Average User Score: 7.9May 28, 2014The game itself has a good storyline, but is all in all badly executed.
+ Good and interesting storyline + Interesting upgrade systemThe game itself has a good storyline, but is all in all badly executed.
+ Good and interesting storyline
+ Interesting upgrade system
- Game is not dreading (like e.g. Outlast or Amnesia: The Dark Descent) and feeds off jumpscares entirely
- Very linear and no options to explore
- Save stations instead of "save wherever you want"
- Clumsy controls
- Third-person view is hindering instead of helpful
Aside from that, the technical execution is a joke. My rig can run Crysis 3 on max settings, but starts choking on this thing as soon as lights start flashing. Come on!
The bad controls are especially gamebreaking. It was impossible to play with mouse and keyboard, as the sensitivity is so extremely low, you can barely aim at an enemy. To be fair, it feels fairly playable with a gamepad, but still needs vast improvement.
The clumsy controls really throw you out of the "feeling" of the game and you never really get into that scary mood like you may know from other horror titles like mentioned above. In addition, the whole game seemed to be more focused on being grotesque and "bloody" (e.g. baby aliens with tentacles cutting peoples heads off), than to induce a feeling of insecurity and dread. All in all is the scare-factor of Dead Space comparable to the "The Walking Dead"-game series.
My recommendation: Play this game if you plan on playing the rest of the series (which are hopefully better), otherwise go for Outlast or Amnesia… Expand
Average User Score: 6.7Apr 2, 2014While being a nice and certainly fun game to play, it's all based on being completely silly and over-the-top.
In my opinion, it'd do betterWhile being a nice and certainly fun game to play, it's all based on being completely silly and over-the-top.
In my opinion, it'd do better as an easter egg in an existing game, rather than being a standalone… Expand
Average User Score: 3.2Dec 10, 2013This is simply the most horrible part of the X series ever. It's like they thought "What are the good things about the X series? Why do ourThis is simply the most horrible part of the X series ever. It's like they thought "What are the good things about the X series? Why do our customers love our games?" and changed exactly that.
My bad score does not take all the bugs, flaws or technical difficulties into account. Those could all be patched out (someday). Rather, this game is defective by design. There are so many things that just make this game a horrible experience to play, not just for X-veterans.
A big part of my experience consisted of walking through copy-pasted levels to find a person that may or may not be there to buy something they may or may not have. Imagining walking through the same level of Super Mario over and over just to see if a certain enemy may spawn and drop a start or mushroom or whatever. That's entertaining by comparison to X: Rebirth.
All in all, I can not even discribe how disappointed I was of all the things I had hoped for. I was jumping up and down like a crazy kid when I heard of a new X title and got it as soon as it was on steam. Now I wish I wouldn't.… Expand
Average User Score: 5.8May 26, 2013Sniper: Ghost Warrior 2 was a huge improvement of the prequel, but is still missing several things.
The singleplayer mode was entertaining,Sniper: Ghost Warrior 2 was a huge improvement of the prequel, but is still missing several things.
The singleplayer mode was entertaining, but very linear, scripted and overall short. It barely offered any space for choices, and if so, then only "If you fail A, then do B"-styled choices. Overall, the game got very repetitive over time, but this is probably the case with every sniper-themed game.
What I did not like was your lack of choice when it comes to rifles. I personally love the SVD Dragunow (and own one myself) and would have done every mission with it, but I start with my default army rifle every time. It's slightly frustrating.
I have played through singleplayer twice and encountered several minor bugs (mission markers not disappearing, white flashes of distant textures, etc.), but nothing gamebreaking. These should not keep you from buying it.
What bothered me was the lacking stealth aspect. Explosions and dead people everywhere and the AI doesn't notice. Your partner gets shot in the head while talking on the phone to him? No reason to alarm the others.
Compared to Sniper Elite V2, it is an actual sniper game this time, even though I personally preferred SEV2's bullet physics.… Expand
Average User Score: 7.6Jun 23, 2012This review contains spoilers, click expand to view. Bulletstorm itself was amusing for about two hours of slaughter, but after you've kicked an enemy into the air, shot half of him away with a four-barrelled shotgun and whipped the other half into a huge burning hole, it remained just that. All you do the entire game is running through a level, kill everyone the most "intuitive" way and run again. You never re-visit an area, you never familiarize yourself with the environment, nothing your "learn" is of any use.
It was indeed interesting to play and many times, I was just like "Wooah!", but this quickly became boring. The ending was the most disappointing part. I expected something like "Hardcore mode unlocked" or such, but all I got was the "Echo" mode, which was basically just a "high-score hunt".
To summarize this: Bulletstorm is a nice and exciting shooter and definately something new with its "over the top and even more"-kills, but it's lack of depth, dynamics and content, which was just replaced by "f**k", "s**t", "m****r**c**r" and what not else, really reduced the fun of this game.
I'd only recommend Bulletstorm if you're really a fan of slaughtering and don't care about story.… Expand