Average User Score: 7.4Jun 1, 2014Among The Sleep lays on the creepy atmosphere big time, and as a horror game it's fair to call it successful enough to warrant your attention.Among The Sleep lays on the creepy atmosphere big time, and as a horror game it's fair to call it successful enough to warrant your attention. There are many "indie" horror titles on the PC platform as of late, and many of them aren't very good, but Among The Sleep manages to trump most of them...although just barely.
The idea of playing a two-year-old is pretty unique, and handled well enough. The environments in Among The Sleep range from colorful to washed out, and just like inside a child's mind- everything can turn from happy-go-lucky to extreme horror in an instant. Levels often go from seeming harmless rudimentary puzzle solving to running for your life and hiding in an instant, and encounters with the game's creepy surrealistic environments and enemies is eerie and entertaining.
But, for every good aspect of Among the Sleep, there's a troubling one as well. The level design is interesting, but the puzzle solving is cheap. The enemies are freaky but there are few times when you're actually in danger. The game strings you along at a good pace, but the experience is too short overall...these are just a couple of problems with the game.
Add to that several unforgivable progress blocking bugs that many people have run into...and overall Among the Sleep feels like it was rushed along a bit too much. Even the ending feels pretty phoned in, and the build up to what could have been an emotional and poignant resolution just kind of dies immediately and forgettable.
Overall, I think it's a good horror title...but it needed some extra attention before being released.… Expand
Average User Score: 6.8Apr 5, 2014I'm gonna go out on a limb and call Luftrausers overrated. Yeah. Here goes...
I'm not saying it's bad...it's pretty neat for what it is.I'm gonna go out on a limb and call Luftrausers overrated. Yeah. Here goes...
I'm not saying it's bad...it's pretty neat for what it is. The game looks, and sounds awesome...and the whole free fall physics makes you feel like you're dog fighting.
But, this novelty quickly wears off when you consider some of the game's shortcomings...which, in my opinion are numerous.
The worst thing: too much screen shake. I found this incredibly disorienting and, coupled with the game's odd frame rate dips (I can't believe I'm getting frame drops on my rig for what's essentially a flash title) make it easy to lose track of your aircraft. At times, my craft will seemingly stick to one side of the screen for a while...unexpectedly.
The sprites...I also have a bit of a problem with. Actually, they're more like outlines of sprites...and they don't contrast well with the background. Because your craft is essentially a silhouette, it's sometimes hard to get directional feedback as to which direction your are facing and because your thrusters blend seemlessly with the clouds...this too is disorientating.
Maybe it's just me...but this stuff really bothered me while playing. I also have some very minor complaints about the game's controls, menus, etc. but they're not as important.
But...hey...still pretty good. Got a rockin' soundtrack.… Expand
Average User Score: 7.9Mar 14, 2014Dark Souls 2. It ain't no candy crush.
I figure there are two types of folks who would consider buying this game: people who loved theDark Souls 2. It ain't no candy crush.
I figure there are two types of folks who would consider buying this game: people who loved the first two titles of the 'Souls' series, and people who heard about the hype over the first game and it's notoriety for being rock hard.
For the former, all I will say is PLAY THIS GAME. It's faithful to the challenging nature and tight gameplay of the other titles. You will probably enjoy this game.
To anyone else, just consider what you're getting yourself into. If you're the kind of player who loves the euphoric feeling of toppling difficult challenges, you will like this series. If you find yourself somewhat impatient, and not willing to put up with a steep learning curve, then you might want to skip it.
Either way the game is oozing with dark atmosphere. The world of DS2 is not a friendly place, and the world itself feels like it's decaying...falling away into pertetual darkness as it's denizens have all turned into undead monstrosities, or have accepted their own numbing fate as they stand upon the coast watching a sunset that never ends.
The tightness of the combat has returned, and while I can't say what the PvP scene is like this early...I think it will be promising. This may very well be the title that keeps the Xbox / PS3 multiplayer scene alive for years to come. We shall see.… Expand
Average User Score: 6.8Feb 28, 2014Our Darker Purpose is what many would call a "Binding of Isaac ripoff" I really wish that were the case, because if it were the fundamentalOur Darker Purpose is what many would call a "Binding of Isaac ripoff" I really wish that were the case, because if it were the fundamental mechanics of ODP would be sound...sadly, they aren't. Two glaring issues in particular wreck the whole game.
What horrible wasted potential, too. The art style and many of the design decisions are provocative...and, like The Binding of Isaac, this had some truly awesome potential as a "rogue-lite" experience...but two things completely screw it up. Hear me out...
Firstly, the hit boxes. I've heard some people complain about inaccurate hitbox detection, but the real problem I see are the shapes of the said hitboxes themselves.
In The Binding of Isaac, the player is by design small with a circular head so that the player's hitbox can be a perfect square (projectiles can pass through the lower part of the feet). Long story short? Isaac was pretty close to an even, square, hitbox.
But, in ODP, the player's hitbox is rectangular...meaning the player is more susceptible to damage from the left and right side because the hitbox is wider there. This is kind of an annoyance, and I am guessing it's not by intentional design.
The other big problem is the dodge mechanic. Sounds fun and useful, but simply "speeding up" doesn't make a dodge mechanic useful. Most dodge mechanics add a split-second of vulnerability...otherwise you wouldn't use them, as you'd be flinging yourself into damage.
In ODP, the dodge mechanic just tosses you into danger. There is no window of invulnerability even though, oddly enough, there is a cooldown on the mechanic itself. But, the amount of projectiles on screen at times is almost reminiscent of bullet hell shmups, and using the dodge mechanic is almost certainly more likely to get you hit than anything else.
The only exception is when trying to outrun enemies that are faster than you, it is useful...but if tBoI got away without a dodge, why bother with it here if it's not really useful?
I just don't see how botching the combat this badly could be by design...but either way, it kinda messes up what could have been a great game.… Expand
Average User Score: 6.5Feb 17, 2014Ho, boy...what a disaster.
I was pretty unimpressed by FF13, for all the reasons you've probably already heard. You don't need to hearHo, boy...what a disaster.
I was pretty unimpressed by FF13, for all the reasons you've probably already heard. You don't need to hear those reasons again...but suffice to say aside from the game's pleasing visuals, it wasn't very well executed.
So, why was I willing to give Lightning Returns a try? Well, I happen to find a way to play it with no expense to myself, and I wanted to see how or IF Squenix managed to fix anything.
Nope. Lightning is still a boring, slightly arrogant, monotonous, annoyance. She is, perhaps, the WORST character in the entire franchise...often times being meaninglessly violent or stupid, and only serving to drive by "plot points" that further the game's convoluted writing.
And yet, so many people are willing to turn a blind eye to her dullness and stupidity because, well, "sex sells". Lightning Returns is more of the same, only somehow they managed to take the old formula and make it even more boring.
If you still hold cherished memories of the Final Fantasy series as it used to be somewhere in your heart, then DON'T play this mess of a game.… Expand
Average User Score: 7.2Feb 14, 2014Loadout is a free-to-play shooter that's truly unique. Don't believe the BS when people call it a "Team Fortress 2 clone", it plays almostLoadout is a free-to-play shooter that's truly unique. Don't believe the BS when people call it a "Team Fortress 2 clone", it plays almost nothing like TF2 for better or worse.
Loadout really plays a lot more like a mix between Gears of War's multiplayer death match and Borderland with it's whacky and incredible gun customization. Loadout boldly takes the approach of allowing you to make your own weapon. You'd think that's make things incredibly unbalanced, but honestly I haven't really found an 'unfair' moment yet. The shooting is fast, frantic, and very enjoyable.
The game is also the best kind of Free-to-play, as well. There's no pay to win here, but there are loads of free customization options to unlock if you choose to support the developer...and in my opinion, they do deserve it.
Scoring this title less than a 7 or so is like punching a gift horse in the face, and I don't know what entitled moron would complain about getting a game like this for free.
Give Loadout a try, you might love it.… Expand
Average User Score: 6.5Dec 21, 2013You'll hear people call this a sort of minecraft clone, and yes, obviously it's the easiest comparison there is. What you need to decide forYou'll hear people call this a sort of minecraft clone, and yes, obviously it's the easiest comparison there is. What you need to decide for yourself is whether or not that's a bad thing. In my opinion, this is an enjoyable rogue-like sim that blends some Lovecrafian intrigue with a nice sense of exploration.
I love Lovecraft, and while I think Minecraft is somewhat overrated, I have enjoyed that as well...so for me, this game was right up my alley. It was also relatively cheap compared to Minecraft, and while some MC mods might offer a similar narrative, Eldritch focuses on it entirely.… Expand
Average User Score: 8.0Nov 21, 2013I don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you playI don't really understand the hype around this title. Yes, it's a rogue like with some solid, even compelling mechanics, but the more you play it, the more flawed it feels. An unfair element of luck(even for a rogue-like), poor class balance, monotonous level design, and several outstanding technical issues stop RoR from reaching greatness on both single player and multiplayer.
I prefer the gamepad over the keyboard controls. RoR's combat is frantic and fun, with each character class having several unique attacks. All the crazy items you collect stack up on effectiveness and they are really what is making you stronger. With the right classes and a lot of luck, multiplayer in RoR is frantic and fun.
...but as a single player game? This game falls flat on it's face. For one major issue, not all the classes are balanced that well. The starting class, the commando, has an indispensable dodge maneuver and a long attack range...but some classes have neither of these, making it impossible to even outrun the monsters on screen which will surely annihilate you very quickly.
It's obvious that these classes were all designed with multiplayer in mind. Nevertheless, it doesn't play well alone. Even the rogue like elements feel kinda uninteresting. Randomized loot works a lot like how loot worked in The Binding of Isaac...and theres no reason NOT to collect everything you find. But because of the element of luck, you'll have good runs and bad based entirely on where stuff is. You'll sometimes find yourself going around in circles, frustrated as more and more stronger enemies spawn right on top of you while you can't find the level exit.
Beyond that, there are technical problems too. While the sound track is great, I couldn't help but notice that NO MUSIC plays in about half these levels after the first one. And sometimes, for some reason, the music just doesn't play at all unless you restart from the menu. Gamepad integration is horrible, too. Certain menus only work if you use the mouse...whereas others can be navigated with the game pad. It's a nitpick, but it's still incredibly annoying.… Expand
Average User Score: 7.8Nov 17, 2013BG2 is one of the greatest RPGs of all time. And with this recent release, the game is still just as great.
When I was young, I bought itBG2 is one of the greatest RPGs of all time. And with this recent release, the game is still just as great.
When I was young, I bought it expecting something like Diablo...but BG2 is much bigger, and much deeper...the game is huge.
Funny thing was I had no idea how the hell the AD&D rule set worked when I bought the game. I didn't even know what numeric values like "2D6+1" meant because I had never played D&D and never made the connection to "2 six-sided dice plus 1 damage" til much later. The whole game was a learning experience, but ultimately when you do get some understanding of how it works the D&D rule set makes the game all the more enjoyable because of the sheer number of cool spells and items and character customization options that the D&D rule set allows.
This game was way ahead of it's time, too. The voice acting and writing are great, and the alignment system makes interacting with other characters interesting and adds replay value. Each party member is interesting, with the own personality, alignments, and side quests to perform. You can even establish a romance with a party member if you treat him/her right.
I can't really recommend this game enough. The one thing I would consider before buying it is the game's length and learning curve...which aren't that problematic.… Expand
Average User Score: 8.7Oct 22, 2013Man, oh man...has it been a long time. I remember in elementary school when the first Pokemon games started getting hot. There I was with myMan, oh man...has it been a long time. I remember in elementary school when the first Pokemon games started getting hot. There I was with my Tamagachi and trapper keeper, when my friend brought the first copy of Pokemon Red that we had ever seen. From there, you know the rest of the story.
Pokemon is a franchise that's had a large following ever since it's arrival in the US 10+ years ago...and it's easy to see why. While technically geared for young children, the RPG elements here are nonetheless incredibly deep, meaning it pleases casual youngsters and hardcore players alike. It's so incredibly good that there are even tournaments held all over the place, meaning that this franchise is NOT just for kids.
Pokemon X and Y are the best things that have happened to this IP since it's origins. Having not played Pokemon seriously since FireRed, it had been a long time for me. Fortunately, the myriad of new stuff for me to enjoy is abundant in X and Y. Everything from the new pokemon, to avatar customization and various online modes are all new things that I had always wanted from earlier games and now, they are here. Super Training and Pokemon Amie are also great additions, making the process of further customizing and caring for your pokemon even deeper.
The game looks fantastic, too. Ever since pokemon stadium, players have desperately wanted a full 3D pokemon game...and now it's here. And it is glorious. The art style they chose kinda reminds me of the 'Tales' series of RPGs...and while it's not very original, it nevertheless embodies pokemon better than other styles would have.
The bottom line is this: If you ever played a pokemon game and liked it, you should try this. Doesn't matter if it's been a decade since you last played, or if you never stopped playing; Pokemon X and Y are simply the best in the series so far.… Expand