcs Must Die, you should definitely pick this one up too.
Most of the gameplay is very much similar. You still have a plethora of traps to use, and lots of orcs in each stage. There are fewer overall stages in the main campaign than there were in the first game, but the game offers some new stuff to make up for it. It now has 2 playable characters. Their starting weapons and starting traps are different. Like for example the Apprentice uses a blunderbuss as the main weapon, whereas the sorceress uses a sceptre to shoot small projectiles from. The presence of two playable characters also means the game can be played in co-op.
In addition to this, some stages also have an endless mode, where you can keep fighting hordes of orcs till you lose all the rift points, and the game also lets you play some of the classic stages from the first game.
The upgrade mechanic has been improved from the first game. Though the simplicity of it in the first game was nice, it's also great to have a bigger variety of upgrades that this game offers. Now each trap has more than 1 upgrade, and in addition to upgrading your existing traps, you can also buy new traps, weapons, and trinkets for all sorts of benefits, depending on how you prefer to play. Now this also means that it's easier to earn skulls, which are used as upgrade points. You can now gain them in more ways. In the first game you could only get them as a rating for each mission, but now you can also get them as bonuses and random drops, and as rewards for surviving a certain amount of waves in the endless stages.
Just as with new traps, you also meet some new enemies. We now have some earth elementals which split into two smaller units upon death, some tall, lanky trolls which can take a lot of punishment, and even the regular grunts now have light, medium, and heavy armour varieties.
There are only a couple of minor things I didn't like. The first one is that I was unable to find an easy way to switch between characters when in the campaign menu. I first played through the whole campaign as the Apprentice, and when I wanted to try out the Sorceress, I couldn't simply pick a stage I've beaten already and to do it with her. Instead I had to create a new character profile with no upgrades or unlocks and to start the campaign all over from the start, which isn't all that great.
Another thing I didn't like was how the barricades have become virtually useless now. It's possible that maybe I was just unlucky, but on many occasions I noticed that the orcs now seem to prefer to rather smash their way through the barricades rather take an alternate path, even if the alternate path is within their vision. The only time this didn't happen was when I played the classic levels from the first game.
In conclusion, this is a great 3rd person tower defence game and lives up to the quality of the first one. If you've enjoyed the first one, get this one too. If you've enjoyed this one, get the first one too.… Expand
Average User Score: 6.3Nov 21, 2015It's not a bad game at all. The visuals are stunning and the music is pretty great, and together they give each location a nice atmosphere.It's not a bad game at all. The visuals are stunning and the music is pretty great, and together they give each location a nice atmosphere. There are also some interesting ideas, like the way the skill levelling is handled, as well as your familiar being in charge of magic and levelling magic stats, whereas you only level up the brawn attributes.
The combat is very so-so. You learn some nice new moves along the way, such as being able to hurt enemies whilst performing air flips, but overall it's very tedious and most enemies seem to be damage sponges that take forever to die, not to mention shrugging off your hits whilst you're attacking them, meaning you'll always be getting hit back whilst attacking.
And as you go, you keep meeting the same 2-3 enemies per area again and again and again. Eventually you stop fighting them and just flip over them, because some of the latter levels are just way too long and convoluted. I got fed up when I ended up in some ant cave full of giant ants everywhere. The level went on forever and I just kept getting lost, and when I died, I'd just start back in it because the game autosaved (and you can't save manually). So I'm essentially stuck there and can't go back.
It's really a shame, because some other levels, like Ehecalk Temple, were designed pretty well and were fun to explore. It's as if the devs ran out of ideas at some point and just started throwing in really long and repetitive levels with dozens of enemies everywhere.
I also don't quite understand some of the enemy choices. Whereas Jaguar warriors and haunted masks were quite fitting to the Aztec setting, on the other hand Centauri were out of place.
Don't expect to find much of a story in the game either. Although it starts as though you're on someone's trail, eventually it just boils down to "go and collect these 7 phonograms all over the world".
Overall I am quite disappointed. It started off as a promising game, but then lost its footing very quickly and turned into a very average sidescroller with gameplay issues. If you're really curious to try the game still, I'd suggest to just get it when it's on sale.… Expand