Average User Score: 5.8Nov 27, 2014The biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting storyThe biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It's simply a deceptive way to make a short game (yes the main story line really isn't that long) seem longer because you have to do so many boring repetitive tasks to get there and then the payoff, as I said, is less than the previous two games.
Decision making was somewhat frustrating as well since there is no way to gage where your companions stand in their opinion of you. Several times you may feel forced to make decisions based upon what your companions will agree with rather than what you really want to do. That along with being forced to do all the fetch quests makes the game seem less like a game and more like a jail sentence. Some games are so good you can't put them down...others you're just thankful they can be turned off...this is one of the later.… Expand
Average User Score: 4.3Jul 8, 2013This review contains spoilers, click expand to view. Graphics (not a fan of the Borderlands style) and animation aside the game is a solid stealth game. There are two endings (neither of which explain how Bane will prevent himself from becoming a ghoul). For the most part it played smooth...a few game freezes in the club areas (ctrl alt del fixed it for me easily...didn't even have to reload). The gameplay is the game's strong point..the vampire powers are the highlight...made even more interesting by the fact that you have to feed in order to use them. I was surprised that it was harder than I thought it would be...be warned patience will be required.… Expand
Average User Score: 8.5Apr 9, 2013The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well asThe game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.
as for the gameplay...Vigors seem as though they are added only because it is a Bioshock game and really don't seem to fit in the Columbia world. Shooting seemed pretty much standard fare. The skyrail seemed fun at first but a couple of times became confusing even throttling the thing. Perhaps that's realistic but still very frustrating.
I remember looking for every recording in Bioshock just to find the history of all the characters but with Infinite I skipped the search because after a while it just became too tedious. The overall storyline was interesting only because it had one twist I did not see coming....the first one you can see a mile away...as to who Elizabeth really is but to who Dewitt is....shocker(at least for me). I did love the brother/sister duo (best humor in the game) but the rest of the plot just seemed uneven. The bosses you fight are really pretty unimpressive to the ones found in Bioshock...they actually seemed generic in comparison...and that includes their history.
Honestly, I found that the thrill had worn off halfway through the game and I found myself pushing speedily through it just so I could finish it before I lost all interest.… Expand
Average User Score: 6.9Nov 29, 2012Recruiting has been revamped to be more challenging, unfortunately it's also less fun. A bug was in my game that would say a one star levelRecruiting has been revamped to be more challenging, unfortunately it's also less fun. A bug was in my game that would say a one star level assignment was available in an area and when I opened the area to select the assignment it turned out to be a two level assignment (or three)...not game breaking but annoying to say the least. Contracts were a joke. Many could be completed by walking up behind the target, stabbing him and walking off. Homestead missions added a lot of flavor to the character development in the community although the voice acting for the main protagonist was horrible (he did much better in the main quest). The naval battles were off the chart awesome...Ubisoft should seriously consider making a pirate game. Neither the story nor the main character are as engaging as past "Ezio" games except for the sequences with Haytham (best character in game) and at times if felt a little ridiculous with Connor being the "savior" of all these huge past events. The sequences with Desmond were at times more fun than those in the animus and the game is worth the price if for nothing more than seeing the conclusion to his story. One shortcut was taken that really annoyed me. In the frontier at least 5 viewpoints are trees....I have no problem with that except for the fact it's the exact same tree every time...and when you do them one after another to open up the map, it is really aggravating. A solid game...enjoyable for the most part but not as good as AC2 or Brotherhood.… Expand
Average User Score: 6.8Mar 20, 2012Grabbing your attention from the start we find Murphy Pendleton, a prisoner, to be morally ambiguous. Is Murphy a good guy in a badGrabbing your attention from the start we find Murphy Pendleton, a prisoner, to be morally ambiguous. Is Murphy a good guy in a bad situation...a good guy who got off track or a bad guy from the start? These are the questions that follow you throughout the game as even the loading screen seems to taunt you with accusations of "Why are you lying?" and "Was it worth it?".
What and who Murphy is will be determined by you...by the choices you make and in how you play the game. With quite a few sidequests in a free roam environment and several different endings the game warrants more than one playthrough. While the puzzles and chase scenes can sometimes seem daunting, completing these challenges (which sometimes takes patience) will leave you with a feeling of great accomplishment. Nothing less than a pleasant surprise and a pure pleasure.… Expand