Average User Score: 7.4Feb 22, 2013Well were do i start.., Hitman, a series with an epic pedigree, games that just seemed to have got better with every incarnation, until now.Well were do i start.., Hitman, a series with an epic pedigree, games that just seemed to have got better with every incarnation, until now. This evolution of the series should 've been it finest hour but unfortunately didn't turn out to be the case.
Lets break it down:
For the series, the best so far by miles, very affective lighting, solid character models really quite good physics and generally a pleasant place to spend time.
From the streets of Chinatown to the bodies riddled clubs/bars, even the (and i use the word lightly) "open" spaces echo and hum quite nicely with ambient noises. The Plot:-
Is to say the least, very thin on the ground, i mean it feels like they decided to try a reboot rather than a new incarnation of what was a well established and quite popular franchise.
The game play:-
"Cough"..., I'm not saying it's all bad, as a matter of fact some of the sequences/locations do give you that old hitman feeling, a little exploration, a little observation then "whack/pop/bang/boom" or what ever your preferred (noise) means of assassination is but generally, most of the, take your time and plan the perfect "silent assassin" kill, leave the level undetected and even read about it in the paper. Seems to have been left in the mortuary at the end of "Blood Money". It sadly seems to have gone like most games of recent years, as in appeal to a wider audience "ala" Resident Evil, Dead Space Mass Effect, to name a few aiming, for a slice of the Call of Duty pie. The game's multiplayer component isn't bad, i get the impression this was developed for the previous vision in the older games, large open areas to play and explore, decide who your victim(s) is/are going to be, figure out the best or just most satisfying way to eradicate them. However this is a bit of a missed opportunity souly due to the limited playing area in each of the small sections of checkpoint based level design.
Like most recent update a missed opportunity to hammer home a the fact that this is a series that should be here for many iterationsto come.… Expand