Average User Score: 7.7Nov 25, 2013This game all in all is worth a mere 3 at best for all the design flaws and clunky mechanics. There is much complication in every single menu, on every tab and each screen screen. Very little information is ever given to the player in terms of game functionality. Control of the character on land is dreadful and the game would have been better off without the on-land freeroam all together.
It is more a horrible game than it is a good one, but a gamer must never judge a game based on what it is and instead judge it based on how it makes him feel. This game has charmed me completely. All the way from the magnificent main menu theme song to endless ocean, storms and attention to detail of the actual ships. There is passion and love poured into this game by the people who made it and as they may not be the most skilled of developers, they make up for it in what matters most in games.
Once you put the minimum required effort in learning how to make it work, it will give you hours of enjoyment. However this still only brings it up to about a 7. Why does it deserve a 10 then? Well that is simply because it may not be the pirate game we deserve but it is the only proper one we have and has been ever since it came out.… Expand
Average User Score: 9.1Jun 20, 2013This is really the first time in months that I have played a game and enjoyed playing it as much as I should.
I don't want to go into detail about gameplay mechanics and other shenanigans because I'm sure you heard about them before and if you haven't, check the next review right here and you are sure to find an insanely long and boring description of what cannot be described properly with words but can only be understood through experience.
Instead I will tell you why this game deserves 10/10 despite the many issues it has, some of them being the fact that majority of the time you will keep dying over and over if you play it on hard and higher and/or suck at the game, or that it can be very mundane and repetitive after a while (coming from a guy who played it for 15 hours straight and finished in one sitting). I guess the easiest way to quickly describe how the game plays is to compare it to a different title. In this case it feels a lot like Tomb Raider with a few differences, such as stealth being a huge part despite having absolutely no silenced weapons the platforming being a little lacking and blatant usage of one hit killing enemies, which I also think is justified.
In any case, yes, the game has a ton of problems, yes, it can be frustrating as hell and slightly boring at times... However, all of these issues, despite sometimes being very major ones, become absolutely meaningless when you take into account all of the brilliance coming from voice acting, character design and the story, which I want to get deeper into without spoilers.
The story... ah, the story. I honestly didn't feel like this game had any story at all, no concrete plot to speak of. It really felt more like... just life. A story is always designed to be something, there is always a plan and no matter how good a writer is, it's impossible to completely conceal the future from the audience because stories are predictable. They aren't real, you can figure out what will happen or assume more or less what the outcome will be. The Last of Us however, absolutely dominated this issue.
It drew me in so deep into its world that for the first time in months if not years, I paid completely no attention to storywriting whatsoever. I wasn't questioning why the writer has made this decision or the other or what may or may not come out of all of the events that took place along the way. All of the time it felt natural. Nothing drove the story forward, it just kept going on its own because... well, what else was it really supposed to do? It felt as real as it gets.
The brilliant voice acting and character creation was incredibly helpful in that respect as well. This is also one of the few times where I felt the crispness of characters. They felt natural. They felt real. It isn't even about the ability to relate to them or them being likable or not. A character doesn't have to be likable to be well designed. I cannot say I specifically liked anybody in The Last of Us. But despite that I got attached to them because their emotion and their story felt so convincing and real. The feelings I had went much deeper then they usually go when I invest myself in video games. Much deeper than they went in The Walking Dead a game which so far was my absolute top and example of how to attach a player to the characters. Here it was different. Here the game has managed to defeat my mind. I no longer reasoned with myself whether or not do something or not or why I am doing it. I did it because I felt I had to. I did it because my heart told me it's how it should be. And afterwards after I logically thought about it I saw how my mind was screaming that nothing about this makes sense and cannot be justified but even then I didn't care and if face with the choice again I would not be able to change my decision.
For this, despite the game deserving a 6.5 out of 10, it gets an entire 10. Not because it was exceptional or perfect in doing something, but because it had a charm. A charm I have found in a number of games lower than the number of fingers in my palms. Because despite my mind saying no, my heart cannot give any less than a 10.… Expand
Average User Score: 8.5May 28, 2013I was expecting something great. I was hoping for a quality game for once. I was disappointed once more.
Nothing about Bioshock Infinite is exceptional. Everything about it is mediocre. I won't try to compare it to the others and treat it as a completely separate game and take it for what it is. Gameplay is repetitive. Sound is normal. Graphics are too demanding for how little they bring to the table. Gunplay feels quite nice but limited ammo and weapons you can carry breaks all the fun. I never even bothered to use the vigors. The upgrades aren't even worth mentioning.
However what killed this game was the story.
I won't go into detail because I don't want to spoil it nor is there any point in explaining it thoroughly, however it is clear that when this game was starting its development process, it had a completely different concept in mind. I have no idea how they managed to twist it all into this disaster of an ending but it seems to me like they simply didn't have the mental capability to understand the concepts upon which this story was constructed, which ultimately lead to it's natural collapse into a mess of absolutely unjustified, completely unreasonable and mortifyingly irrational decisions, left indefinitely out of your control.
Stay away from this if you have a brain and can use it. If you don't, I can easily see how this game would appear as "brilliant" to you.… Expand
Average User Score: 5.6May 28, 2013I was expecting a good game with a mature driving system but instead I got a watered down arcade racer covered up as an immersive simulator.
Fans are your currency, cars are unlocked randomly rather than bought, no upgrades at all or tuning, all you can hope to do is change the livery which also leaves you with very few options.
Old, boring and tiring drift-if-even-slightly-touched-the-brakes with what could have been a nice driving model but ultimately collapsed under the console demanded control.
Graphics are quite good and sound is decent as well but this alone cannot save this game.
GRID 1 wasn't that great to begin with and this feels more like a downgrade if anything.
Not worth the time and money.… Expand