Average User Score: 8.5Apr 1, 2013Worst disappointment in years. But still, not that bad. Graphics: very nice, although I've seen better. Sounds: fine, but not top of the line.Worst disappointment in years. But still, not that bad. Graphics: very nice, although I've seen better. Sounds: fine, but not top of the line. Soundtrack: annoying. The music was great, but it's just that when there is zero original music and you already have all the soundtrack's classical songs on CD, you don't want to hear them in a game like this. It destroys the atmosphere and gets old really fast. It's fine to use a popular song a couple of times in a game, but not all the time. For those who want to buy the soundtrack... how about just buying the original records? Controls: mediocre for a PC game, but nothing seriously wrong. Plot: a mixed bag. I felt like the writing was both imaginative and lazy at the same time kind of goes with the general idea of the game... I was disappointed in the end, however. You know the feeling you get when a story ends in "...but it was all just a dream" that's almost the feeling I got from the ending. Then there is the action: mediocre at best. Boring enemies, mostly boring firefights, generic shooting most of the time. Hide behind crates while loading your shields, shoot waves of brainless enemies pretty much just running towards you and throw in a couple of spells (vigors) if you have mana (salt). Sound original? Not really. How about a cyborg (handyman) every now and then so that it kills you instantly after you respawn, because you happen to respawn at its feet. Sound like fun? Not really. I played on hard difficulty level, and most of the game was quite easy, but suddenly there were scenes where you died a few times in a row, which did not feel that well balanced as a gaming experience. Years after finishing them, I'm still thinking of how great games Bioshock 1 and 2 were, how smooth and fun the action was, how good and crazy the characters and story was. I just finished Bioshock Infinite an hour ago, and I can't really think of any interactive scenes worth remembering. If you are new to the series, definitely go for the previous two rather than this. If you are a Bioshock fan, try this one out but ready yourself for disappointment.… Expand
Average User Score: 5.2Mar 29, 2013Here's a different kind of review: I actually liked the ending!
Ok, so I started my Mass Effect journey with a bargain purchase of theHere's a different kind of review: I actually liked the ending!
Ok, so I started my Mass Effect journey with a bargain purchase of the first game in 2010, followed by a bargain purchase of the second part of series in late 2011 and now the final part in 2013. I still clearly remember the whole story and the feelings I had while playing it, so I can speak both for ME3 and the trilogy as a whole.
Technically speaking, ME3 had superb audio and nice graphics. Very satisfying and enjoyable audiovisually. Game never crashed, I did not encounter any bugs either. Game felt very solid all around. The Origin requirement is a downer, but a small one. The atmosphere of the game (ie. the despair of the war) was a bit forced at times, but in the end held quite nicely. In ME1 I liked the feeling of vastness, how the plot spanned a lot of places on a huge scale. ME2 had perhaps did not have as epic a feel to it, for most of the game you spent hiring squad members from not-so-epic places and fights. I think ME3 went back to the roots in the epicness of scale.
In ME1 I liked the fighting system and finding and upgrading new weapons. ME2 kind of streamlined the combat, but also removed all those micro-management details such as weapon mods. ME3 took somewhat a middle road in that regard: weapon mods return, but the weapon arsenal is quite limited. The biggest problem in fighting I had was Shepard getting stuck in cover when trying to run, resulting in a couple of unnecessary deaths in some of the harder fights. Other than that, gameplay felt pretty smooth.
On terms of dialogue I think ME2 was the high point of the series. I really liked especially the female Shepards delivery of her lines. ME3 is not that good, but certainly not bad, either.
The galaxy map mini-game this time was avoiding reapers, who were alerted by scanning the space for artifacts etc. I think ME1 had the best mini-game in that you actually landed on the planet and searched for stuff, even though it did get quite repetitive after while. In ME2 the mineral scanning was just dumb, as it did really not offer any challenge and there really was no big difference in the tactic you did it. The reaper mini-game in ME3 is again quite unnecessary, but at least you can apply some tactics to it, and it isn't really that much of an annoyance.
And then there is the ending. I did play the extended cut, but also watched all the original ending videos from YouTube. I didn't really see the necessity of the extended endings, although they were perhaps a bit more satisfying. And the fourth ending type was indeed a smart move, which should have been in the original release also. On a side note, I also have played Eye of the Beholder, which threw you right back into DOS prompt after finishing the game, so I'm used to not having any fancy ending scenes. Anyway, most comments I've read about the ending being bad had two things in them: previous choices in the games had little to no effect, and not everything was explained. I think both are wrong accusitions.
Choices in the previous games mainly affected your companions: who you were working with. At no point do I recall making any huge decisions directly regardin the forthcoming reaper invasion. Killed or saved the rachni queen in Noveria? Who cares, no one probably even knew she was there in the first place. Killed Wrex or was his best friends? Doesn't matter, there are plenty of krogans to be their leader, and plento of people on Normandy to be your wingmen. My point is, all the choices you made only affected the people around Shepard not things on a galactic scale. Therefore, I don't see how can someone expect so see any huge change in the outcome no matter what they did in the previous games. On the other hand, I still think they did a hell of a job with all the different combinations of who are alive and who you are with: dialogue changes according to the setting, and there are a huge number of different settings, which your previous choices _do_ affect.
And the other thing, about leaving stuff open. I think the ending tied all the knots there were to be tied regarding galactic scale. Again, what happens to your mates is a different story, and left open. But that was not the point of the big picture. The point was the reaper invasion, and that was concluded in satisfying enough a way.
The multiplayer requirement for the "better" endings was a stupid move, but I hear it was removed in the extended cut patch. I wouldn't know, as I ended up hacking my save game just to be sure I get the best ending: there were no multiplayer games anymore to boost your rating.
All in all, a highly recommended game, and nowadays very good entertainment value for the cost: I only paid 9,95 in Origin store. I would give the game 8.5/10, which rounds to 8 just because of the multiplayer thing possibly affecting your single player campaign ending.… Expand
Average User Score: 7.6Jan 11, 2013The first word that comes to my mind when describing the game: mediocre. I just finished playing on hard difficulty level. I was just a kidThe first word that comes to my mind when describing the game: mediocre. I just finished playing on hard difficulty level. I was just a kid when the first Max Payne came out, but I did play it again at a later time also. It was not that polished, but still an enjoyable experience. Max Payne 2 on the other hand was spectacular. The action was flawless, shooting was really fun and the story went on smoothly. I did not expect this third installment to be a masterpiece like the previous one, but I still did expect an enjoyable piece of action. Luckily, I got it from Steam sale and did not pay full price.
The narration was repetitive and did not do really anything to move the plot. Cut scenes were really annoying, not only stopping any shooting action you might have had going on, but also putting you to some stupid starting position for the next fight. If you played Deus Ex: Human Revolution stealthily and were screaming during the first boss fight, that is the feeling you will be often having playing Max Payne 3.
Controls were frustrating at times. The cover system is flawed as changing cover (by diving jump for example) is impossible, you always have to exit your current cover first and risk getting shot. Luck is heavily involved in most of the firefights, especially if you have to change cover (because the scripted nature of the game forces you to). I did not have problems getting head shots, but sometimes one bullet just was not enough and when there are more than five guys shooting at you, you need lots of painkillers to even try those head shots. Painkillers, or luck, or preferably both. Some scenes were incredibly frustrating and required many tries just to learn by heart from where and when the next enemy was going to appear. It happened too often that there were still one or two enemies standing, I had no ammo left, my health was almost gone and without painkillers, I had to make a run for the nearest weapon, exiting my cover. At that point, it was simply a matter of luck whether I made it or was shot. And usually it was the latter, which really was not fun after certain amount of retries. Even after succeeding, you did not get any enjoyment from an exciting firefight, you only felt you were glad it was over. The point of painkillers was simply that, given enough retries, you could make it to the next checkpoint. In the previous games, having lots of painkillers enabled one to try out some imaginative ways of dealing with the enemies, resulting in more fun; having no painkillers forced one to play it safe. Here, it is just pure luck and eventually you will run out of it, painkillers or not.
The game also has good points, however. The graphics and sounds are fine, if nothing spectacular. A few scenes and even one or two cutscenes were genuinely fun. The game mechanics are simple enough that having all those weapon select wheels etc. from the console world did not distract too much. During my over ten-hour run, the game crashed just a couple of times. Still, I feel like cutting all the boring levels, dropping all the unnecessary cut-scenes and fixing a couple of frustrating firefights, the game would have been five hours at max a ride, but hugely more enjoyable. I would not recommend this, at least not with the hard difficulty level. Instead, try out Max Payne 2 if you fancy some nice shooting action.… Expand