Average User Score: 9.1Jul 2, 2013First off, let me say that this game has one of the greatest moments in gaming: The intro. If you've played the game, you know exactly whatFirst off, let me say that this game has one of the greatest moments in gaming: The intro. If you've played the game, you know exactly what I'm talking about.
Secondly, I did give the game an 8, but I totally understand why everyone is giving the game a 10. It all depends on your expectations. Are your expectations weighted more towards the playing the game? Or weighted more towards going through an experience?
For me, I was expecting a little bit of both, and I was very happy overall. The story, art, sound design and tension during gameplay is probably the best you'll ever experience. However, I don't believe the game is a perfect 10 for a few reasons:
1. Immersion. Naughty Dog has built an AMAZING world that pulls us in right away. We get invested into it from the get-go. With an intro like that, EVERYONE gets completely glued to the game. I bet most critics went 10/10!" as soon as they finished the intro. It's that good. However, the downside to this is that when the game contains actions that don't make sense, it breaks the immersion. Most examples of this appear in combat sequences:
1a. Your companions are ignored by enemy AI. This is forgiveable, because in such a crazy messed up world, the game would be way to hard to manage everyone.
1b. Joel does NOT pick up ammo in a world where ammo is "scarce". This is a big one. When you see every human enemy blasting bullets in every direction while you only have 10 bullets, it's as if Naughty Dog is holding up a giant sign saying "HEY! We did this intentionally to artificially increase tension!". It does raise tension quite a lot, but it also doesn't seem to fit the mindset of a survivor.
1c. Shivs. Why does Joel craft shivs that break when being used to stab people? The guy should just own a knife! (or a machete that doesn't break in 3 hits). It makes no sense, and in the world of The Last of Us... it'd be smart to own a knife. Those of you who have played the game know Joel has no excuse.
1d. Enemies are ridiculously evil. Every enemy in this game (aside from one), was a one-note badguy. They would shoot you on sight, try to kill you for "survival", but then they turn around and go "You killed my friends!" For some reason it felt like we were supposed to feel bad that we were killing them, but on the other hand... screw them. They shot at me first! The first demo Naughty Dog showed at E3 felt like they initially wanted players to feel the moral weight of what they did to players, but... It doesn't work at all with the regular enemy AI.
2. Puzzles were repetitive and simple. Let's face it, there are only 2 types of puzzles in this game. Drag a dumpter/palette/shelf to act as a stepping stone... or drag a wooden plank/ladder over a gap. Uncharted had much more interesting puzzles. I understand Joel is in the modern world, but I still think a little more could have been put into the puzzles we saw in this game. However, you could also consider every combat encounter a puzzle, as strategy played a very important part.
3. A lot of forced walking around and looking at things. After that amazing intro, I didn't even notice I was spending so much time in scripted walking sequences. However, upon my second playthrough, I saw that the first hour of the game is basically walking sequences with a bit of stealth thrown in. Try a second playthrough, see if you felt the same way or not.
Now, with all that said... how about the positives? These are the AMAZING things done by The Last of Us:
1. Story. You will love the story. Nearly everyone will love the story.
2. Graphics. Some of the best on the PS3. In the game you encounter some animals, and they look amazing.
3. Sound Design. Clickers are extra creepy because of the sound they make. And gunshots can scare the crap out of you if you get spotted while sneaking around. It's great!
4. Tension during gameplay. During sequences with the infected (especially clickers), tension may be through the roof. The sneaking elements mixed with the way clickers work makes for a good time. Throwing bottles and bricks to trick your enemies feels 10 times more satisfying than throwing rocks in FarCry 3.
5. Grenades and Molotovs! They're so satisfying to use.
6. Strategy during gameplay. In the game, Joel is able to use his "hearing" ability (see: wallhack), to gauge enemy positions. This makes every combat sequence feel like a puzzle ready to be cracked wide open. And once you complete it... it feels gooood.
Overall, The Last of Us is a very good game. However, I have the feeling most critics wrote their reviews when they were still high off the thrill of the ending. After taking a second playthrough, it's much easier to see the game objectively, and to get a better picture of how The Last of Us is as a game. The thing I find the strongest is the tension during gameplay. It adds a lot to the atmosphere. However, the atmosphere can be broken by a few design choices.
Thank you Naughty Dog for another amazing game!… Expand